Originally Posted by Wormerine
Is Wildshape still removing every ability from the hotbar and than redistributing it randomly after turning back into human form?

No, but Wildshape itself resets its hotbar every time you shift.

Which is even more problematic if you use mods to improve Wild Shapes (There's one that I use that overhauls shapes so that they get actually useful skills so there's a reason to use anything other than Owlbear).

But outside that there's still a bunch of annoying things... Like Lae'zel in camp unequips her off-hand weapon while she fights the target dummy... So Offhand Attack and any abilities associated with her off-hand weapon get reset constantly.

Spell Sniper constantly resets by doing things like... Loading a save.

All the temporary abilities you might use frequently that you just cannot put onto the singular keybindable hotbar (Monk Bonus Unarmed Attack, Reactivations for spells like Witch Bolt/Lightning Storm/Hex/Hunter's Mark, Tempestuous Flight)

Thrown weapons (Also, being disarmed)...

I haven't checked to see if Multiclass casters are still borked yet... I know it used to be that everytime you leveled up the game would re-prepare random spells for no reason and thus mess up your enitre hotbar. But I haven't done a multi-caster for a while so I'm not sure if this is still the case (I know that stat modifiers like Headband of Intellect still break your hotbar because during level up it considers you having your base stat score and thus Wizards with 8 Int get 1 spell slot meaning you have to re-prepare all the rest of the spell slots that you have because of actually having 17 Int)