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So these bulls were being whipped to force them to break through some rubble. I helped them kill their oppressors. I am a gnome and all the gnome bodies, executed bodies, meant I had no love for the Druegar anyway.

They thanked me and made plans to vamoose, emphasis on the moose. I looted a body...and they attacked me. Apparently these animals are also guarding against theft from the bodies of their oppressors.

I don't think they were claiming the loot for themselves.

This is dumb. Yes, I can come up with comedic reasons, too. Fortunately it wasn't honor mode, so I didn't have to murder the ones I just saved. Much like that stupid gnome in the escape cave with Sazza, who you rescue, heal him, then he wants to attack you. I should just kill these entities. I have a hard time believing it's designed gameplay.

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Originally Posted by Shadowbart
Much like that stupid gnome in the escape cave with Sazza, who you rescue, heal him, then he wants to attack you.

Findal only attacks you if you're either actively committing a crime by rescuing Sazza or directly antagonize him (Either by using the "I'm gonna finish the job!" dialogue option, or by actually attacking him)

As a result, I go and clear the cave and patch him up before unlocking Sazza's cage. You can also patch him up AFTER taking Sazza through the cave. He's unconscious so doesn't know you literally just sprang their enemy out of jail, I just clear the cave first because I'd rather not have to drag Sazza through the fight (And more importantly, the stupid fireball statues that apparently ignore literally everyone else in the universe besides your party)

Originally Posted by Shadowbart
They thanked me and made plans to vamoose, emphasis on the moose. I looted a body...and they attacked me. Apparently these animals are also guarding against theft from the bodies of their oppressors.

Aye, there's some strange behaviours in regards to whom owns what. With little regard for logic. Heck it took a patch for the Gnomes to not get miffed at you stealing the Duegar's disarmed weapons while you're literally fighting to save them...

The gnomes don't seem to be particularly bright overall though... What with their whole "Oh no, people are fighting, quick let me go cower in fear whilst standing directly in the middle of both the battlefield and several AoE spells surely that's the safest place ever" thing.

However, the rams are pretty strange overall. In that if you directly attack their handler... They also get aggressive towards you (Or at least they did a number of patches ago... These days I just do the major Nere encounter after dealing with Little Miss Doesn't Notice Me Picking Up Her Barrel of Super Explosives which causes all the other Duergar in the area to be Raptured or something)

Of course, you can also bypass the rams too. Talking to them (With Speak with Animals) will make them heck off after clearing the path. Also, going to camp will make all the rams get Raptured too (Which makes even less sense than with the Duergar whom you can potentially think saw the fighting and got in their boats and left... Where the f are the rams going? They gonna just sprout wings and fly away to victory?)

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Originally Posted by Shadowbart
They thanked me and made plans to vamoose, emphasis on the moose. I looted a body...and they attacked me. Apparently these animals are also guarding against theft from the bodies of their oppressors.

That is so weird. This might be a long shot but did you also ask them to break through the rubble for you? Not sure if this has any impact on the situation, but it's something I'll always do here. That said: I've never seen the Rothe aggro like that on any of my play-throughs and my first one was way back in late 2023.

I *think* the crates off to the side of the area are still marked red after you kill the Duergar but those too I can loot without the Deep Rothe reacting to it.

Come to think of it.. I don't think I've ever seen any animals aggro over theft/looting, but I might be wrong here.

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Originally Posted by 1Sascha
[quote=Shadowbart]
Come to think of it.. I don't think I've ever seen any animals aggro over theft/looting, but I might be wrong here.
Scratch. If you loot the corpse of his handler before asserting your dominance over the fleabag he reveals himself as the rabid mutt he is smile

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Yes, I had asked them to bust through, and they happily did.

I reloaded and tried again. I was working under the theory maybe I accidentally charmed one of them during the fight, in that buggy way where it pops up asking if you want to react to an attack, mis-applied to people on your side. And maybe later the charm ran out, pissing them off? I don't know if that happened, and I don't know if that happens anymore, but I wanted to re-run the fight being extra careful which attacks I was reacting to.

On this replay, both meese died. Oh well. Anyway, I'm solo castering it, and didn't wanna budget a strength elixer to bust through on my own, or stand there all day, so tried building a little tower and was able to leap over. =D

Sorry, meese, the parallel world you continue to live in spins out into the ether, unattended.

Last edited by Shadowbart; 24/05/25 06:39 PM.
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Originally Posted by Shadowbart
Anyway, I'm solo castering it, and didn't wanna budget a strength elixer to bust through on my own, or stand there all day, so tried building a little tower and was able to leap over. =D

To be fair, there's several ways to deal with the blockage as a caster;

1) Explosives. Smokepowder is literally how the game pushes you to deal with the blockage in front of Nere... It works here too.

2) Eldritch Blast. As with many walls and objects, they're weak to Force damage so a nice juicy Eldritch Blast can cut through with little effort.

3) Rothe form. Yes, the Druid form conveys the same bonus Force damage that the NPCs do against specific objects such as those destructible rocks.

4) Ignore it completely. As you may notice, the typical path it takes you on ends up with some scaffolding and a moving platform directly above the area where the gnomes/Nere encounter is... Meaning you can just fly/teleport up there.

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Just did the fight again last night (HM-rules, though I'm not sure that makes a difference) and I made it a point to confirm that the Rothe once again didn't give a crap about me looting either their dead "bosses" or any of the red-marked containers in the area. Just as usual, they would be wandering around the area after the fight and after I had asked them to break through the rubble for me.

Not sure what happened there for the OP, but it almost sounds like some sort of glitch where the game "mislabels" (for lack of a better word) the Rothe for some reason.

Last edited by 1Sascha; 26/05/25 07:16 AM.

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