Yeah well I havent played any previous Larian titles, so I cant really compare.
They just dont interest me. I watch what the fans say about them and I am just still not interested.
They start of as Diablo clones. I've once played Diablo 2. That was enough Diablo to last a lifetime.
Then Larian played around with physics. Sure that may be fun for like a couple hours. Just like pretty graphics. After that you have to ask yourself the question, is this actually a game ? And its not. Physics is a gimmick.
I want a great, challenging game that has no easy answers and keeps you thinking. Not something thats repetitive. What I ideally want is a couple well designed classes to choose from with about 50 actions each on maxlevel, and lots of mechanisms to make it hard to decide what the best next action to take is. Something like Vanguard: Saga of Heroes offered. I am looking for a game that improves on this, not dumbs it down further.
I also absolutely loved (and love) the mass of spells in Baldur's Gate 2: Shadow of Amn, though sadly many have been actually weak or useless, but it had such unique spells like Timestop or Mislead or Simulacrum, spells that allowed all kinds of shennanigans. Spells that are missing from many other games, like the absolutely boring spells in The Elder Scrolls.
The drawback of D&D is of course you only get this sort of variance on spellcasters. I want that on all classes.
---
1. Movement and actions separate. - Yes.
I agree that games that dont allow you to move if you act are neither fun nor realistic.
I have many complaints about World of Warcraft. Not being able to move while spellcasting is one of them.
What you describe is not what BG3 offers though. Because you CAN spent an action to just run. The situation that opponents do nothing but run towards you is very common in BG3.
The game just also gives you a bit of basic movement you cannot skip instead.
Btw action points are for computer games. D&D is designed for tabletop. That they dont offer a concept of action points is therefore very unsurprising. It would be a PITA to have in tabletop.
I cant say I like action points. Saving action points up so you can do your big action doesnt appeal to me. See my intro above. I want to act all the time, and make what thing to pick the challenge, not a waiting game.
---
2. Separate Origins - Mostly NO.
I never had origins before and If I never play another game with origins again, I would miss exactly zip. The whole idea of playing an origin character was completely superflous. I literally sacrifice a whole character I could design myself to merely play a premade character ... why ?
And The Dark Urge story wasnt really that great.
So we are again something something Bhaal. How ... original.
There are more The Forgotten Realms deities than just this one ! There are a whole lot of FR deities that are more interesting !!!
And yes, bringing variance into the games is of course a good idea, but Origins are only one possibility, and I dont see why they are actually necessary. Having classes that play very differently, like for example the Malkavian in Vampire: The Masquerade: Bloodlines (all dialogue is completely different, because your character is insane), is also an option for that.
---
3. Withers and Mirror - Yes.
In my current BG1 game for example Jaheira is a Shaman, not the usual Fighter/Druid. I did this with a character editor (NearInfinity, the only editor that actually still sees current development, works with the EEs, and also allows to mod the game, which btw I'm also doing a bit. There is also EEKeeper but the project is dead and horribly bugged).
This greatly adds to replayability of games like this, where you have a main character, but also premade companions to group with.
Nevermind that the BG3 companions are all a bit poorly skilled, with many odd numbers in stats.
---
4. Camp - Yes, of course.
Not an original thing to have. Many games have it. In fact in many games its always the same camp.
BG3 does a bit of variance with the camp sites but I dont really find that adds anything of relevance. In fact it removes the option to decorate the camp yourself.
---
5. Non-violent quest solutions / non-combat content in general - Yes.
Did that even need to be said ? One of my favorite games ever, Vampire: The Masquerade: Bloodlines, even doesnt award xp for killing mobs at all. You only get xp for quests.
And there are of course countless games that have quests without any fighting. Famously in
Planescape: Torment you can skip over almost all combat.
There are of course horrible examples, too. I really hate that in Star Wars: Knights of the Old Republic, you are forced to play a card game. And there are also racing games. If I liked card games or liked racing games, I would play those. I really dont.
---
6. Day and night cycle
Yes. And that your people get tired over time, too. Not sure why Larian skipped over that.
Instead you get multiple quests that give you unique, very strong buffs that highly encourage you to avoid sleeping altogether for as long as possible, going for very specific builds to do just that.
---
7. Random loot
No. Definitely not.
Either give me specific quest rewards and placed loot, for the good loot. Or give me a crafting system which allows me to make the best loot myself.
But dont make me parse through every stupid drop. I will simply opt out of your game.
No Man's Sky has something like this, but with star systems. The success is that you look up on the internet what items you want and then go to that star system. That is honestly very very very silly. But at least its not tedious.
---