Digging way back into my memories of PnP in the mid 70s as a kid, it seemed like they flat out didn't want things like healing potions to be common. The game was encounter-based, if not full module-based, with few or any rests to heal up. This is why resting in the dungeon gave you the famed "wandering monster" roll to see if something came along that not only interrupted your rest, but left you worse off than if you had not even bothered to try.
They didn't want you to try. Strategy, think, plan!
Hence heal potions were expensive, and there was no crafting or no farming. Then there was the mentioned crafting, but your wizard had to go sit in his rental suite for a month just to produce low level stuff. I mean, someone had to make this stuff somehow, right? Nope, not you, not the players, no farming of this stuff, no manufacturing assembly lines.
It's the economy encounter, stupid!
Last edited by Shadowbart; 03/06/25 03:04 PM.