In terms of both story/worldbuilding and mechanics/gameplay,

I'm so interested in what people have learned from trying to design a RPG that resonates with people. What was effective and what was a mistake? What are you proud of?

I applied for the RPG Designer position at Larian but I didn't have the relevant experience. I'm successful in my own field (Japanese to English game loc) but I couldn't convince them I'm worth taking a shot with. I do think I'm the right person for it, to the core. But then I realized this doesn't change the fact that it hasn't been my livelihood to date and I need to put myself in my place.

Please help me understand your views, I want to be enriched. I want to ascend!