I am not one of the people you are looking for and I wish you the best in finding those.

As a player however and as someone who really likes to dive deep into rulesystems, especially well designed ones, and who keeps working on their own rulesystem as a hobby on the side, I have a lot of comments on what I think works and what doesnt, in regards to rulesystems.

You talk about rulesystems and storytelling as if that was somehow the same thing. I think those are very separate entities that of course interact on some level, and I think its a really bad idea to mix those two.

Tim(othy) Cain on his YouTube channel keeps talking about rulesystems that are specifically designed for specific games and I think thats a really bad idea. Thats because making a good rulesystem is anything but easy.

You talk as if these people would be "enlightened". But in my experience most rulesystems rather suck. Its incredibly hard to design a rulesystem that offers balance, but also depth and variety.