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#957922 28/05/25 11:16 PM
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I'm worried about the karmic dice thing, I have high AC but seem to get dinged a lot at the start of combat. Maybe this is deliberate karmic frontload, to be paid for later in the fight.

Anyway, I just wonder if there's a mod that records all this. And it needs to function gracefully across savescumming. Reloads use a different roll, so it would be good to figure out if the first roll(s) after a reload are unusually statistically high.

Or maybe I'm just imagining things, but it would be nice to prove it out.

Auto-saving all the rolls dialogue would also work, as long as it adds to the existing log file, or creates a new one with every load.

No, I don't want to painstakingly write it down after each partial turn. It's not available after you die, anyway because of the Sux2BU dialog.

Last edited by Shadowbart; 28/05/25 11:17 PM.
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As far as I can tell, there is no mod to track dice rolls. You'd have to manually record them if you wanted to check (Otherwise I'd record my own rolls and show every how I'm not joking when I say I believe my D20 has been replaced by a D1)

Most sources I can find outright say that Karmic Dice is actively bad for your rolls. Due to some math related shenans (Mostly because it while it prevents repeated bad rolls, it also prevents repeated GOOD ones too. With it only considering actual outcomes rather than rolls themselves, so rerolling with inspirations, Reckless Attack, Warding Flare will not count the first roll(s) for its effect of preventing streaks meaning there's potentially higher likelyhood that these rerolls roll back into equal results)

In my own experience, Karmic Dice or not, I'm a nat 1 rolling machine. With such poor rolls that my 20 WIS character with Survival proficiency can still fail EVERY SINGLE SURVIVAL CHECK IN THE GAME.

Heck, I even have my own realistic translations of the ingame "Hit Chance":

99% = 90%
95% = 80%
80% = 50%
70% = 20%
60% = 0%

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There is one good thing about Karmic Dice and that is that it can be disabled.

Karmic dice is an obviously stupid idea and should always be disabled, yet it is enabled by default.

I have not seen such a feature in other games, though the number of D&D games I've played is far from complete, so maybe somebody else has this, too.

And yes if you have karmic dice enabled you can omit optimizing your character, because karmic dice will sabotage any such optimization. You will hit with a certain chance and you will be hit with a certain chance; it doesnt matter what your attack bonus or your armor class is.

If at least karmic dice would just look at the rolls itself and make sure you have no sudden spikes in 1s or 20s, but over a short timeframe you have a balanced mix of high and low rolls, it would still be a fundamentally bad idea but at least it wouldnt screw you over.



Originally Posted by Taril
Heck, I even have my own realistic translations of the ingame "Hit Chance":
Thats because if you miss it has a big emotional impact, so you remember failures much more than when it works.

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Dice are weird. I remember a Star Wars d6-session where I GM'd both the gunners of the transport the players were on, and the TIE-fighter pilots in pursuit - each of course in the sequence of their initiative rolls. The force really wasn't with them on that one, because the wild dice that decides criticals, extra-damage or failures gave them 1s anytime one of the Imperials tried to hit, while the players' allies had normal rolls. Half the fighters downed themselves. The p&p version of Karmic Dice would probably be having a list of randomly generated and then edited numbers and crossing them off, but I always liked to think the dice know what they're doing. For me, Karmic Dice never worked either.

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Yeah, just got hit, then critical hit on Grym on pseudo-honor, AC 28.


Uhhhhh, noooooooo. I don't care if the karmic dice frontload +roll then remember this then decide to subtract large amounts 10 rounds later in the fight. Karmic dice are a lie, they are not to "help you from having long streaks of fail." That's the politician's cover story for a law that benefits their cronies.

Thank god this was only pseudo-honor. Turning off karmic dice and trying again. I expect more wiffing. This is twice now, here and at the ore location, that a mephit made me drop my weapon, 28 AC be damned.

Last edited by Shadowbart; 03/06/25 06:54 PM.
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Originally Posted by Shadowbart
This is twice now, here and at the ore location, that a mephit made me drop my weapon, 28 AC be damned.

Heat Metal is a Con Save, not an attack roll. Meaning AC doesn't affect it.

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Attacked Malus Thorm, round one with Super Lae'zel. Whomp him down pretty good.

Him, multi-attack. AC 28, him roll 19, = 29, hit, 2nd multi-attack, him: 18, = 28.

Of course.

This on a reload after the previous opening round, where he did a crit + a 19. This is why we need a mod that records dice rolls across saves and reloads, to prove there's a mockery of d20 going on here, even with karmic dice turned off.

Last edited by Shadowbart; 11/06/25 11:34 PM.
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Round 2 went ok.

Round 3, me:

Critical miss
Critical miss

Hooooooooooooooooooooooo kay.

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He uses a no-roll attack which hits for a ton and knocks my haste off. I do not survive the round lethargic, reload.

Next retry, same action, same course. I barely survive the lethargic round, eat a L3 heal, only one attack, better make it good, Booming Blade.

"The more vile the creature, the more satisfying the kill."



By the way, these cute comments do not show up in the combat log or the Dialog log, so no way to review it. frown

Last edited by Shadowbart; 11/06/25 11:49 PM.

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