Due to the number of times I have seen people request these features, I am requesting a Larian review of two of my mods and/or feedback:

Gabe's Mod - This mod is an applicator only and does not contain it's own AI package.

- It requires players to manually apply AI to a companion once, which will then only activate while in combat and deactivate when combat ends. Players can apply AI to summons manually, or use a passive toggle to set an aura to do so automatically.
- It also has some other features, one being a cooldown reset at the end of combat. This changes long rests from a mandatory requirement to a story-driven option.
- This is a significant QoL improvement for summon-based classes and those that find micromanaging each character annoying.

Transmogs and Spelltheft - This mod is as close to a comprehensive race mod as is possible on consoles. It only uses Larian assets, does not affect the character creator, and based on the approval of the Goblin race mod, will function on consoles.

- Players can transform into any NPC in the game, complete with NPC actions and abilities. Passives and statuses are not copied, so any abilities (such as Legendary abilities) that rely on a status unique to the NPC will not function.
- There are 100+ pre-saved forms available for immediate use.
- Players can save and recall up to 17 forms, overwriting pre-saved slots.
- Stolen/saved transforms can be normal (player keeps skills and abilities and has new ones added) or Wild Shapes (player skills/abilities are replaced).
- Players can learn any spell or ability seen and, in most cases, use those spells and abilities.
- Players can turn any NPC into any other NPC, or the player.
- Players can transmog weapons, within limits, as well.
- The description page has multiple images displaying these race changes. Withers is Vlaakith in the image.

Both mods have passive toggles and/or items that are used to control individual functions. Turning off a passive, or dropping an item, can turn off a function without editing of files or use of a MCM-type UI.

Minor note about AI use on companions: companions have far more abilities than most NPCs and using AI on them can lead to unpredictable results. This is due to the way the AI system works and not easily fixed by any modder. The more complicated the code, the greater the chance of serious bugs, so Gabe's Mod is as simple as is reasonable.

I am available to assist anyone in testing of either mod. T&S is considerably more complex and has a Google Doc file linked on the description page, but I can help with testing if needed. If there is a specific reason one or both of these is not being considered, and you notify me of this reason, I will make adjustments if possible without compromising the overall point of the mod.

Last edited by GabeCamomescro; 12/07/25 04:07 AM.