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#958547 07/08/25 06:47 PM
Joined: Oct 2018
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stranger
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stranger
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Joined: Oct 2018
Hey all,

I'm working on a mod to add perks to the game that add Elemental Effects to your Weapons,
But not just adding elemental damage, but actually add a Visual Enchantment FX depending on which element you chose.

Here's what I figured out so far.

1) Made the Perk with a Selectable list of Toggleable Passives.
2) Passives correctly apply a Boost Status that adds elemental damage
3) I have attached a placeholder FX file borrowed from the Elemental Infusion Ring to a status - effect to display a visual.
4) I have made new FX files using the "Dipped in Fire" effects as a base reference.

Now, what I don't understand is how the game applied the right FX file according to the weapon/s being used.
There are 5 files in all, Overlay, Sword, Dagger, Bow, and Hammer.

Does anyone know to apply the right FX to match the weapon? Like If the weapon is a greatsword, apply Overlay + Sword FX Files.
If I can figure this part out, finishing the mod will be a breeze, but Currently stuck and cant figure this out using guides / Toolkit.

Please help =P

Joined: Oct 2018
H
stranger
OP Offline
stranger
H
Joined: Oct 2018
Never mind guys, managed to figure it out.

For anyone curious in the future, BG3 Tool Kit has a new MultiEffectInfo Editor right beside the button for the Effects Editor.
There you can group several effects together, set conditions, and then you can reference the Multieffect your created in your status effect.


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