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Mopping up near the end of the goblin camp courtyard fight. Lae'zel leaps up to the third level to that one caster who normally is walking the walkway way up. She lands next to him, and whomps him hard.

He then runs away, triggering an opportunity attack from her, which misses.

But it's still her turn. Whaaaaa?

  • Lae'zel used main hand attack.
  • Hits for 14
  • Hits for 3 fire (Everburning Blade)
  • Booyagh Piddle receives bane (1d4 penalty to attack rolls and saving throws, Gloves of Power)
  • This is when he runs!
  • Dice rolled again! (Maybe Lae'zel's Savage Attacker, it doesn't say.)
  • Booyagh Piddle dropped 1 On Goblins: My Life Among The Conquering Host
  • Lae'zel used opportunity attack (on Piddle, this is what missed, which doesn't surprise me as he's long gone. No attack info, success or failure, just an air wiff.)
  • Still Lae'zel's turn though. No more action, she's empty.


Booyagh Piddle has run over and woken up the sleeping drunks up there.

A. Is that what "dropped 1 On Goblins: My Life Among The Conquering Host" means?
B. How did he flee in the middle of her turn? Is that some scripted thing to play out during this encounter? I'm fine with that, I just wanna know.

You know who's not fine with that? The three drunks woken up and pointed at roaring death approaching.

Last edited by Shadowbart; Yesterday at 10:11 PM.
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Interesting. That's a book Volo is writing, On Goblins: My Life Among The Conquering Host. Why he dropped it, I don't know. He hadn't died at that point, he literally dropped it. And it has nothing to do with whatever it was that made him run over and wake up the drunks, mid-Lae'zel.


Volo's apparently investigating the Goblins, though he notes they have magic more powerful than his own. Given he's apparently ancient and hangs with Elminster, I dunno man! Maybe he refers to the strange tadpole powers some of the True Souls express.


Oh, durn.

I forgot to murder the owl bear cub's momma and dahdee. I hope he can still find his way over later.


Oh, durn.

I never fought the harpies. I'm not sure I wanna go over there and look in the water. mad aargh

Last edited by Shadowbart; Yesterday at 11:00 PM.
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Booyagh Piddle is a strange one, since he's scripted to run away and disappear (Literally he just poofs out of existence for no reason) if you try to engage him.

He can sometimes actually enter the fight if you aggro the courtyard and fling spells from up top. But often if you actually engage him first and don't one shot him, he'll just skedaddle.

I don't know why. Since as far as I can tell, he doesn't appear again anywhere else in the game even if he does live (Unlike Fezzerk who'll appear again in Act 2 if you let him live - Either by dialoguing him out of a fight or by beating him so he surrenders)

He just randomly has this strange interaction.


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