Spoilers
So I'm going to start with Act 1. The Githyanki Creshe. Therezzyn I think her name is in the captains quarters. She accuses the party of having the astral prism. And your only left with two options. hand it over, or attack. There should be a persuasion roll and a deceit roll added to this. I believe if I'm remembering right she says her scouts are the one saying we fit the description of who carries it. Not Vlaakith.
So I feel this is a plot hole and makes no sense in act 3. That there is no way to truly save Karlach. In the scripted stories ending saying something like we tried everything, which is bull dung. The options are Romance Karlach an go to Avernus with her. Or send Wyll with her if you don't romance her. God Gale can make Karlach ascend and she can become a goddess but I believe you have to hook Karlach and Gale up together. None of these are the endings I seek, they are all bad endings for Karlach IMO. So here's the plot hole that Larian should fix by adding this to the game. Steel Watcher's are made from Infernal Iron. They are made from the same metal as Karlach's heart ( Infernal Engine). An for these things to run they most likely have Infernal Engines of there own since there using infernal iron. (Yes I know there are brains an a wireless system running them to) Yet they have no problem being in the material plane. You can even get Enriched Infernal Iron from the hellfire Watcher's. (I thought Dammon could save her with Enriched Infernal Iron, but nope.) Anyways. If you save the Gondian Gnomes in the quest Save the Gondians. You should be able to introduce Zanner Toobin to Dammon. Since they can both work with Infernal Iron. And Zanner Toobin could teach Dammon how he solved the problem for the Hellfire Watcher's Infernal Engines and Dammon could then make the part for Karlach. Allowing her to stay in Baldur's Gate Since she does help in saving the city. Larian please add something like this. It's not right to abandon Karlach. You even lead the player on by allowing us to say there might be another way to save her.
Act 3. Wyll's packed. So if you get Wyll to break his pack. And you still end up saving Duke Ravengard from the Iron Throne. (Which is possible.) The cut scene at camp after is that Wyll never broke the pack when talking to his father. This needs to be fixed since the Achievement is literally called Loop Holes for breaking the packed. Also from what I've been told by other player's is that Mizora Acts (Talks) like Duke Ravengard died anyways even though the player saves him. This needs to be Fixed by adding the voice acting scenes and dialog options so that the story doesn't feel broken when the player does these actions.
Larian please Address these matters at least by patch 10.
Last edited by Grimja; Yesterday at 09:25 PM. Reason: Spoilers