Hello guys, I hope you help me.
I put together a build around the Wyll Hexblade with the Booming Blade as the main damage. During Act 2 and 3, I added the following items to the build:
Ring of Elemental Infusion- When you deal Damage Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional 1d4 damage from that element on your first successful weapon attack.
Gloves of Belligerent Skies - When the wearer deals Thunder, Lightning, or Radiant damage, inflicts 2 turns of Reverberation upon the target(s).
Boots of Stormy Clamor - When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.
But none of these items work (at least in honor mode) as I imagined.
I thought that by dealing damage with the Booming Blade, I would gain 1d4 Thunder Damage on the next hit, and apply the 4 turns of reverberation at the time of the hit.
Does anyone know if this is a bug or a game feature?
I'm currently playing honor mode on Hotfix #33 and it's still not working.
Last edited by opequenorobz; 08/09/25 10:45 PM.