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Grove escape cave fight, have 19 AC, hit by hit, crit crit crit downed. Karmic dice is off, I'm used to the game front-loading cheating dice rolls, but this is too much.

Apparently I don't know how criticals work. 11? 11 on a d20? Huh?



https://ibb.co/RT9H5DcM


An 11 roll, 18 after modifiers, of course, in some 17-dimensional space with 3 time dimensions and 2 square root of minus one dimensions, 18 > 19, thence on to a critical on a 19 AC.

WTF, at least pretend you're not cheating.

Last edited by Shadowbart; 13/09/25 05:13 AM.
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And don't give me that crap I must have been downed already.

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I can't comment on your image since the image sharing site you're using is currently down.

But as far as criticals go in 5e:

You must roll a nat 20 for a critical. Modifiers boosting a end result to 20 doesn't count, it is specifically you roll a 20.

Certain effects such as class abilities or items can increase the range of a critical roll, for example Champion gets a bonus range of 1 so a 19 or 20 on the D20 will result in a critical.

These effects can stack, so with enough of them you can get to a point where you crit on every roll. Though only Nat 20 benefits from the auto hit, every other roll would still need to have enough modifiers to overcome the target's AC (With Nat 1 being auto fail)

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The link just says "service unavailable".

The by far most likely reason for four crits in a row is that the target is stunned and was attacked from within 5 ft / 2 m.

Otherwise the chance for four critical hits is 1/20*1/20*1/20*1/20 = 1/160,000, in words once every 160,000 tries.

There are ways to force a single critical hit, and there are ways to increase the chance to critical hit, but obviously opponents in the game will not stack such effects and will never have better than crits on a 19 or 20, and even that rarely. After that there is having the advantage to almost double this range in practice, which means there is a 1/5 chance to critical hit, so then its down to 1/5 ^ 4 = 1/625 chance (the actual value is even a bit lower because the true chance is less than 1/5).

So really the stun is by far the most likely reason.

Last edited by Halycon Styxland; 14/09/25 10:24 AM.

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