I played BG3 both during EA and at the release, 2 years ago. I remember reporting a number of bugs, about 80 of them, I think.
I've decided to play again, and I'm really surprised to see the number of remaining obvious bugs, including a series that I had already reported, with saved games, screenshots and reproduction steps. And I don't mean obscure bugs in some specific configurations, but
- Comparing weapons and items in trading or multi-inventory screen is incorrect most of the time because the comparison is often made with the wrong character and the wrong character's stats: if I select Shadowheart and hover over an item in Gale's inventory, I see a comparison between that item and the weapon Lae'zel (or my MC) is currently wielding, and Lae'zel's stats for the damage etc, instead of Shadowheart. If I move the mouse over something else then come back, then it shows the correct stats. It's so confusing when buying / changing equipment, I can't believe they haven't fixed that.
- turn-based combat has so many problems, especially when the rogue starts hidden. Rounds are frequently denied in those conditions (often the 2nd round), or sometimes enemies would continue moving in real-time and attack several times before entering TB (like at the Arcane Tower when fighting the arcane towers).
- The auto-selection of supplies before the long rest frequently selects twice or thrice the correct amount when 40 packs are still available. I had sent them the correct knapsack algorithm 2 years ago; it uses dynamic programming and is very light on resources to give an optimal solution with a few lines of code, but no, it continues to misbehave and I often have to hand-pick the supplies (though I now have ample reserves).
- The game doesn't remember the login, at least the GOG version. It's a mess: the launcher does remember the login in some circumstances and depending the browser (because it relies on the current browser's cookies through some hack). Fortunately, it looks like there's no advantage for a single player to log into the game, but I sympathize with MP aficionados.
- UI windows suddenly close, be that the very small alchemy bag (which often opens behind the inventory window, just to be helpful...) when it's resized, or the reaction window when switching characters
- And so on (most of the above being 100% reproducible)
I wonder if they're using a bug tracker.
Of course, I suppose they're done with fixing bugs now, but still. It's been two years, and those are things you see (and endure) all the time. Although the bug page is still up, there've been two recent updates, and sending bugs still sends back the automatic replies that they "are working hard to get back to everyone as quickly as possible", so it's not clear that they stopped.
Don't get me wrong, I love the game, as I loved their previous D:OS games, but those bugs are
so distracting when one's playing that it frequently breaks the immersion. Shame.