Finally the return of one classic character that absolutely should have returned in Baldur's Gate 3 (appearing twice in this; when I wanted to quickly test it in game, turned out the only save I had from just before the nautiloid crash was the one when I was testing the head mesh. The short haired version is the Player Character. Obviously I'll start some new games for testing this mod in future).
People are still figuring out modding Baldur's Gate 3 with the unlocked toolkit. Right now I can get her to join and act like a companion, but when she does her stats will just be generic cleric stats. I'll see if there's a way around that.
This scene was created using in game animations, but I believe it is possible to import animations from elsewhere. But that I was able to start a multi NPC dialog was something of a small victory, and this is mostly for testing and not necessarily how the mod will ultimately start. Worry about getting things working first, then on making them good.
And yeah, no voices for now. I did briefly consider using some Text-to-Speech thing for previews, but it sounded so bad I decided it wasn't worth bothering with. (Admittedly I did only try a free one that I could run from my own PC - I'm not paying for that stuff).