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I'm really frustrated with Larian's idea of what makes a "deep character" like Lae'zel and Shadowheart, who still threaten to kill you even when you have 100 approval and a completed romance arc. That's just not how loyalty works in real life. Have the Larian writers ever heard of wives lying in court to protect their husbands, even at the risk of going to jail? Or lovers betraying their own people or country for their partner? They should read Jack London's "The Story of Jees Uck" - a story that shows what love looks like in novels. Instead, we're served this sick, toxic barrage of constant conflict, threats, and oversized egos, presented as if it's a normal relationship between loving partners. Smh...

I was left with a really bad aftertaste after sparing the Emperor. The Githyanki gave me no help in getting this far, and Lae'zel - despite 100 approval and a completed romance arc - threatening me with death yet again was just too much. Imagine having a wife who threatens to kill you every other day for not doing what she wants.

Going forward, the presence of companions who are genuinely loyal friends, no matter what, will be a major factor in whether I buy the next Larian game.

Last edited by Djoperdjo; 09/10/25 03:41 PM.
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Gith'yanki do not have quite the same psychology as the RL people around you. Lae'zel was brought up as a killing machine. She killed her cousins when she was still a girl. Still, she softens up quite a lot throughout the game. Her mind does not totally switch to human culture and customs, but she 's come a long way, IMO.

And Shart, well, what have they done to her. ! She was made to torture her own parents without knowing. Give her some time to adjust, right ? At Wither's reunion party, she wants a quiet life tending to animals and plants. If yoou've romanced her, she wants to do this with you. Looks like a good and eternal friendship.

Karlach is extremely likable, despite 10 years in hell, and her life hanging on a thread. A bit foulmouthed maybe, but her infernal iron heart is figuratively one made of gold. You cvan get a lot of friendship back from her.

Haven't romanced Wyll or Gale, but I think they will become good friends. Astarion, a vampire spawn, can hardly be measured to human standards also.

I find the track that the companions make very interesting. And I did find a strong bond of friendship with some. Karlach and Shadowheart especially.

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Originally Posted by ldo58
Gith'yanki do not have quite the same psychology as the RL people around you.
Lae'zel may not exist in the real world, but I do. Belonging to a different culture doesn't grant anyone the right to threaten their loved ones with death. Even "killing machines" can show kindness and care to those they truly value. I don't understand why people enjoy this kind of toxicity, it's more of a sadistic femdom fetish than a healthy expression of love.

As for Shadowheart, I'm not sure, because I always visit Nightsong's jail without her. The dialogue feels poorly written, offering only two choices: "I'll kill you" or "Do whatever you want". The option "Please do it for me" never convinces her, which reinforces my point that either the writers don't understand true loyalty, or relationship points don't reflect the strength of a bond. As I understand it, 100 approval should mean "I would die for you" not "You're allowed to invite me to dinner", right?

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There's a lot to unpack here...

Firstly, different cultures have a massive impact on social values. Even more so when death and murder are so normalized within those societies.

Attributing your cushioned modern societal values onto a Githyanki, who was literally raised in a kill or be killed society that seeks strength above all and deems anyone who you are capable of killing to be so inferior as to not warrant attention is misguided.

Human history has plenty of behaviours that our modern values would consider shocking based on the societal norms of the time (For example, King Henry VIII beheaded 2 of his wives for the mere act of... Birthing a girl instead of a boy). Let alone quite literal alien societies, in a fantasy setting...

Secondly, different cultures and different individuals have different notions of relationship values. For example, Githyanki (And as a result, Lae'zel) do not care much about relationships. They aren't necessary for their society (Given the way they reproduce with designated egg layers), they're merely a means to an end of having sex for fun. Lae'zel soften up somewhat over her romance arc, but she's still going to be dealing with her Githyanki values.

Thirdly, beliefs are very strong. Even in the real world, there are people who hold their beliefs above all else, including their loved ones. Not everyone is capable of suddenly ditching everything they believe in because they fell in love with someone. So going against someone's beliefs won't naturally just cause them to jump to your defence.

Fourthly... The overall game of BG3 takes place over a short period of time. Like even if you long rest gratuitously you're talking about a month total (And if not like a week or so). How deep a relationship will you form over that short period of time? You are trying to compare this short a relationship to people who've been together for 10, 20, 50+ years, where there is a much stronger bond and a lot more loyalty between them.

Fifthly, people enjoy this sort of thing because it gives characters depth. They have convictions and beliefs, allowing them to be individuals. They don't just suddenly become your own "Yes man" because you slept with them and therefore will never ever disagree with anything you ever do.

Heck, trying to spout off that a partner can never be wronged is how relationships are, shows a complete and total ignorance of relationships. Where it's in fact toxic when partners stop thinking for themselves and will completely abandon their own beliefs to appease their partner (This is actually a major problem and is part of why it's so common to find people stuck in abusive relationships, because they put their partner above their own self and values so they continue to stick around receiving abuse)

Sixthly, Lae'zel threatening to kill you after sparing the Emperor isn't just "A wife threatening to kill you because she doesn't get what she wants". You aided a Mindflayer. The sworn enemy of her people. A race that uses deception and manipulation to further their own ends. This particular one has also been keeping the saviour of her race locked away, killing countless Gith who tried to save that saviour, all to utilize this saviour for their own selfish purposes.

To her, this is a MASSIVE betrayal. You call her unloyal for threatening you... Yet disregard your lack of loyalty when you completely and totally went against her entire beliefs and helped the one being she hates the most in the universe. Even if she wasn't from a aggressive and bloodthirsty society, that'd get most people to turn on you.

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Same with Shadowheart, seeing the trial through is the most important thing to her, which she tells you over and over again. Not taking her along must feel like a betrayal.

Requiring of your lover to be their everything and have them place all other obligations second to your wishes, is a huge ask and personally not one I particularly like - fiction or not. Loyalty should go both ways and I feel my pixel buddies are solid.


Edit: I don't think 100 Approval means "I'd die for you", it just means I like you very, very much and largely agree with your actions. It's, as the name says, approval, agreement.

Last edited by Anska; 09/10/25 07:22 PM.
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[quote=Taril][/quote]
The kind of relationship you're describing sounds like "I love you only when you do what I want". That's not love - it's a transactional arrangement. If Lae'zel's people matter more to her than I do, that's perfectly fine, but I won't die for her, I won't sacrifice my people for her, and I won't abandon my beliefs for her either. That turns everything into a casual situationship - two self-centered individuals incapable of forging a meaningful bond. It doesn't make a relationship with her interesting or deep - it just makes it indifferent to me.
So exclude Lae'zel, exclude Shadowheart - who's left for romance when you're playing a honorable character? Only Karlach, whose good ending is sacrificed for the sake of a cheap tearjerker.

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Originally Posted by Djoperdjo
So exclude Lae'zel, exclude Shadowheart - who's left for romance when you're playing a honorable character? Only Karlach, whose good ending is sacrificed for the sake of a cheap tearjerker.

All of them - except Minth and Ascended Astarion probably - but what's the problem with Karlach? That you have to join her in Avernus? That's is not looking terribly favourable on your stance on loyalty.

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Originally Posted by Anska
Not taking her along must feel like a betrayal.
I don't take her because the dialogue only consists of two options: kill her or let her do whatever she wants. To me, that's a mockery of the party leader role by the dialogue writer. That's not how hierarchy works - you either stay in the group under the leader's command, or you leave. There's nothing in between. That's why I prefer not to take her in the Nightsong jail rather than kill her there.
There should be a third option - reasoning with her. Throughout the game, she's portrayed as a compassionate person, so why would she support all the rot and decay we've encountered during our journey? She says Shar represents darkness and protection, but the game clearly depicts Shar as a force of death and destruction. So why not an option to reason with her based on what the party experienced in the cursed lands?

Last edited by Djoperdjo; 09/10/25 07:30 PM.
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Originally Posted by Anska
Originally Posted by Djoperdjo
So exclude Lae'zel, exclude Shadowheart - who's left for romance when you're playing a honorable character? Only Karlach, whose good ending is sacrificed for the sake of a cheap tearjerker.

All of them - except Minth and Ascended Astarion probably - but what's the problem with Karlach? That you have to join her in Avernus? That's is not looking terribly favourable on your stance on loyalty.

I would follow her if there were a reasonable case for it - like saving her or convincing Zariel to free her. How can I defeat such a powerful brain, yet somehow I can't "buy" Karlach from Zariel to let her periodically visit Avernus and restore her engine? Following her just makes me feel like I'm being sacrificed for a tearjerker moment. Plus, I'm not exactly into two-meter-tall red women with horns and tails.

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Originally Posted by Taril
They don't just suddenly become your own "Yes man"
They're not "yes men" - they're your companions who support you and believe in your cause. For a car to move, all its wheels must rotate in the same direction. Otherwise, you end up with a group of selfish, egotistical individuals incapable of functioning as a cohesive, efficient team. No matter what you try to achieve with this team, you will always fail.

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It might just be me, but I never felt it was this type of group or that I was that type of leader. I mostly feel like my character got the job because nobody else wanted it, and the group is just a bunch of unlikely maybe-friends who stick together because you have a shared problem and don't even 100% agree on what the problem is. (Just my impression of course.)

And I can see why folks who romance Wyll have a bit of an issue with Karlach's Avernus ending, since giving up your fairytale ending so you and your sweetheart can go on a road-trip to hell with your bestie, isn't a very conventional romantic fantasy. But if you romance Karlach your character stays by his lover's side through the worst, that's pretty romantic, even in the sense of the examples you gave in your first post. Just that not the side character sacrifices everything for the protagonist, but that the protagonist sacrifices their comfort to be with their lover. The reasonable case is, so she does not have to be alone.

Last edited by Anska; 09/10/25 08:30 PM.
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Originally Posted by Anska
I mostly feel like my character got the job because nobody else wanted it, and the group is just a bunch of unlikely maybe-friends who stick together because you have a shared problem
That's a totally legit setup for a journey - except why do they believe in entitlement to my servitude? Why the hell am I supposed to escort Lae'zel to the Creche? Why the hell do I have to bring Shadowheart to the Temple of Shar? I owe them nothing. But at the same time, if I don't do things their way, they dare to threaten to kill me. How are they a "a bunch of unlikely maybe-friends"? They are clearly potential enemies that leave only two options: avoid at all costs, or strike first.

If they want to belong to the group, they must obey the law of the group. If they want freedom - they leave and stay free. But they cannot benefit from group protection and supplies while exploiting the group and threatening the leader for their own interests.

Would the game maybe define "Camp" and "Companions" differently, there would be no question. But clearly I'm the leader. I decide the location we visit and the enemies we fight. I decide who equips what. I decide how everyone levels up. I decide what we sell and what we buy. I am the leader. And if you are beloved of the leader - you are his right hand, and he trusts you with his life. If he dies - you continue his cause. This is what strength looks like. And if, as a leader, you hear from your beloved one "Do it my way or I'll gut you with my sword" then that "beloved one" will, at best, get kicked out of the camp - and next time, she's welcome to fight the leader however she wants as a regular enemy encounter, not sneakily kill him in his sleep like Lae'zel regretted not doing. There must be order, respect, and honor. Otherwise, it's not a group that's going to fight the big evil and win. It's a messed-up circus that'll fall apart and end up killing each other after the first squabble over a badly roasted sausage.

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Originally Posted by Djoperdjo
Originally Posted by Anska
I mostly feel like my character got the job because nobody else wanted it, and the group is just a bunch of unlikely maybe-friends who stick together because you have a shared problem
That's a totally legit setup for a journey - except why do they believe in entitlement to my servitude? Why the hell am I supposed to escort Lae'zel to the Creche? Why the hell do I have to bring Shadowheart to the Temple of Shar? I owe them nothing. But at the same time, if I don't do things their way, they dare to threaten to kill me. How are they a "a bunch of unlikely maybe-friends"? They are clearly potential enemies that leave only two options: avoid at all costs, or strike first.

If they want to belong to the group, they must obey the law of the group. If they want freedom - they leave and stay free. But they cannot benefit from group protection and supplies while exploiting the group and threatening the leader for their own interests.

Would the game maybe define "Camp" and "Companions" differently, there would be no question. But clearly I'm the leader. I decide the location we visit and the enemies we fight. I decide who equips what. I decide how everyone levels up. I decide what we sell and what we buy. I am the leader. And if you are beloved of the leader - you are his right hand, and he trusts you with his life. If he dies - you continue his cause. This is what strength looks like. And if, as a leader, you hear from your beloved one "Do it my way or I'll gut you with my sword" then that "beloved one" will, at best, get kicked out of the camp - and next time, she's welcome to fight the leader however she wants as a regular enemy encounter, not sneakily kill him in his sleep like Lae'zel regretted not doing. There must be order, respect, and honor. Otherwise, it's not a group that's going to fight the big evil and win. It's a messed-up circus that'll fall apart and end up killing each other after the first squabble over a badly roasted sausage.

Erm, you're the leader because you are the player. It's a game, remember ? If you play Tav, Tav is "the leader". If you play Astarion, it's Astarion.... And yea the group is chaotic and undisciplined because they all have a heavy backstory. Shadowheart hates Gith'yanki at the start. Wyll is on a quest to kill Karlach. We have a vampire, a once archmage demoted to lvl 1 wizard with a bomb in his chest who needs to feed on your expensive magical items. Yes that's certainly the crew that will make an orderly group. No reason for conflict at all. cool
If that's what you expect, I understand you don't like the game. But it's not because the game is bad. It's just not your thing. I hope you find one that fits your tastes better.

Last edited by ldo58; 09/10/25 10:22 PM.
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Originally Posted by ldo58
Erm, you're the leader because you are the player.

No - I’m the leader because I make decisions and take responsibility.


Originally Posted by ldo58
And yea the group is chaotic and undisciplined because they all have a heavy backstory. Shadowheart hates Gith'yanki at the start. Wyll is on a quest to kill Karlach. We have a vampire, a once archmage demoted to lvl 1 wizard with a bomb in his chest who needs to feed on your expensive magical items. Yes that's certainly the crew that will make an orderly group. No reason for conflict at all.

They can be chaotic and come from any background - that's fine. But there should be progression throughout the story. They should grow beyond themselves, building trust, friendship, support, and mutual respect over time.


Originally Posted by ldo58
If that's what you expect, I understand you don't like the game. But it's not because the game is bad. It's just not your thing.

If you enjoy permanently aggressive, selfish companions, then yes - BG3 has a lot to offer.


Originally Posted by ldo58
I hope you find one that fits your tastes better.

It fits my taste just fine - except for the lack of mentally attractive female companions I could romance.

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Originally Posted by Djoperdjo
Originally Posted by ldo58
Erm, you're the leader because you are the player.

No - I’m the leader because I make decisions and take responsibility.

You have the power to make a lot of the decisions you mentioned above because you are the player. As the player you can download mods to give everyone the pusheen pyjamas they deserve or dress Scratch in a dragon onesie, as the player you can respec Shadowheart into a druid and decide which strategy to apply in fights or which ability to use each turn.

Your character otoh just kind of got the leader-roll (also because squiddy probably thought they were easy to handle) and I don't feel it is this big of a thing. Before player prioritisation was pushed so hard, you didn't even have to have them be the party face, so some other character could do all the talking and deciding. While the group does grow together, they just always stay a slightly chaotic bunch with their own agendas and interests, who never develop a cult like obedience to the player character. Just not that type of group.

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Originally Posted by Anska
You have the power to make a lot of the decisions you mentioned above because you are the player.
Why is everyone so fixated on the idea that I'm not a leader just because I'm a player? By that logic, someone born into royalty wouldn't be a legitimate king - since they inherited the crown rather than earned it. It doesn't matter how I entered that world - the point is, if I don't act, nothing moves. If I don't organize and make decisions, everyone will stay near their tents in the camp forever.
Would the game really have Lae'zel declare "We're all going to the Creche. Anyone who refuses will be kicked out (and the game will end)" - that would make her the leader. But there's no such mechanic - so the leader is me. I'm the one who decides whether we go to the Creche or skip it. She has no right to demand anything from me. Any reasonable person knows that something is better than nothing. And if she insists on getting everything her way, she'll end up spending the entire game in camp while I completely ignore her (that's what she deserved in my next playthrough). Which makes her an aggressive fool - unable to cooperate with others to achieve the best possible outcome for herself.

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Because there is a difference between the player (outside of the story) and the player character (inside the story) that you in places seem to overlook.

So from a story perspective, I'd look at how the companions treat you and it's not as this all powerful leader. While you as the player often have the final say, many of the important moments are framed as group decisions. For example when Gale reveals his condition, he talks to the whole group and even though you say yes or no, it is framed as a group decision and he thanks everyone when allowed to stay. Same with Wyll and Karlach, that conflict is mostly between them, even though you make the decision in the end.

Astarion and Shadowheart even make fun of your leadership role a bit. That's not what you do to your revered leader, it's what you do to your buddy who's maybe a bit too full of himself - which is probably why everyone doubles down on this if you play as Gale.

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So if I'm not the leader, how does Shadowheart dare to blame me for not taking her into the Nightsong prison, or Lae'zel for letting the Emperor kill the Prince? If they're so independent, then Shadowheart can go fight the Nightsong herself, Lae'zel can go fight the Emperor herself, and she can go die for her beloved Queen in that brain extractor herself. Let them handle their own mess without me. It's like your friend blaming you for not helping him get a job, and then blaming you for him becoming homeless.

Originally Posted by Anska
Astarion and Shadowheart even make fun of your leadership role a bit. That's not what you do to your revered leader, it's what you do to your buddy who's maybe a bit too full of himself
Astarion's existence literally depends on me - and yet he mocks my leadership role. I'd have serious issues with people like that in real life. They would instantly take a direct chartered flight to GTFO and stay there permanently.

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Have the Larian writers ever heard of wives lying in court to protect their husbands, even at the risk of going to jail? Or lovers betraying their own people or country for their partner?


Surely you've also heard of plenty of real life scenarios in which people did not choose their lovers over the law, justice, the good of their societies, and so on.

They should read Jack London's "The Story of Jees Uck" - a story that shows what love looks like in novels.

This isn't a novel, and nor should anyone writing in any medium set out to write "what love looks like in fiction." They show a range of diverse personality types and responses, which is good writing.

Meanwhile, you must be aware that love does not look only one way in novels; otherwise, you wouldn't have given a specific example. You would have simply said, "they should read some novels."

I would urge you to read more in general. You could start with His Dark Materials, in which young lovers are forced to make an impossibly hard choice for the good of the world, and then move onto Wuthering Heights, where everyone is in a toxic relationship with at least one other person, and someone can reject you in life and then jealously haunt you in death.

Instead, we're served this sick, toxic barrage of constant conflict, threats, and oversized egos, presented as if it's a normal relationship between loving partners. Smh...

That's not at all what this game is? It sounds like you wanted to romance specific characters while making specific decisions that made that hard for you.

I was left with a really bad aftertaste after sparing the Emperor. The Githyanki gave me no help in getting this far, and Lae'zel - despite 100 approval and a completed romance arc - threatening me with death yet again was just too much. Imagine having a wife who threatens to kill you every other day for not doing what she wants.

Dude, you knew who Lae'zel was going into this. She's from a ferocious warrior culture and has also been brainwashed by a lich-led cult from birth. You've known her for like, a few weeks, MAYBE months, and you routinely betray everything she stands for. The fact that all you got is fussed at is honestly pretty tame.

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Originally Posted by Djoperdjo
Originally Posted by Taril
The kind of relationship you're describing sounds like "I love you only when you do what I want". That's not love - it's a transactional arrangement.

So you're saying Lae'zel approved of every single choice you made for the entire game up until one of the major moments of the ending? Since you say she only loves you when you do what she wants, that must mean you've only ever done things she wanted up until then, yes?

And also that she actually expressed "I fell in love with you and have now fallen out of you"?

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If Lae'zel's people matter more to her than I do, that's perfectly fine, but I won't die for her, I won't sacrifice my people for her, and I won't abandon my beliefs for her either. That turns everything into a casual situationship - two self-centered individuals incapable of forging a meaningful bond. It doesn't make a relationship with her interesting or deep - it just makes it indifferent to me.

The fact that you think someone must be willing to sacrifice their people, abandon their beliefs, and even die in order for their love for you to count is genuinely terrifying. I hope you talk through these issues with your therapist and work on developing the ability to view other people as autonomous beings and relationships as complex and diverse.

The space between "casual situationship" and "would literally give up everything I've ever known or cared about and have my happiness and everything else depend entirely on one person" is vast, the latter is generally not healthy for anyone involved, and anyone who feels, thinks, and behaves that way weeks or months into a relationship probably has a lot of deeper issues they need to work out before they can actually be a good partner.

Considering both Lae'zel and Shadowheart are extremely recent cult survivors - so recent, in fact, that you've watched those events unfold - they DO have a lot of issues to work out before they can be good partners, and the last thing they need is some dude demanding that they throw away everything they've ever known and lay down their lives or else this relationship, possibly the first one they ever felt truly safe in, is nothing.

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Originally Posted by CatOfTheCanals
The fact that you think someone must be willing to sacrifice their people, abandon their beliefs, and even die in order for their love for you to count is genuinely terrifying. I hope you talk through these issues with your therapist and work on developing the ability to view other people as autonomous beings and relationships as complex and diverse.
Really? Imagine your wife has been deeply loyal to her people and country since birth - willing to die to protect both. But it's Nazi Germany, and it was recently announced that Jews are arch enemies. Now imagine you are her Jewish husband. What should she choose: report you to the Gestapo as an enemy of the German people, or hide you, risk her life, and become an enemy of the very state she's devoted to? Ask your therapist which choice in this case represents true loyalty to a loved person.

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Originally Posted by Djoperdjo
Originally Posted by CatOfTheCanals
The fact that you think someone must be willing to sacrifice their people, abandon their beliefs, and even die in order for their love for you to count is genuinely terrifying. I hope you talk through these issues with your therapist and work on developing the ability to view other people as autonomous beings and relationships as complex and diverse.
Really? Imagine your wife has been deeply loyal to her people and country since birth - willing to die to protect both. But it's Nazi Germany, and it was recently announced that Jews are arch enemies. Now imagine you are her Jewish husband. What should she choose: report you to the Gestapo as an enemy of the German people, or hide you, risk her life, and become an enemy of the very state she's devoted to? Ask your therapist which choice in this case represents true loyalty to a loved person.

The insinuation here, is that you believe that love only counts if the person will simply drop all of their prior beliefs at the drop of a hat in favour of you.

When even in this scenario, it's a lot more complicated. Since your wife was loyal to Germany, but then the German government was upended when the Nazi party rose to power. It wasn't a case of your wife being a loyal Nazi for her whole life and then suddenly out of the blue they dropped the anti-semetism. No, it was a massive shift in the political climate during a very short period of time that dramatically changed the country.

Then of course, we have the notion of "Wife and Husband" - Signifying a relationship that has matured, usually over a long time. With an expression of devotion from a marriage ceremony. (Though this is complex as women were pressured into early marriage during this time period due to only men being allowed to partake in jobs that paid well enough to support owning a home). Whereas, in BG3, we're talking a very short scale of time. A relationship that has lasted at most a month. Thus will not have much time to become anywhere near as deep as a long term relationship (On top of being with people who mostly have massive hangups about relationships too... Lae'zel being a Gith and not respecting the notion of relationships, Astarion being messed up from centuries of abuse, Shadowheart being literally brainwashed by a literal cult, Gale being on the rebound from a failed relationship, Karlach facing the issue of her infernal engine heart making her only able to live in Avernus).

Finally, we have the complexity that is loyalty and love. In this scenario, we have the wife wanting to protect their husband out of love. On the other hand the husband may want to protect their wife out of love and will want them to report him so that she will be safe. In the latter case, the wife is still showing loyalty to her husband by honouring his wishes and reporting him, allowing himself to sacrifice to keep her safe.

Love and loyalty are very multi-faceted emotions. Made even more messy by the fact that these emotions can be felt for multiple things at once (Especially true in the case of relationships that include children)

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Look, Wyll, you won an award by omission. *giggles* Please carry on, this was just very funny to me.

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Originally Posted by Taril
The insinuation here, is that you believe that love only counts if the person will simply drop all of their prior beliefs at the drop of a hat in favour of you.
Exactly. Why would a woman who genuinely believes the Fuhrer is a messiah - as many did in the late 1930s - risk her life and reputation for a Jewish husband?

Originally Posted by Taril
Love and loyalty are very multi-faceted emotions
"Yes, I betrayed you, but you have to understand my circumstances" - that's how all traitors talk. Half-loyalty is despised by both friends and enemies.

Originally Posted by Taril
On the other hand the husband may want to protect their wife out of love and will want them to report him so that she will be safe. In the latter case, the wife is still showing loyalty to her husband by honouring his wishes and reporting him, allowing himself to sacrifice to keep her safe.
This is a family of failed species. In a family that wins evolution, one member protects another at all cost.

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Originally Posted by Anska
Look, Wyll, you won an award by omission. *giggles* Please carry on, this was just very funny to me.

Yeah... He's literally the only companion that hasn't got a messed up love life. Things are are a little complicated with Mizora and his contract, but he's just your average bachelor. Hence him hitting on Shadowheart and Lae'zel constantly in Act 1.

Originally Posted by Djoperdjo
Exactly. Why would a woman who genuinely believes the Fuhrer is a messiah - as many did in the late 1930s - risk her life and reputation for a Jewish husband?

Did many believe that Adolf was a messiah? Or was he simply talking about empowering the country post-WW1 wherein they were crippled not only by the cost of the war itself, but also shackled by the Treaty of Versailes afterward...

Also, I'm not sure what point you're trying to make with this statement. Your prior points are all about "Love doesn't exist if someone doesn't give up everything immedietly in favour of their partner" but here you're pointing out that there are individuals who might value their patriotism more than their husband (Whom they love)

Originally Posted by Djoperdjo
"Yes, I betrayed you, but you have to understand my circumstances" - that's how all traitors talk. Half-loyalty is despised by both friends and enemies.

This is quite literally your entire scenario with Lae'zel. The one you're complaining about.

You're upset that she's upset when you literally betrayed her.

The fact you don't see this and instead pin the blame on Lae'zel for "Betraying you" when she's invariable upset at you betraying her kind of gives of major narcissist vibes...

Also, my comment hadn't anything to do with betrayal. Just that loyalty and love can make for very difficult decisions, ones that are not to be taken lightly.

Originally Posted by Djoperdjo
In a family that wins evolution, one member protects another at all cost.

And that's what's happening.

The husband, is protecting the wife (And potential children) by sacrificing his own freedom to ensure they are unharmed.

This is actually evolutionary more beneficial than the wife harbouring the fugitive husband and putting both of them (Plus any children) at risk.

It's actually a staple of evolutionary design, with many species having the male sacrifice themselves to protect the females and offspring (It also appears in disaster protocols, where women and children get priority for life boats and the like)

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Originally Posted by Taril
Did many believe that Adolf was a messiah?
Yes, it was a cult of personality. He was seen as a messiah and father of the nation. Ask those who can speak honestly - many loved him and were willing to die for him.


Originally Posted by Taril
Your prior points are all about "Love doesn't exist if someone doesn't give up everything immedietly in favour of their partner"
You constantly replace "sacrifice" with "favor," intentionally or not. Their meanings are different.


Originally Posted by Taril
The husband, is protecting the wife (And potential children) by sacrificing his own freedom to ensure they are unharmed.
I see you're quick to sacrifice a man, so let's flip the roles: he's a prominent top German officer from the early '30s, and his wife is Jewish. What does true love look like – sending her to a concentration camp for glove leather to protect the nation from so-called terrorists who tore apart the beloved country? Or hiding her and risking everything – his career, his friends, his life – and betraying the country he swore to serve?


Originally Posted by Taril
You're upset that she's upset when you literally betrayed her.
The fact you don't see this and instead pin the blame on Lae'zel for "Betraying you" when she's invariable upset at you betraying her kind
You cannot betray what you never swore allegiance to. Githyanki mean nothing to Tav. Can you betray China as a US citizen?

I never complained that Lae'zel betrayed me. My issue is with the game designers making her act like a psychotic btch with a complete lack of basic reasoning. "You don't do as I ask – I'll kill you, even if we swore to love each other". That's her entire so-called "deep character" – aggressive, egotistical, and idiotic. I don't find it entertaining to cater to deranged idiots in a computer game – I already encounter enough of that species in real life. After all, I'm the one who bought the game with Lae'zel — not Lae'zel who bought the game with me.


Originally Posted by Taril
gives of major narcissist vibes..
A narcissist eagerly throws labels around, driven by self-imagined moral superiority, while in reality relying on shaky reasoning.

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Betrayal doesn't require swearing allegiance, it requires trust. I might be wrong but from what you wrote before, it sounds like you allowed the Emperor to suck out Orpheus's brain while being on the rebellion path with Lae'zel in which she along with Voss and the rebels wants to free her people from Vlaakith, and for which they deem Orpheus necessary. They trust that you free him and if don't but side with the Emperor instead, they are understandably upset. Poor Voss tried to free his friend and prince for how many centuries? I forgot but it was a long term project.

Originally Posted by Taril
Originally Posted by Anska
Look, Wyll, you won an award by omission. *giggles* Please carry on, this was just very funny to me.

Yeah... He's literally the only companion that hasn't got a messed up love life. Things are are a little complicated with Mizora and his contract, but he's just your average bachelor. Hence him hitting on Shadowheart and Lae'zel constantly in Act 1.

He can join the conversation again when they all discuss their parents.

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Originally Posted by Djoperdjo
Yes, it was a cult of personality. He was seen as a messiah and father of the nation. Ask those who can speak honestly - many loved him and were willing to die for him.

In my research I've not encountered any notions of him being a messiah. Just that he was orator getting people in a broken nation hyped up.

Originally Posted by Djoperdjo
You constantly replace "sacrifice" with "favor," intentionally or not. Their meanings are different.

I do not.

I replace "Sacrifice" with "Give up everything"

Since it better encompasses what is being said. Sacrifice doesn't necessarily mean everything, just that something is given up.

Originally Posted by Djoperdjo
I see you're quick to sacrifice a man

I didn't make any of these up. Go tell nature and the people who made these rules up this.

Originally Posted by Djoperdjo
so let's flip the roles: he's a prominent top German officer from the early '30s, and his wife is Jewish. What does true love look like – sending her to a concentration camp

Concentration camps were not a thing in the early 30's.

Early in the Nazi parties reign, Jews were simply segregated into ghettos. It wasn't until later that concentration camps were set up.

Also in this scenario, the outcomes are exactly the same.

The man can try to put themselves and their partner at risk to hide them (Or defect to another nation, which many people did. It would be easier for him than the average joe given his station as a high ranking officer)

Or the woman can decide she wants to sacrifice her freedom to protect her husband (And potential children)

Both decisions can be made out of love and loyalty to one another.

Originally Posted by Djoperdjo
You cannot betray what you never swore allegiance to.

You "Swore allegiance" to Lae'zel when you initiated romance with her. Your whole "We are in love" shtick is you having an allegience to her.

It is Lae'zel you betrayed. As SHE is someone who does value the Githyanki society.

In your US vs China example it'd be more like:

You are a US citizen. You are in a relationship with someone who is from China. Your partner still likes China and values their country of origin and the peoples that reside there.

You as a US citizen then do something that then provides a massive negative impact to all of China.

Have you betrayed your partner who has a strong allegience to China? (The answer is "Yes")

Originally Posted by Djoperdjo
I never complained that Lae'zel betrayed me.

"I was left with a really bad aftertaste after sparing the Emperor. The Githyanki gave me no help in getting this far, and Lae'zel - despite 100 approval and a completed romance arc - threatening me with death yet again was just too much."

You quite literally are complaining that "Despite 100 approval and a completed romance arc" she was threatening you (AKA betraying the "Loyalty of love" as you went on to talk about)

Originally Posted by Djoperdjo
a complete lack of basic reasoning.

I mean, you yourself seem to heavily rely on this concept... Being unable to grasp many basic concepts like, how you massively betrayed a character or how integral societal values are to characters.

Originally Posted by Djoperdjo
A narcissist eagerly throws labels around, driven by self-imagined moral superiority, while in reality relying on shaky reasoning.

Uhh... No? That's not what a narcissist does.

Also, I'm not "Eagerly throwing labels around" I'd really rather not, however, you show a distinct lack of empathy and care about others and entirely focus on your own point of view, even going so far as to think a relationship where someone doesn't defer their entire belief system to whatever YOU personally want is somehow "Toxic".

It would likely be beneficial for you to discuss such things with an actual psychologist or therapist, as these are not normal lines of reasoning, it is indicative of extreme narcissim.

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Larian is in the end not very good at writing.

Just like the story of BG3 is not very good and falls apart when put under any scrutenie so are the characters in bG3 rather flat once you take away the sex.

What Larian managed to do is to capitalize on BGs fame and cater to the currently booming genre of fan fiction level romantic fantasy. But there is no place for deep characters there.

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Originally Posted by Taril
I replace "Sacrifice" with "Give up everything"
because it's convenient for your demagogic style of arguing


Originally Posted by Taril
I didn't make any of these up. Go tell nature and the people who made these rules up this.
You are confusing survival mechanisms with love. Replace "man" and "woman" with "partner A" and "partner B".

Originally Posted by Taril
You quite literally are complaining that "Despite 100 approval and a completed romance arc" she was threatening you (AKA betraying the "Loyalty of love" as you went on to talk about)
You quite figuratively put words in my mouth. I'm not complaining about betrayal - I'm saying this isn't what love looks like.

Originally Posted by Taril
You are a US citizen. You are in a relationship with someone who is from China. Your partner still likes China and values their country of origin and the peoples that reside there.
You as a US citizen then do something that then provides a massive negative impact to all of China.
Have you betrayed your partner who has a strong allegience to China? (The answer is "Yes")
The answer is "No". Love places people above their country, their nation, and their families. Let's say I'm a CIA officer and she's a Chinese spy. If she demands I steal classified documents to save her country - that's manipulation. If my colleagues are about to arrest or possibly kill her and I risk everything to hide her - that's love. If I ask her to become a double agent to help the US fight Xi's regime - that's manipulation. If her mission was to infiltrate, use me to steal documents, and then eliminate me, yet she tells me everything and ends up on China's death list - that's love.

Originally Posted by Taril
you show a distinct lack of empathy and care about others
and this is where it became clear that you're not defending your opinion, but rather indulging in moral self-satisfaction

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The thread has been Godwinized. That theoretically puts it to an end.

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I'll allow it. The personal comments are getting quite close to the line, though. Let's be careful to discuss opinions rather than those who hold them.


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Originally Posted by Anska
Betrayal doesn't require swearing allegiance, it requires trust. I might be wrong but from what you wrote before, it sounds like you allowed the Emperor to suck out Orpheus's brain while being on the rebellion path with Lae'zel in which she along with Voss and the rebels wants to free her people from Vlaakith, and for which they deem Orpheus necessary. They trust that you free him and if don't but side with the Emperor instead, they are understandably upset. Poor Voss tried to free his friend and prince for how many centuries? I forgot but it was a long term project.
I told her "we'll see". I didn't promise her anything. I expected the game to offer more choices beyond “him or him.” I said I was entirely on the Githyanki side and would do everything to help them, but I never ever promised to exchange the life of my most important ally for their Prince. So no, I didn't betray her trust.
Even with Orpheus gone, there were still paths to defeat the Queen that didn’t require killing my allies - and I would've backed them completely. But no - they demanded I do exactly what they said: free Orpheus. That's manipulation. How the hell could I be sure that freeing him would help us defeat the brain, or help overthrow the Queen? And Lae'zel threw another tantrum "I regret not killing you in the camp". Thank you, Lae'zel. Had she killed me at the camp, her pathetic ass would've ended its existence in that brain machine in the Creche. Screw the sunset scene in the Lower City and the 100 approval. Why is she simply incapable of such basic reasoning as a sapient creature?
She'd make a great pitbull-style NPC - aggressive, dumb, and relatively loyal. But as a main companion? Maybe if there were more satisfying GTFO mechanic available throughout the whole game - not just at the beginning - and a wider selection of female companions to choose from, I'd be happy. But with only Karlach not periodically getting on my nerves, I'm not.

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Casting "Friends" and canceling it repeatedly is a super efficient GTFO mechanic.

But again, not how trust works. I think you never explicitly say or have to stay that you won't take over the Brain and I feel the companions are still justified in feeling betrayed when you do. Lae'zel probably never told you that she would never threaten you again if you do something incredibly stupid either. You might have noticed she isn't someone to talk things out over tea and biscuits. I mean, I think I understand what you want, but I do get why they react the way they do, so I don't quite understand the outrage - or much of the reasoning.

But I wonder, in the title you wrote about "friend companions" but wrote exclusively about the girls' romances (minus Minthara) so what makes the rest of the gang bad friends? And how can you think this way about Scratch?

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Originally Posted by Anska
I think you never explicitly say or have to stay that you won't take over the Brain and I feel the companions are still justified in feeling betrayed when you do. Lae'zel probably never told you that she would never threaten you again if you do something incredibly stupid either. You might have noticed she isn't someone to talk things out over tea and biscuits. I mean, I think I understand what you want, but I do get why they react the way they do, so I don't quite understand the outrage - or much of the reasoning.
In real life, we would know each other's steps years in advance, but that requires hundreds of hours of interaction. The game can't afford such luxury, so instead it uses a simplistic approval scale to replace or "replicate" those long hours of bonding. When I see 100, I assume we've gone through that lengthy process of connection - where you know everything about your partner: all beliefs, motivations, dreams, health issues, past enemies and friends, food preferences, etc... Instead, at 100 approval, the game flips me off and Laezel threatens to kill me. It's like your partner stabbing you in the back after ten years of happy life just because you didn't help her criminal brother escape jail (for example). If the game designers truly wanted unpredictable characters, these approval numbers should be thrown in the garbage. Otherwise, it's nothing but trolling and mockery. And yes, I mostly talk about Laezel - I'm still fuming over that Emperor vs. Orpheus choice. It's just so poorly designed. Just like that binary choice with Shadowheart and Aylin - no middle ground.

Originally Posted by Anska
Casting "Friends" and canceling it repeatedly is a super efficient GTFO mechanic.
Nah, that's metagaming - I don't do that.

Originally Posted by Anska
what makes the rest of the gang bad friends?
their hairy asses

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So you are upset that Lae'Zel, who is a Githyanki, leaves the party and attacks you when you betray Orpheus and side with a mindflayer, the sworn enemy of her people? ...... Wow

You chose back in Act 1 and 2 to pursue the Orpheus Rebel path. You knew that Orpheus was the only way for her people to overthrow Vlaakith and achieve freedom. Yet at the critical moment you sided with the mindflayer? And you expected that she'd be cool with that?

Now true love would be you becoming a mindflayer so that Orpheus would live to free his people and that Lae'Zel would choose to stay with you, which is what happens. You make the ultimate sacrifice and you become the greatest hero.

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Originally Posted by KDubya
So you are upset that Lae'Zel, who is a Githyanki, leaves the party and attacks you when you betray Orpheus and side with a mindflayer, the sworn enemy of her people? ...... Wow
So basically you're saying that if someone saves my life, I owe him nothing and have the moral right to side with anyone who wants to destroy him — just because it's in my girlfriend's interest? That is dishonorable. I live by honor. I can't turn against someone who saved my life, no matter who they are. That's why I can't betray the Emperor — it feels repulsive to my core.

Originally Posted by KDubya
You chose back in Act 1 and 2 to pursue the Orpheus Rebel path. You knew that Orpheus was the only way for her people to overthrow Vlaakith and achieve freedom. Yet at the critical moment you sided with the mindflayer? And you expected that she'd be cool with that?
I never swore loyalty to them — I only expressed a willingness to help in the fight against Vlaakith. That never included a promise to sacrifice my allies in the process.

Originally Posted by KDubya
Now true love would be you becoming a mindflayer so that Orpheus would live to free his people and that Lae'Zel would choose to stay with you
There's no love in this — just obsession and servitude to Lae'zel.

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Do you pursue the romance with the Emperor?

Lae'Zel choosing to stay with you after you become a mind flayer is the greatest act of love and devotion in the game. She is the ultimate ride or die girlfriend.

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Originally Posted by KDubya
Do you pursue the romance with the Emperor?
Nope, I had no interest in romance with him and rejected the use of tadpoles. The only reason I sided with him was because his support was overwhelmingly stronger than anyone else's. If the game had a scene where Voss and his team sacrificed their lives - say, to help us escape an army of mind flayers - and his last words were "Promise you'll do everything to protect Orpheus and Lae'zel" - that would've been a waaaay more compelling dilemma for me.

Originally Posted by KDubya
Lae'Zel choosing to stay with you after you become a mind flayer is the greatest act of love and devotion in the game. She is the ultimate ride or die girlfriend.
I didn't reach this moment. It was very difficult to recognize her love and devotion behind her regret of not killing me in the camp.

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I agree with the OP, they have a point. But i think the problem stems from the fact that there just isnt much unique dialogue for when you have exceptional relationship or the character is your romantic partner - there should be unique options and unique lines but there arent. So Shadowheart treats you the same way in the Nightsong encounter whether you have 50 approval or 100 approval, whether youre just friends or a romantic partner. It's abit disappointing tbh, there are a lot of permutations for events that are far less important, there shouldve been more permutations in the instances OP is talking about too. So its not clear if writers even thought of these situations because its not reflected in the available dialogue options and permutations.

So yeah, its jarring that Shadowheart would say that she "step over your corpse" even if you romance her with max approval, but the answer is clear - she wouldnt have said that, they just didnt write the unique dialogue to reflect that.

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Originally Posted by Frozenkex
its jarring that Shadowheart would say that she "step over your corpse" even if you romance her with max approval
Oh, that scene is easily the laziest and most poorly executed key moment in the game, making you question whether it was written by Larian or by a cheap freelance writer. At 100 approval there should've been an emotional dialogue between Tav and Shadowheart where love and trust help her break free from her indoctrinated dark side. It could've been romantic and intimate, showing her truly surrendering to someone she loves and by that finding peace in her soul.

Instead, Tav gets two choices: kill Shadowheart or let her do whatever she wants. That completely breaks the emotional bond between Tav and SH and turns this climax decision into nothing but personal whim.

The "spare her because I beg you" option leads straight to an aggressive outburst and middle finger from Shadowheart. At that point, I honestly started wondering if the writers have a thing for bitchy, egotistical female characters.

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--- General ---

Your Tav is a blank slate that is barely their own character in the world of Baldur's Gate 3. Even as a Baldurian, you'll at most get some one-liners showing that you know some history or peculiarities about the city, but nothing beyond that to acknowledge that you actually exist, have background and that there are people that know you or have known you. You're a vehicle to progress the main story and origin companion stories, you're the glue that keeps this eccentric bunch of goofballs tolerating each other's presence and you're the one steering the story one way or another. If you choose an origin character to start with, Tav doesn't exist and is irrelevant, Durge is dead and irrelevant, all the other origin companions do exist and have just as much relevance as they have when you start out with a Tav or Durge.

Your Tav also doesn't have any personal stakes or goals beyond wanting to get rid of the tadpole, there's no personal quest like all the origin companions have. Depending on romance and epilogue choices, you'll end up just tagging along with a specific companion's epilogue and will not do anything meaningful beyond sharing their closing story. So the story will never be about companions being loyal to you, it's about you being important enough to them and liked enough by them for them to consider your opinion and allow you to somewhat steer their personal choices and path in their personal companion quest. It's not about loyalty to you, it's about trusting your judgement when it comes to most decisions on which path to take even when it comes to themselves. And if your personal choices are opposite to their core beliefs and views, this will be a deal-breaker and lead to confrontation, like Jaheira and Minsc choosing to square off against a Durge fully accepting Bhaal and having them try to convince other present origin characters that this is against their core beliefs as well. I've never gone on that path, but I believe it comes with persuasion dice rolls depending on the origin companions and you could possibly end up in a 1v5 with Wyll, Karlach, Selunite Shadowheart, Gale and/or Halsin switching sides in that moment upon failing rolls.

Even though your Tav is the PC you control, your character is not the main character of Baldur's Gate 3 and is less important than the main story and the origin companion stories. Anything beyond this is a lot of head canon and using imagination as to why your Tav exists, where you came from and how you are important and relevant without the game facilitating any meaningful way to affirm your head canon. It'll never be about true friend companions supporting you no matter what, it's about you supporting them (or not) and giving them a nudge in a certain direction here and there when you feel that that's what would be best for them. Your Tav simply doesn't have any strong ties one way or another in-game to anything and it's all about whether you want to involve yourself in the strong ties the surrounding companions do have.



--- Shadowheart ---

When it comes to Shadowheart (and likely other romances that are a bit less familiar to me), there are several things to take into consideration. There are distinct differences in the romance stages for every companion that influence which interactions are available with them, alongside main story relevant events and canonical time spent together in act 1, 2 and 3. Being 100% approval with Shadowheart before even seeing her wolf memory gives different conversation options and bonding moments than when you reach the 4 Nightsong point threshold for example, or having had your moment alone with a kiss yet or not, or seeing her reaction in act 2 to the Shadow Curse, or her reaction to entering Shar's temple and later the Shadowfell, etc. etc. etc. In act 1, you can have the kiss and then be considered flirting, which is a status you can have with more than one person. In act 2, you can have the moment where you have to break off other flirts and choose one person for an exclusive relationship. Then in act 3 you can have a moment that solidifies this and you are considered partnered. It's not a simple matter of how much approval you have, the story events play a huge role as well.

And during almost all of the interactions you have with Shadowheart specifically up until the encounter with Nightsong, you learn that she pretty much sees herself as a tool for Shar and that she thinks she will get rewarded for her blind faith, rather than being her own person with the freedom to choose for herself what's right or wrong beyond Shar's doctrine. That's a core view she has of herself. And in all the interactions you have with her leading up to Nightsong, you'll quickly find that most interactions that are judgemental, negative or in any way aggressive towards that core view she has of herself, she will disapprove and lash out. However, being kind towards her or others, listening, being open-minded and allowing her to work things out on her own will often lead to approval and way more pleasant conversations. You don't even have to necessarily agree with how she views herself or Shar, just lending an ear and not judging is enough for her to greatly appreciate you. And when you give her that space to breathe, she'll come out herself that she's starting to doubt her blind devotion and starts thinking for herself more and more.

Then you enter Shar's temple and there are several moments you can notice Shadowheart feels Shar's presence and from the outside you can even catch on to the fact that Shar is literally speaking to Shadowheart similarly to how The Emperor is trying to manipulate you in your own head. However, you also know at that point that pushing Shadowheart, the thing Shar is doing at that time, will likely cause Shadowheart to disapprove and become more adamant in wanting to do the opposite. Until Shadowheart specifically asks for advice and is open to listen, she wants to be left with her thoughts and be given the space to figure things out for herself. So the entire temple, and all interactions leading up to that, you'll have yourself listening to Shadowheart and allowing her to breathe, and Shar pushing and saying "do it do it do it do it". And what does Shadowheart do if you don't interfere? She goes against the one pushing her and spares the Nightsong. And what does Shadowheart do if you don't interfere until the moment she actively asks you which choice to make? She'll do exactly what you'll tell her to do because she asks for your opinion and trusts you. On the flip side, what does Shadowheart do when you push her to make a certain choice before she asks? She digs her heels in the sand and becomes adamant about doing the other thing.

For (pretty much) all of act 1 and 2, Shadowheart's a character that is very predictable and consistent in her behavior. The only part that's a bit sneaky and contradicting is with high approval, right at the moment of sparing the Nightsong or not, the narrator mentions "You may yet be able to sway her from the path of duty to the path of light". It's sneaky, because what this means is that you have already done so with your high approval and Nightsong points and she will spare the Nightsong if you take a hands off approach. However, it sounds like you need to actively convince her in this moment to spare the Nightsong and that your high approval makes it possible to do so.

So in my opinion, it's not bitchy or egotistical. It's getting to know a person that's deeply troubled and indoctrinated and gently helping her to break free from this.



--- Lae'zel ---

I'm less familiar when it comes to Lae'zel's romance side of things, but as a character she has a lot of similarities with (parts of) Shadowheart's experiences with being indoctrinated into a cult. She starts off seeing herself as a tool for Vlaakith who will get rewarded for her blind faith. If she switches sides, rather than being adrift and unsure like Shadowheart, Lae'zel responds by immediately seeing herself as a tool for Orpheus. Her own identity, wants and desires will always be subservient to the greater good of her people. She makes it very clear from the get-go that this is how she views herself and stays consistent with this both on the Vlaakith or Orpheus route. This is also why she so willingly wants to take the direct route to saving Orpheus by accepting Raphael's deal, whatever else is happening and whatever else she might want is less important to her than saving Orpheus and her people. She can greatly appreciate you and even love you in her own specific way, but this concept is largely unknown to Githyanki and their own wants and needs are very much subservient towards their duty towards their people. So what you see is what you get, she's very adamant about it and consistent in it, you (should) know what you're getting into if you choose to go for her romance.

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I feel like youre just trying to rationalize why it is this way, when its obvious there is a lack of writing to support different situations and relationship status. LIke i pointed out earlier, she acts and says exactly the same regardless of if you romance her or have extremely high approval in the Nightsong encounter. Letting Shadowheart decide Nightsong's fate isn't the moral thing to do, she's an innocent victim and her life is not for Shadowheart to decide no matter how much you like her. You can predict what she'll do only from meta perspective of what writers are likely to do. But she still looked and talked like she will do it and do as lady shar asks, as she does the entire way through gauntlet. If your character is good and stands for justice then they will speak up and be firm that Nightsong can't be killed, its not moral to play with her life for the sake of character development moment. And besides, if she can turn on you just for standing for justice even if you have max approval and romance her, then how capable is she in making the right decision really? The writing there is just insufficient to support how she reacts and her fighting in you in various contexts.

There are some situations in other RPGs where a companion can turn on you, like Leliana in DAO for defiling sacred Ashes and it truly makes sense because that's evil. Shadowheart's reaction is not as consistent or predictable and killing Shadowheart there will be the right thing and morally justified in most cases with how they wrote it.

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I see where you're coming from mentioning Leliana's situation (as well as Wynne and Alistair from what I remember?). However, despite me not knowing about Nightsong points and all that in my first playthrough, all the signs for Shadowheart's personal struggle were there to find in my experience. They were even neatly put down in her personal quest journal to read back in case I missed something in the moment. And the choice is phrased somewhat differently than what you say and the nuance is a part of what swayed me personally. The choice for the first dialogue round says "Trust Shadowheart - do not interfere". Given previous dialogues with Shadowheart, the talk that she's having a crisis of faith, the talk about our relationship and that she seems distracted and drifting a bit in act 2, as well as the high approval I had with her, I did trust her. For me, I had seen enough signs leading up to that decision to believe that she would end up sparing Nightsong all on her own.

It's totally fair if you do not feel that way, many people did feel they had to interfere with varying results, but many people also did choose to trust Shadowheart in their first playthrough. And if you want to roleplay standing for justice, like a paladin with a specific oath, a righteous monk or a cleric of Selune for example, it can definitely make sense in that moment to not trust Shadowheart's ability to make the right decision and end up fighting her over this. If I were to put it in D&D terms, Lawful Good would be more likely to want to take charge and interfere I imagine, Chaotic Good could be more likely to trust their friend to do the right thing without them having to interject themselves.

As for the writing there being insufficient, agree to disagree I guess. All I can say is that if you're interested on the matter of getting people out of an indoctrinated mindset, there are plenty of documentaries on people who have been in a cult and/or people with Stockholm Syndrome after having been kidnapped for a certain amount of time. Directly pushing against what they've come to firmly believe in their time being under someone else's thumb is usually the quickest way to get them to lash out and become violent in one way or another. Giving them space to breathe and gently supporting them in starting to think for themselves and weaning them off of the indoctrination they were led to believe as truth is a healthier approach to get them feeling better and more like themselves again. So in that light I personally don't feel like the writing for Shadowheart in those moments is insufficient and I can see certain decisions leading to certain results given those real life examples.

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Originally Posted by HFA
..first dialogue round says "Trust Shadowheart - do not interfere"...

..but many people also did choose to trust Shadowheart in their first playthroug..

But what exactly are you trusting her to do? To me, trust means expecting someone to act exactly as you hope - and believing they won't do otherwise. Without metagaming on a first playthrough how could you possibly know that sparing Aylin is even an option? In my view "trust" in this situation would be Shadowheart saying to Tav "I will spare Aylin if you want it so much - just give me the spear and let me approach her" - and this is where you trust her. But handing her the spear and saying "do as you wish" while she's practically crackling with the urge to kill Aylin? That's not trust - that's servility.

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As for the writing there being insufficient

What i mean is that if you do interfere it leads to exact same lines regardless of your relationship status with her, regardless of approval she will give an aggressive jarring response like "If I have to step over your corpse to fulfil what Lady Shar asks of me, so be it." There is no variation at all or depending on how you influenced her. And you know, trust goes both ways? If you have a good relationship shouldnt she be more charitable, more amicable?
And what of the lack of reactivity? The scene is written as if were the only 2 people there, but if my other companions heard her talk like that i'd imagine they'd comment on that and call her crazy or something, maybe even support what i'm telling Shadowheart.

See there are a lot of areas where this interaction could have had more depth and permutations in a character defining moment.

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This confuses me a bit Djoperdjo, because to me the entire concept of trusting is not having to have this conversation speaking about each other's intentions. Shadowheart says "Her fate is mine to seal. Let me handle this" and I'm trusting her to make the right decision in handling this situation based on the foundation of trust I've built with her over act 1 and 2 leading up to this moment. To me, you are not talking about trust, you are talking about convincing and asking permission. Having the spear yourself instead of her having it in the first place is already strange in this scenario, because it's her spear to get. Upon going to that library section to go get that spear, you've agreed to accompany her as she grabs it, so she already has the spear anyways at that point.

Originally Posted by Djoperdjo
"I will spare Aylin if you want it so much - just give me the spear and let me approach her"

To me, this isn't trusting, this is her having to convince you that she can be trusted. And it implies that right before she says this, you have actually told her that you didn't trust her or expressed doubt about being able to trust her, which is why she's trying to convince you that she can be trusted. So to me, the starting point of this conversation would be the opposite of trust. In my case, Shadowheart has already earned my trust leading up to this scenario and I don't need another conversation to reaffirm this trust. If she didn't have my trust after clearing out act 1 and most of act 2, I probably would have gone behind her back and would have entered Shar's temple without her all together.

And naming the kind of trust currently available to you in the game at that moment as servility instead is interesting to me considering the start of this topic. To me, the way you have described how you'd want Lae'zel and Shadowheart to reply to your decisions in the game once you have reached 100% approval with them is that they show servility to you. I'd see true friends as being a two-way street of knowing each other, understanding each other, trusting each other and not expecting the other to go against their core beliefs and ultimate life goals on a whim when you say so.

Lae'zel is annoyed if you didn't go the direct route in accepting Raphael's deal to get the Orphic Hammer, but she trusts you in the moment. Later when you explain your intent to go the House of Hope to steal it from Raphael, a far more perilous path to acquire it, she even ends up saying she admires you for choosing this path. That's a true friend to me.

However, then later expecting Lae'zel to give up any hope for her people to fight against Vlaakith's oppression by choosing the Emperor, a mindflayer, over Orpheus, that is not something a true friend would ever ask of her. Her not being accepting of this choice makes total sense, you've betrayed her in this moment and have broken her trust in you. If she would go along with this just because you want it, then she's not a true friend, she'd be servile to you in that case. Overall your concept of what a true friend is to you comes across as very much of a one-way street. You seem to want to be able to disregard their wants and needs and expect to be able to ignore your part of being a true friend to them, then expect them to be servile to you if you do something that goes against their wishes and goals.

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Ah I get what you mean now Frozenkex, that specific way of telling her not to do something is definitely a full-on trigger for her regardless of approval yeah. She's on edge with a god speaking in her ear and you apparently just said the one thing that makes her completely fly off the rails regardless of previous interactions. Every other conversation option for that dialogue tree does have different dialogue lines depending on approval and Nightsong points from what I remember. And the follow-up dialogue tree completely changes depending on approval once Nightsong mentions the wolves, at low approval she disregards what Nightsong said, at high approval she'll actively start asking for your opinion. As for your companions and reactivity, they're staying out of the heated argument, but when it leads to actual physical confrontation they will choose your side.

Is the scene with the Nightsong a 10/10 when it comes to approval variances in dialogue options and reactivity from present companions? No. Nothing will be a 10/10 and especially when it comes to act 3 I have various standout moments where I think the game needed far more polishing and clean-up when it comes to companion reactivity, (lack of) party banter, but also straight up bugs or contradictory things occurring even now still.

Is the scene with the Nightsong sufficiently written when it comes to approval variances in dialogue options and reactivity from present companions? In my opinion, yes. I'd always like to see more, but I didn't find anything jarring about it in my first and second playthrough of the game.

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but I didn't find anything jarring about it in my first and second playthrough of the game.

well yeah because you didnt pick the options that would make it jarring and reveal the issues and lack of reactivity. Just because you picked the ideal options to lead to most optimal result or just picked only thinking about Shadowheart (and not the innocent woman) doesn't mean there isn't an issue. She says NIghtsong's fate is her's to seal, but is that actually true? The moment its revealed that she's an innocent victim then it stops being just about Shadowheart, she has no right to Nightsong's life.

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That's where the roleplay comes in. In your playthrough, you didn't agree with Shadowheart saying that Nightsong's fate it hers to seal? You believe Shadowheart is facing an innocent victim and that she has no right to Nightsong's life? And you don't trust leaving it up to Shadowheart to come to the realization on her own that she doesn't have a right to Nightsong's life and that she should spare her? Then you interfere and come across the myriad of consequences depending on which options and follow-up options you choose. Then if she mentions stepping over your dead body if she has to, you can choose to fight or have two options to say it's a bad decision but to let her continue if she really wants to do that, or you can give a dismissive sort of whatever just do what you want then. If you don't fight, you get the continuation of the conversation between Nightsong and Shadowheart and all the different dialogue options that follow and can once again vary depending on approval levels.

Having seen the other options and their consequences in watching other people's playthroughs, I didn't find it that jarring there either to be honest. Of course, Shadowheart isn't being the most reasonable person in how she goes about things in the Shadowfell, but given that she's in the realm of a literal goddess who is demanding that she does something, it isn't all that strange that she's on edge and could react explosively regardless of approval levels. Many interactions with Shadowheart that have built up approval high enough to where it matters have given you opportunity to learn that Shadowheart eventually comes to the right conclusions if you give her space and trust, but also that she'll lash out quickly if she's feeling pressured or judged. So it's all about applying what you've learned previously and giving her that space in that moment, or going against what you've learned about her and pressuring her leading to her becoming aggressive.

For that single conversation option in the first dialogue tree, telling her not to do this, there's no variance between low approval and high approval. In getting to that higher approval threshold though, I learned that trying to tell Shadowheart to do something or saying to put herself above her god's demands would be the quickest way to turn her against me anyways, so these weren't good options to take in that moment. So what's left then is gently asking her whether she's sure and you can already see and hear the reluctance, and you have the option to trust her to make the right choice.

Personally, my biggest gripe in that moment with Nightsong is probably how the narrator seems to want to nudge you to telling Shadowheart what to do when you're on a high approval path, which is the exact opposite of what you've learned about her up to that point and which is also the exact thing you shouldn't do. That's probably what threw me off the most when first approaching the Nightsong.


And about the other companions not really reacting there also kinda makes sense to me to be honest, if you have three people shouting at each other, what use would another voice be at that point? They're there in your corner and hope things work out and stand ready to follow your lead whichever path you choose to take. It's also consistent with how they did companion reactions to other companion's important decisions as well throughout the game, there might be an approval or disapproval pop-up in the moment, but for the most part they'll only speak about the aftermath of a choice when asked rather than interjecting to give their opinion when the choice is being made. So in that respect I also didn't find it jarring compared to other bigger companion specific moments where the other companions watch from the sidelines like with allowing Wyll to behead Karlach or not upon first finding her. All other companions approve of stopping Wyll after speaking with Karlach, they all disapprove of fighting Karlach after talking with her, none will speak up until the aftermath of the choice that was made. I'd love to see everyone react more to everything, but the way it's done now is pretty consistent throughout the game, aside from an unfortunate drop-off in reactivity during act 3 that is very noticeable to me sadly, but the moment with the Nightsong didn't negatively stand out to me at that point in the game.

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don't trust leaving it up to Shadowheart to come to the realization on her own that she doesn't have a right to Nightsong's life

If she came to that realization there is no written dialogue to actually show this, there are no dialogue options where you can actually say that to her or argue a case.

You are doing awfully a lot of work to rationalize and justify lack of options and the only viable options is to be a spectator rather than an active participant who also has responsibility of what happens.

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to learn that Shadowheart eventually comes to the right conclusions if you give her space

Youre just working from conclusion using hindsight knowledge. But even so youre just focusing on Shadowheart and making analysis to please and coddle her, and in that kind of situation she has no right to expect it. She didnt make it alone and what happens to Nightsong is whole group's responsibility.

The fact is, the dialogue could have had much more depth and nuance, and a positive outcome should have been achievable in multiple ways that were more true to and consistent with the characters and their relationships.. The writing was lacking. Not to mention how poorly edited and stitched together was the dialogue that immediately followed after leaving Shadowfell, where she went from talking about Shar to confessing and ranting again in front of everyone with no reactivity from others, it was really weird. It couldve been a lot better and im not sure why you want to argue that it's good enough as it is.

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the other companions not really reacting there also kinda makes sense to me to be honest

Oh come on you cant be serious, any and all lack of reactivity is for budgetary reasons, unfortunately a lot of which is spent on things that in general matter less to most people like origins and other little features. Your rationalizing on the level that you could rationalize why a guy in act 3 that was buried by Minsc doesnt recognize Minsc in your party even if Minsc himself digs him up and he speaks to him. Like "Honestly it makes sense, he forgot and he's confused from being buried!".
They are companions and many of them are friends from eachother, it would be far more likely that they'd speak frequently and encourage/give advice and input on what is going on especially when they see an innocent chained up and one of their companions/friends is considering murdering her in cold blood.

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where the other companions watch from the sidelines

I think its a problem in the other examples like the one you mentioned as well. Id rather have more reactivity than playable origins, speaking with the dead/animals etc, but maybe its just me.

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I don't think it's always a budget reason but sometimes comes down to preferences or narrative choices. If you have the companions butt in on everything, this might be more realistic but narratively it draws attention away from the main situation. The Shadowfell is Shadowheart's scene so the focus should be on her. I think a scene that handled this really well is Gale's orb reveal, during which you can ask your companions about their opinion on the matter. It keeps the focus on his situation but allows the others to voice their opinions which makes it feel like a group decision.

The high stakes dice-rolls, I think, are often added to give some excitement to the scene, like you are in the hand of fate. And I get the impression that a lot of people really like that. Personally I don't, it's often a cheap way to get a dramatic climax opposed to having to write a dramatic dialogue. Though it didn't bother me too much in Shadowheart's case, for me easily the worst offender is talking Astarion out of the ritual. That scene is such a waste of some excellent build-up and all of it's "excitement" hinges on that stupid die roll. - On the other side you have Gale's amazing boat-ride which is pure dialogue with no gimmicky rolls at all. Just a long conversation about how the two of you want to proceed with your lives, very beautifully dramatic with excellent player dialogue that gives you a great deal of range in your replies, but it is also a very calm scene.

Also, I really like the playable origins. I wouldn't have finished the game with a Tav or a cringy horror-for-people-who-don't-like-horror Durge, but I absolutely love it when taking up the mantle of one of our pixel-friends. Astarion's whole story is so much better if you play as him and Gale's gives you such a unique perspective on things, and I love how everyone just treats you like a bro and doesn't coddle you overly much. My Shadowheart run was spoiled a little by forced player-prioritisation for which I hope there will be a better solution in future games. (Having Astarion, Gale & Bae'zel do the talking for me, felt like such a Sharran approach.)

PS: Not talking about act 3 here which probably really suffered from lack of baking time.

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I wouldn't have finished the game with a Tav

This is rare according to statistics, vast majority of players prefer playing a custom character. You can argue Tav is boring, but that's also a trade off due to origins, he didnt have to be boring. Custom characters like the Warden, Shepard, Hawke feel much more like they're part of the world and important characters compared to Tav. I dont think a single person bought the game because they wanted to play as one of the promotional characters instead of interacting with those characters with their avatar. Have you not played Mass Effect, Dragon age? Being able to playthrough the game as morrigan, alistair or varric would not sell copies, but enabling the player to play as them would require sacrificing something. Now the actual origins of DA:Origin did add a lot of value, making the player character part of the world and immersing the player into the appropriate chosen origin/background.


The point is that everything is a trade off, dont think about what you'd lose but what you could potentially gain. Most people would have their experience improved with better reactivity and more depth in dialogues and interactions with companions. There are games that you can make comparisons with where the feeling of a party of adventurers is stronger. Consider that vast majority of players wont do many playthroughs either, and most people report that origins feel like Tavs most of the time with the origin skin, but i wont try to confirm this.

If you dont like the custom avatar enough to play the game, the solution is to make the character better with more depth - throwing various "origins" at you is not the solution and it's content most people wont benefit from as they're not interested in it and not gonna play the game 10 times.

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Originally Posted by Frozenkex
If she came to that realization there is no written dialogue to actually show this, there are no dialogue options where you can actually say that to her or argue a case.

Oh I don't mean that you have literally read her mind or heard her say this in that moment, the "Trust Shadowheart - do not interfere." for me is based off of trust built up in act 1 and 2 leading up to this moment, which was enough trust for me. And for me personally it couldn't have been hindsight because I went in blind, it just felt intuitive in my journey and watching her character growth throughout story events and conversations. Totally valid if you didn't feel that trust in your playthrough at that time of course, everyone experiences things differently and I could have been wrong about Shadowheart there and would have faced the tragic consequences in that case, but in this case I apparently read the situation and her character well enough to get the outcome I hoped for. You say it's coddling and she has no right to expect the way I've treated her in that situation, and it's fine that you think so, but I saw from a mile away early in act 1 that I was dealing with a cult victim that needed a bit of "coddling" throughout the journey to break free from that.

Originally Posted by Frozenkex
She didnt make it alone and what happens to Nightsong is whole group's responsibility.

Same can be said about our PC character, but throughout more than 95% of the game all companions trust you to make all the big decisions mostly alone, even as Durge with their questionable outbursts. They might briefly chime in, you can get some approval and disapproval here and there and they'll give their thoughts about the aftermath, but with things that are the whole group's responsibility they will largely leave it to you and leave people's life or death in your hands. Hell, even though she hates the idea of it, even when Shadowheart still has the Astral Prism herself, she still goes along to straight up walk into a Githyanki creche to see if the Zaith'isk can be a cure for the tadpole because you have decided that's what the group is going to do. I know for the purpose of gameplay someone simply has to be the leader, but narratively speaking there isn't really a reason why everyone would defer to you.

Originally Posted by Frozenkex
The fact is, the dialogue could have had much more depth and nuance

It always can, there isn't a single part in BG3 that I would consider perfect. From what I'm gathering though, I think I'm simply a bit more accepting with moments here and there being a 7/10 and you're leaning more towards striving for everything in the game to get as close to a 10/10 as possible. Ideally this moment definitely would have more companion reactivity in the moment rather than you making the rounds with your companions and hear their thoughts when you speak to them, but as it's largely on par with how they've done their writing up to this point in the game as well as how they've implemented companion reactivity through, I didn't really notice the flaws when I was playing through it blind.

Originally Posted by Frozenkex
any and all lack of reactivity is for budgetary reasons, unfortunately a lot of which is spent on things that in general matter less to most people like origins and other little features.

Fully agree with that especially since, from what I remember at least, statistics early on in EA already showed that only a small minority actually played origin-specific rather than their own custom Tav or Durge, but a lot of developmental time still went into it. When it comes to that I'm actually very much hoping that modders can galvanize origin-specific dialogues and cutscenes and integrate them into a Tav and Durge playthroughs to significantly add towards companion reactivity. When Astarion talks about his fear of Cazador and if he trusts you enough, he could for example show the nightmare he had early on in camp when you do an Astarion origin playthrough, much like Shadowheart shares the wolf memory. And from what I remember seeing in Astarion's origin playthrough for example after refusing to use the ritual to ascend, people like Karlach will directly tell him how proud they are. If that kind of conversation could be modded so that it's integrated as companion reactivity in a Tav or Durge playthrough, that would be a wonderful addition to the game in my opinion. The voice lines and even cutscenes are there already in the game files, they're just stuck in the origin-specific playthroughs and for now you'll sadly never experience them in Tav and Durge playthroughs.

Originally Posted by Frozenkex
Your rationalizing on the level that you could rationalize why a guy in act 3 that was buried by Minsc doesnt recognize Minsc in your party even if Minsc himself digs him up and he speaks to him. Like "Honestly it makes sense, he forgot and he's confused from being buried!".

Haha, that's exaggerating a bit that I'm rationalizing things to that extent, don't you think? I already mentioned that for act 3 I have various standout moments where I think the game needed far more polishing and clean-up when it comes to companion reactivity, (lack of) party banter, but also straight up bugs or contradictory things occurring even now still. It's just that for where I'd give the encounter with Nightsong something like a 7/10, there are moments in act 3 where it can fall to a 5/10 for me. And in act 3 especially because other moments right around the corner can then be a 9/10 for me, it can feel very disjointed and take me out of the experience. Most of the main stuff in act 2 stayed around an 8/10 and I personally wasn't aggrieved by some moments feeling a little less fleshed out than others.

Originally Posted by Frozenkex
They are companions and many of them are friends from eachother, it would be far more likely that they'd speak frequently and encourage/give advice and input on what is going on especially when they see an innocent chained up and one of their companions/friends is considering murdering her in cold blood.

No argument there, I've just learned to accept that this isn't in the game for the most part and that companions will mostly just give their thoughts on the aftermath instead. It's a developmental decision, as you said likely because of budget and focus on other things, and I've just come to terms with that. Having adapted to this mindset, I'm more pleasantly surprised when a situation occurs where they do interject in the moment, rather than it feeling like a let-down every time it doesn't happen. So I'm hoping modders will at some point scavenge dialogue and cutscenes from the origin-specific playthroughs to increase companion reactivity in Tav and Durge playthroughs, but for now it's just the way it is and it'll have to be good enough as it is.

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Originally Posted by HFA
This confuses me a bit Djoperdjo, because to me the entire concept of trusting is not having to have this conversation speaking about each other's intentions. Shadowheart says "Her fate is mine to seal. Let me handle this"
The basic example of trust is 'Trust me, I know what I'm doing'. But that's the problem - I don't know what she's doing. I want to spare Aylin. Shadowheart wants to kill Aylin. What exactly am I supposed to trust her on? Trust that she'll spare Aylin after she told me just ten seconds ago "I will step over your corpse" to kill her? That's completely absurd.



Originally Posted by HFA
And naming the kind of trust currently available to you in the game at that moment as servility instead is interesting to me considering the start of this topic. To me, the way you have described how you'd want Lae'zel and Shadowheart to reply to your decisions in the game once you have reached 100% approval with them is that they show servility to you.
No, I want dialogue. I want to convince and be convinced. I'm ready to change my mind, and I genuinely want to hear my partner out - but I also expect my partner to be willing to hear me. Let's find a compromise. Why is it always me who has to sacrifice something? I don't want this binary "do as I say or get lost" kind of relationship in the game. I'm not a tyrant or a narcissist in relationships, but if I take a step toward my partner, I absolutely expect the same in return. If I see Lae'zel sacrifice something, I will sacrifice too. If I see Shadowheart sacrifice something for me, I will sacrifice Last Light Inn and the whole world for her. But I don't see them lift even a finger to do something that serves my interests. Being forced to swallow whatever your partner does just to avoid losing her while she doesn't give a damn about your interests - that's pure servility.


Originally Posted by HFA
Lae'zel is annoyed if you didn't go the direct route in accepting Raphael's deal to get the Orphic Hammer, but she trusts you in the moment.
Yes, and I'm annoyed that she treats tieflings like garbage, and I had to go along with her side despite really disliking it. I'm also frustrated by the way she talks to me - I don't like it at all. Did I throw a tantrum at her? Did I say "I will kill you for that"? Do I even have an option in the game to notify companions "Hey, I also don't like what you just did, so if you want to maintain a good relationship, don't do this in the future"? No, I don't have such an option. I'm de facto in a position of servility. Whether I maintain it or confront my companions - those are the only options the game gives me. The only time I'm spared from that kind of servility is when my companions' wishes happen to coincide with mine - in that case it looks like we reached a resolution together. That's my complaint - I want to make decisions together with my companion. I want her to disagree with me and I want to disagree with her - but in the end I want us to reach a conclusion that doesn't feel like one of us got 0% while the other got 100%.


Originally Posted by HFA
However, then later expecting Lae'zel to give up any hope for her people to fight against Vlaakith's oppression by choosing the Emperor, a mindflayer, over Orpheus, that is not something a true friend would ever ask of her.
I don't ask her for anything. I just walk my path, and she walks alongside me by her own choice. I'm ready to do whatever I can to fight Vlaakith and help her people, even though I'm considered garbage by them. But I won't kill my ally for that. What kind of lousy friend must she be to not understand that my loyalty isn't her exclusive toy?

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@Frozenkex (hmmm cookies)
I haven't looked into the statistics lately but last time I checked, only a very small percentage of players has finished the game at all, so my prognosis that I might not have finished it does not seem so rare either.

Also, I am talking about my own experiences and don't make assumptions about the majority, and I personally would not have gained anything from not having the origins, I would have only lost. While the origins could have been improved (Gale's has some annoying bugs, more reactivity &c ) I like taking on the mantle of one of six characters that I am fond of and make it "their" story. On the other hand, I don't like spending tons of time in character creation, I didn't buy BG3 for the romance but for the immersive sim elements, and lastly I don't think that more dialogue is always better. There is a wonderfully ambitious mod which restores the early access dialogues to the game. So you can talk to your pixel-pals in-depth about Nettie or handing Astarion over to the Gur (or not). In the current game you only get overheard comments instead and, while I appreciate all the work that went into the mod, I like it better the way it currently is. Taste aside, this also shows that quite a bit of dialogue was removed deliberately because someone thought it was better this way not because there wasn't time.

When it comes to trade-off, I think it's more about focus: My favourite character is Gale, both because I just like the guy and because he is just very well written. For the most part you could read the player-part of his dialogue aloud like the script of a play, he has meaningful conflicts that you can resolve with him and through which you can grow as friends (or fall apart), he has a pretty strong friendship arc of which the romance is only a variation, and most of his comments somehow give you clues about his state of mind (even the stupid scene in the brothel), he also has several variations for the other origins that personalise his dialogue for them (for example he has lines about how they remind him of Tara during the tiefling party) . But if you compare his amount of dialogue (number of lines - someone counted them) to the others, he has quite a bit less than Astarion, Shadowheart or Lae'zel. So maybe a clearer vision for the characters is the answer? Gale also doesn't have any big set-pieces for his quest (Shadowheart has two) and I feel like most of his stunning cinematics ended up in his romance. That also makes them useless for many people, but makes the experience very special if you go down that route.

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Originally Posted by HFA
Originally Posted by Frozenkex
any and all lack of reactivity is for budgetary reasons, unfortunately a lot of which is spent on things that in general matter less to most people like origins and other little features.

Fully agree with that especially since, from what I remember at least, statistics early on in EA already showed that only a small minority actually played origin-specific rather than their own custom Tav or Durge, but a lot of developmental time still went into it.

Even beyond EA stats, their anniversary stats have showed that companion-origins are still very much a minority of player interactions.

Which probably stems from the thing that I dislike most about Larian's Companion-Origins systems... That being you get 90% of their content through just having them as a companion (Even more so when not shackled to PC favoured dialogue interactions)

Having all this work put into getting 10% additional content just seems rather wasteful. Especially when, like you say, such things could be incorporated into their companion interactions.

It's why I prefer Durge style Origins. Whereby it's a unique character that can only be experienced through playing them. (I mean, sure, I dislike the actual Durge character itself but the concept of having an alternate viewpoint for the game is neat. It could even go further and have more drastic story changes for such Origin types. Like, what if in BG3 there was an Origin who WASN'T tadpoled which would have massive impacts on how they would tie into the story and also interact with various mechanics)

Seemingly this is also true for many others. Given that Durge sees significantly more play than other origins (With Tav being far more popular, likely due to how unpleasant the actual Durge character can be)

Originally Posted by HFA
It's a developmental decision, as you said likely because of budget and focus on other things, and I've just come to terms with that.

I think part of it also comes from the difficulty in doing it properly.

Like, there are many permutations of party compositions. Each one will have different characters making remarks. Then if you want to tie things in organically, there's even more work to make things function (As the default way games do it would be make everyone spout out independent lines in a round robin. Which would be just as jarring as "No-one makes any comments" as they're all ignoring each other. Compared to real conversations where one person might make a comment then another person would react to that comment)

It's one of those things that's awkward with party based RPG's. Even having just a handful of characters can open up a ton of permutations of party compositions, which would impact dialogue interactions. (And of course, due to the limitations of coding, would also result in specific dialogue interactions taking precedent over others based on compositions)

Meanwhile, we're still struggling to get actually good responsiveness from our single player characters and single other character dialogues. Especially when catering for "Blank Slate" characters like Tav whereby they're devoid of any personality so they have to try and make up options to help people impart their own headcanon onto them (Which is an equally impossible task whereby you'd have ridiculous amounts of permutations based on how other people view "Their" character, with equally ridiculous reactions to account for them)

At best, we see things like "Solasta" where each character in the party is involved in dialogues, but the party just acts like a single character with each dialogue option simply making a different party member say their line. It feels more "My whole party is actually involved in the conversation" but it's as equally deep and nuanced as "Only main character speaks and everyone else stands around like a cardboard cutout".

In general, we're still stuck with very basic conversation systems. Which, much like other systems (I.e. Relationships) are being neglected in favour of fluff like graphical settings in terms of development and advancement - Which is a trend across the industry as a whole and not just RPG's (There really has been absolutely zero interest in anything other than "Make everything pretty and high res and stuff in new graphical settings like ray tracing" for the past couple of decades)

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I think our concepts of true friends are just too disparate to find common ground. It's clear to me that your view on things like trust, loyalty and servility are quite different from mine. Of course, I'd always want more conversations than the game already has for more immersion in discussing options together and mutually agreeing on a path to take, but with how vast this game is and how much dialogue there already is in the game, I've just learned to accept things as they are for the most part. And as things are presented currently in game and with the conversations and choices that are available to you, I feel there are definitely true friend companions in the game depending on the route you take. And when it comes to the concept of servility, if I zoom out and view all decisions throughout the story overall, with the majority of decision making the companions are more servile to you rather than the other way around. They're extremely loyal when it comes to a lot of things even when it goes against their core views, but there are certain things that are considered breaking points for them when it comes to trust and loyalty and I think it's healthy and necessary that they do have some boundaries rather than always agreeing to walk whichever path you go on.

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Originally Posted by Taril
It's why I prefer Durge style Origins. Whereby it's a unique character that can only be experienced through playing them.

Very much agree with this yeah, even if an amnesiac character with a very evil past is not my preferred background, I also still find it vastly superior to a Tav where I have to head-canon absolutely everything. In tabletop that'd be fine, because you can give a DM a character sheet with a little background and if they're experienced/creative, they'll weave that into the story somewhere. In a game when making someone like Tav, there's currently just no system to act like a DM to help facilitate your head-canon. I would have loved to have a little questionnaire accompanying your customization options like starting race and class, asking a human rogue whether they had past involvement with The Guild before being snatched up, for example. Then they'd have little variances and maybe even a small quest here and there when you enter Baldur's Gate, just little things that affirm that your character did exist in the world before you pressed "Start Game".

Originally Posted by Taril
I think part of it also comes from the difficulty in doing it properly.

That plays a huge role as well, I agree. Thinking back, in my experience DA:O probably still had the most companion interactivity, especially Morrigan and Alistair bickering back and forth about what to do whenever a choice was presented. Even then, that system still definitely had its flaws. It's a very intricate and multi-faceted process where the balance can easily be off, even when it's in full focus of the development team. Choice based games lead to so many different options and variances that it gets more and more complicated to keep companion interactivity high enough throughout. A more railroaded team based RPG is far easier in that respect, because with only one route to write for, there's a lot more time and focus available to work on the depth of interactions for that single route rather than having to think of something for every different route available to you.

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even when Shadowheart still has the Astral Prism herself, she still goes along to straight up walk into a Githyanki creche to see if the Zaith'isk can be a cure for the tadpole

The way mysterious artifact was handled in Act 1 was the most frustrating thing for me writing wise (for Act 1). I played through the game just recently, and i was shocked this is how it was handled even after 2 years of patches. So for me Shadowheart kept the artifact until the end of Creche, but around the time i encountered Gith patrol and Voss, characters acted like I have it and Laezel acted like she knows about it even though she didn't - which i confirmed by reloading and going somewhere else to trigger the scene with the Chosen where shadowheart uses the artifact to protect the group from the Absolute, which is when Lae'zel actually learned about it the first time (for me). And it indeed stayed with Shadowheart. But again at Creche everyone acted like i have it and i had options to give it up - never an option to ask Shadowheart to give it up since it was hers. And when speaking to Vlaakith i had weird options like "The artifact is mine by rights" even though it wasn't even in my inventory. After Astral Prism it just automatically went into my inventory without any acknowledgement or dialogue about it with anyone, Shadowheart had nothing to say about it. I dont know why they didnt just give the player the artifact in the prologue if they want player to have it so much.
I felt like i played the game wrong and had skipped something somewhere even though Im a completionist.

Also it makes sense that youre seen as the leader if you assume everyone thinks the Prism that protects them is bound to you. It's like they wanted to avoid the "chosen one" trope while still having player be the chosen one anyway, they shouldve just leaned into it for consistency.

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Originally Posted by HFA
d I think it's healthy and necessary that they do have some boundaries rather than always agreeing to walk whichever path you go on.
Heroic fantasy, like tLotR, doesn't emphasize individualism in its main characters. Did you see much of it? Everyone was united around the single goal. Personal feelings, desires, and interests were irrelevant. The only character who prioritized his people over the mission was Boromir - and he was portrayed as a controversial, even negative figure. This is heroic fantasy - not some teen horror flick where everyone splits up to sleep in separate rooms, because, you know… individuality.
Historically, before the invention of guns and nuclear weapons, dominance belonged to those who could build the largest and most organized groups. If an army was just following one man, you could kill him and the rest would scatter. But if the leader's companions were ideological clones of him, killing the leader changed nothing. His place would be taken by someone exactly the same. And that's when you have no choice but to fight the whole army. That's what dominance looked like.

And I expected the same kind of bonds between characters - like in tLotR - but with a touch of romance. Like Aragorn and Arwen, who was ready to sacrifice her immortality for him. Where the fck is "Arwen" in this game? BG3 is supposed to be about saving the world for good-aligned characters. Why are there no heroic women in BG3 who can align with honorable heroic men? Like a 'female Wyll'. Karlach is the only character who's pleasant to deal with, but god, the writers are obsessed with killing her - so every single playthrough for me ends in Avernus. Every single time. I finally installed mods that turn Karlach into a freak - plus I modified some dialogues so I can kill her at the beginning without moral pain and finally have some freedom at the end of the game. And you know what? After killing her, the game just shoves it in my face how bad it was to do that. Just pushes the shovel in. Only to kill Karlach at the end anyway. Odd. Very odd.

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removed deliberately because someone thought it was better this way

Most cuts are because they were unfinished and unpolished things, not because its better without those ideas. Just like Act 3 is still largely unpolished with lots of things feeling rushed and incomplete with severe lack of reactivity from companions. I dont know how you can say your experience wouldnt be improved if there was more companion content with more interactivity/reactivity.

As for origins you actually miss out on the things that people find most appealing about them - acting, performances. Them being companions give you opportunity to really understand who they are, at which point you realize that as origin 90% of offered dialogue options you get are totally out of character for those characters. Its not like in Witcher, where all dialogue options make sense for Geralt more or less.

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It was clunky in the way they handled the transfer of the Astral Prism from Shadowheart to you, I agree, though I do think that your version of events might have been bugged a bit? Shadowheart was in my party and protected us near the Goblin Camp while the Astral Prism was in her possession. At the Creche, it was still in her possession, but with the way the game presents dialogue choices to the party, I personally viewed saying that "It's mine by rights" would be more on the lines of speaking for the group as a whole rather than my character specifically. Within the Astral Prism, the Dream Guardian for some reason chooses me specifically to talk to one-on-one and once I come out of it, the artifact goes to me. For me, the next time I talked to Shadowheart there was a conversation option to talk about how the Astral Prism switched from her to me. I could even try to give it back, but she'd decline saying that the Astral Prism has a mind of its own anyways and it made the choice to stick with me, as well as saying that all that mattered at that point was that someone in our group was carrying it so we'd have the protection we needed. So then by the time I talked with other companions, Voss etc., it was clearly established for me that I was carrying the artifact.

Even my unbugged version of events feels like an impractical way to handle the Astral Prism ending up with the PC character, though. It would probably have been much easier for the Dream Guardian to establish me as the holder of the artifact towards the entire group and then upon waking up finding it in my pocket instead of with Shadowheart. It would also provide a reason why I'm up front and leading conversations in that case, I hold the Astral Prism and the Dream Guardian protecting us told us all that it decided I was the leader.

@Djoperdjo
This isn't a railroaded movie series based on books with one clear set of events happening in its chronological order, it's a choice based video game with many permutations and intricacies. Lord of the Rings is fantastic and I love re-watching the extended versions of the movies every once in a while, but it's completely incomparable to a choice based game for a myriad of reasons. For 99.99% of LotR, the main group(s) have zero situations where there could be a conflict of interest for one of the characters and because of the way the story goes, they'll always be a unified front because of that. If BG3 were to be written as a railroaded game following the arc of the good guys, there'd be no choice to attack the grove instead of protecting it, no choice which route you're taking to act 2, no options for a potential alliance with Gortash, no choice between Orpheus or The Emperor, probably not even choices in dialogues with your companions... You would just have an interactive movie where you fight your battles as gameplay and then let the video game take the wheel again for the story parts. That could be a fun experience on its own, and the LotR games that have come out and have been like that were indeed fun to play, but that's just totally not what Baldur's Gate is.

And Baldur's Gate also isn't about historical accuracy, it's D&D and it's high fantasy. It'll never be about who has the more dominant, faceless, largest and most organized groups. It's prominent individual heroes and villains squaring off and deciding the fate of the world in dramatic, smaller scale, personal battles. If it would be about who could build the largest and most organized groups, The Dead Three would have utterly wrecked Baldur's Gate using the Absolute's Army, the Fists, the Steel Watch and the Bhaalist cultists to completely wipe the city out and either tadpole the lot of them or just murder everyone. By the time we would arrive, there'd be nothing left but smoke and death.

As for the "Arwen" of this game, I'd probably say Jaheira if you're on the good guy route. An already established character that doesn't have any big personal mission, dilemmas, crisis of faith or character growth still left to do. In that respect, Minsc is another one who would fit that profile. And I'm inclined to put Selunite Shadowheart in that corner as well post-Nightsong as she's past her crisis of faith at that point. For the rest, it's largely more of a coming of age story with most of the companions. They're right in the thick of it trying to find their place in the world, being tugged at from different forces from within and without, and dependent on others they would normally never work together with. Additionally, for the most part they're all just doe-eyed prodigies/chosen ones that are in way over their heads.

I have to say though, if you came into BG3 expecting a LotR-like narrative and companions, then I can definitely see how the story and companions didn't meet your expectations in that regard.

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It's mine by rights" would be more on the lines of speaking for the group as a whole

Nah, it means exactly as it seems. Its an option to imply its yours personally with assumption its already bound to you. The writing treats it that way.

Here is what happens if you give the Prism to the commander Therezzyn - this exact cutscene plays no matter what if you pick those options - you pull it out of your pocket and it jumps back to you as if its bound to you personally, but even after this cutscene it will be in Shadowheart's inventory still. It does not make sense. Please dont rationalize and suggest that the scene would play the same way if the writers assumed its in Shadowheart's possession. This is another example of writing being insufficient - a cutscene and dialogue just doesnt exist to account for situation where you dont have it but Shadowheart does, even though it seems it's fairly easy to find yourself in this situation.

I also reloaded the save after the Prism and exhausted dialogue options with Shadowheart and there's nothing about the artifact, just the regular options about the relationship. I was able to trigger the dialogue you describe by getting the Chosen scene in goblin area without Shadowheart around.



The same sequence also plays regardless of which character you initiate dialogue with, as you see in this example the person isnt actually playing Laezel origin, he just decided to initiate as Lae'zel because there are some differences in how youre treated in the Creche if you initiate as githyanki (its not specific dialogue for Lae'zel)

Last edited by Frozenkex; 26/10/25 02:30 AM.
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Ah, that's just a straight up bug then if it comes out of your pocket instead of Shadowheart's pocket with Therezzyn. I personally wouldn't call it weak writing, just the wrong animation playing. The animation for Shadowheart is definitely available and you could probably even trigger the conversation keeping your PC character separated somewhere else and have whoever you choose to speak with Therezzyn with have it in their pocket in that case rather than the one who actually has it in their inventory. That's a bug that should have been squashed ages ago in that case, but the people who encountered it either didn't report it or they never handled it.

I saw something half-bugged in the Mindflayer Colony with the brains in jars and the elven head you can talk with. You can talk to them with Jaheira and she can have telepathic tadpole-like connections for some weird reason, but then finally when the Githzerai offers to transfer the mind barrier buff you do only get to say that you don't actually have a tadpole when talking as Jaheira instead of your PC. Weird inconsistencies here and there. You can also trigger unique conversations/cutscenes sometimes for whatever reason, like if you're on a Tav/Durge playthrough and have the talk with Nightsong in camp about the real wolf memory but you choose to do it with Shadowheart and your PC is on the other the other side of camp, you'll have a different variation of the talk between Shadowheart and Nightsong without your PC involved and without dialogue options in-between. Same as when you stay back in the House of Grief boss room on a Tav/Durge playthrough and have Shadowheart approach her parents entirely by herself, she'll have a unique cutscene/conversation without dialogue choices that's also different from a Shadowheart Origin playthrough as far as I know.

When it comes to reporting bugs like you had with Therezzyn though, my personal experience is that any inconsistency or bug I report, even going back a year ago, unfortunately never gets handled or acknowledged. So I imagine people have noticed it like you and have already reported it, but for whatever reason Larian never did anything with it. I made a bug report and thread about Halsin's completely broken romance and consent flags almost exactly a year ago where people massively agreed it had to be looked at and fixed, and in there I referred to a similar popular thread from a year before that. Despite the majority agreeing that Halsin's romance and consent dialogue flags are completely broken at certain spots, they haven't looked at it and probably never will. Thread's here. And there's also a bug that they introduced in January's patch 8 stress test that is still there unfortunately, one I mentioned here and you can find video examples all over Reddit.

So yeah, personally I'd only consider certain moments in act 3 as weak writing, other things here and there I'd consider unpolished, unaccounted for variations and/or unsquashed bugs that haven't been looked at and fixed. A funny variation which they do account for in the creche is when you disguise every companion as Gith btw, they treat you far more accepting in that case and even with the Vlaakith projection they'll allow you to pretend to be a Gith with certain dialogue choices.

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the next time I talked to Shadowheart there was a conversation option to talk about how the Astral Prism switched from her to me

Its not a bug, the appropriate animations, dialogue, narrator comments dont exist. It can't be fixed. What had to be fixed is the player getting the artifact, though im not even sure when the artifact handover is supposed to happen naturally. Because they clearly wrote it with assumption that player already has it, it's not a bug.

Feel free to show me a scene where you dont have the option to hand over artifact if you dont have it, or to say "shadowheart has it" or whatever. I dont think those exist, so those arent bugs.

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hen you disguise every companion as Gith

No you dont need to disguise the party as gith, just the person initiating the conversation needs to be gith, that's all. The characters ignore what race your companions are. So all you need to do is just control someone like Lae'zel and youl get the dialogue you describe.

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Originally Posted by Frozenkex
I dont know how you can say your experience wouldnt be improved if there was more companion content with more interactivity/reactivity.

I simply do not agree with your blanket statement that more is always better and that all things you, I or others miss are because of budgetary reasons or lack of time. In the examples I gave above - the reactions to the Gur and to Nettie - only the conversation with some relevance remained in the game
while the others were canned. I like that. I like the short overheard conversations between the companions better in both cases and I feel it makes the important conversations stand out more. A good cut in my opinion. You can of course disagree and like the longer versions better.

Also I think that a lot of moments that you (or I) perceive as lacking aren't due to budget but to what the authors were most interested in. Sorry if I pan back to Astarion, I just don't have many issues with Shadowheart. During his post-Araj-romance scene he can tell you that he just hooked up with you to use you initially, you can continue the conversation either by telling him how much you care or by breaking up with him, there is no option to express hurt but stay with him. If you stay, the options are cute but a bit shallow. You can open your mind to him so he sees himself with your eyes, a continuation of the mirror motif, but you don't actually get to say how you see him and get a generic reply. This is a pet peeve of mine. Would this have been better with more time? Probably not. There's an interview with Durge/Astarion writer in which they talk about how proud they are about the scene and they focus solely on the portion in which Astarion breaks up with you because you treat him badly. The interview also makes it clear that they are more interested in the disruptive elements of romance and in making Astarion pookie, than it what the player might feel. What the player might think is a foregone conclusion for them, which also explains how restricted the player-character in Astarion's romance is.

So sure I would have loved more banter in act 2 and 3 and I am missing some reactions, but I don't think that "more time and money" is the universal answer when much also comes down to the writers being more interested in some topics than in others. - Which btw is cool.

If you look at what is generally asked for in terms of reactivity, it's things like: Durgetash romance when? The companions are not fawning over my character enough (which is what this thread is about in its essence, also the famous "it was very twee" ) or the players wanting more presents and hugs to give to their companions (I am guilty of that, I want to gift Spawn-Astarion that damn portrait XD ). That the iron flask quest is missing an ending rarely comes up.

Originally Posted by Frozenkex
As for origins you actually miss out on the things that people find most appealing about them - acting, performances. Them being companions give you opportunity to really understand who they are, at which point you realize that as origin 90% of offered dialogue options you get are totally out of character for those characters. Its not like in Witcher, where all dialogue options make sense for Geralt more or less.

Actually, I don't. Your team consists of four, your character plus three buddies. Unless you kill them, at least half of your gang is stuck in camp and you probably only bother with them when you maybe do their quests. You loose nothing if you pick one of them - maybe the one you interacted with most on your last run - as your Origin, you just get a new perspective on them. (Or at least I don't, you might enjoy spending time in character creation or making up a story for your Tav.) As you said, it's a give and take, you loose them as companions for the run but you get their story as yours, which for me is compelling. I like both Astarion and Shadowheart as companions and I like playing their Origins. In Astarion's case I might like his origin a little better because it offers a more satisfying resolve to his personal quest. In Gale's case it is a little harder, because most of my favourite scenes are his. So he's the only one whom I really miss when I play him. Still, his Origin was a great experience that is dear to me. Could the Origins be improved? Sure. But that doesn't mean they aren't fun the way they are.

I also think the Origin system has benefits because it offers range. If you have one Durge-style player character, there is a chance people don't like their story. Durge for me is pretty boring and I absolutely (ha!) don't like the writing style. But I have 6 other folks, whom I do like, to choose from. So the game can be about a lot of different things (with Astarion killing Cazy and securing your freedom and safety might have priority over taking out the brain) and the "main plot" is just what set your story rolling. And these stories can be varied and maybe a little risky because there are alternatives.

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"more time and money" is the universal answer

It is the universal answer, or using your resources more efficiently on things that improve experience to more people. More polish, less rushed, more finished content would be better for everyone. More reactivity would be better for everyone, and not just people who are obsessed with one character or something.

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If you look at what is generally asked for in terms of reactivity, it's things like: Durgetash romance when?

I dont know what forums youre reading but no. What people usually mean by reactivity is companion commentary and participation in cutscenes, along with banter that reflects story progression, and so on, as opposed to them just standing behind you.

I mentioned other games that you didnt really react to, so might i assume you havent played them so can't make the comparison? BG3 is very ambitious in scope, but on this point other games have done it better, like most of bioware games with their companion reactivity and interactivity and no we're not talking about hugs and kisses. So yeah, with more time, better use of resources they couldve done it as well as DAO or better.

In DAO for example companions will all comment on your relatioinship with whatever romance, and in not a one-size-fits-all manner the way it usually is in bg3, but they talk about you and the specific companion. It helps when you dont have too many companions. In bg3 Halsin and Minthara comes on to you seemingly without the knowledge that youre in a relationship with someone or who youre with, there's not even an option to tell them who youre with, other than maybe referring to your partner as "them" (one size fits all). Larian clearly spread themselves too thinly.


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No, to get it out of the way, I didn't. I started DA, didn't like it much and discarded it pretty soon - which was not solely due to the game but also due outside circumstances. But I don't need to, in order to know that I don't like being stuck in a menu for dialogue for dialogue's sake. I like an experience that is balanced between gameplay and story - which BG3 does.

And I think there's our point of disagreement. I also think that efficiency is key, but for me efficiency means deploying your resources in a manner to best realise your goal. (Not to make the most people happy.) For example, I got the feeling that all the (Wizard) dialogue was written with Gale in mind, which is great if you play Avatar-Gale, and is fine if you play a custom Tav because the wizard dialogue usually circles around the universal flaws of the class. Feeds two birds with one cookie, wonderfully efficient.

But I also think that dialogue should be efficient. "A good screenplay is an efficient screenplay." is something I once heard and that I agree with. Dialogue should have a purpose and ideally achieve several things at once. Take the banter between Shadowheart and Lae'zel about burying the hatchet, it's a fun dialogue on surface level, but it also tells you a ton about Lae'zel and a bit about Shadowheart on a deeper one. It also progresses the story by resolving their confrontation. The clip you linked does none of that, its only purpose is for the player to feel more important because they can make a selection - what I flippantly called a desire for the companions to fawn over your PC. It's not something I consider very valuable because to me it's basically bloat, that I am stuck in menu for. I hope this explains why I do not generally agree with you about more content.

So when I think about reactivity, I'd think about what would need to be explored further or add value if it was - asking the Gondians about Karlach's heart comes to mind. (A specific example instead of a general ask for more.) And it's apparently something they really didn't want to change. I can't tell you if it's because they were happy with it or what not, the much requested hug for Shadowheart during her Selunite graveyard scene was added later on, so someone appears to have liked that idea.

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Originally Posted by Anska
But I also think that dialogue should be efficient. "A good screenplay is an efficient screenplay." is something I once heard and that I agree with. Dialogue should have a purpose and ideally achieve several things at once.

Dialogue in real life is neither efficient nor multi-functional.

People can be verbose simply because that is in their nature. As can people be prompted to talk more by being engaged by others.

Dialogue is simply a means for communication. The depth and breadth of that communication varies with people and situations.

Of course, the thing to keep in mind for games is that dialogue often happens in "Dialogue mode" due to the need to facilitate giving players choice of responses (Meaning both give them time to read the options and decide and also the UI for actually picking a response) which should be minimized. But options are the bread and butter of RPGs (It's how you go about allowing someone to "Role Play")

Originally Posted by Anska
The clip you linked does none of that, its only purpose is for the player to feel more important because they can make a selection - what I flippantly called a desire for the companions to fawn over your PC. It's not something I consider very valuable because to me it's basically bloat, that I am stuck in menu for. I hope this explains why I do not generally agree with you about more content.

The clip is trying to highlight that Morrigan is directly referencing the player romancing Alistair. Rather than a "Generic romance dialogue"

It being tied to a "Dialogue Mode" is not indicative of reactivity... It could have been done as banter dialogue (Much like how Karlach will respond in a similar fashion to Morrigan here when you spend the night with her at the Tiefling party, she'll mention that Shadowheart seems happy)

But the crux is that the companion character is making a response to a specific action.

Originally Posted by Anska
So when I think about reactivity, I'd think about what would need to be explored further or add value if it was

In general, there's 2 kinds of reactivity to mention.

There's direct reactivity. Wherein companions chime in during dialogues to add their opinion to what is unfolding. For example, when a companion gets a temperment modifier from a dialogue option, they'll actually say something about it then and there instead of just silently watching (With them maybe provoking a dialogue later, such as Karlach and Wyll talking to you if you agree to attack the Grove)

Then there's situational reactivity. Wherein companions will remark upon and alter dialogues based upon actions taken. For example, how companions respond to you after you've eaten a tadpole (With them having new greetings and sparking dialogues from Gale and Astarion)

Neither necessarily adds more dialogue modes, but it simply alters ones that exist as the player goes through the game. While providing benefits from doing so:

The former makes companions feel like they're relevant in dialogues, it also would help provide more insight into their stances and characters. Knowing why companions are reacting in such ways provides more information than just the "X liked/disliked that!" (It also allows the conveyance of such messages immersively. Instead of having meta pop-up text tell you, you actually get to see the character react in real time). It can also lead to more fleshed out experiences, instead of it being a ping-pong of "MC selects dialogue > Other party responds" there can be actual discussions occuring between companions and NPC's between MC choices (And allow for branching dialogue paths where you choose to direct the conversation towards your companions or the other NPC)

The latter provides long term development for companions. It makes them feel like they are actually experiencing your actions instead of just being cardboard cutouts with specific dialogue flags. It brings your character into the world as things they do are being noticed by those they are close to. This is also where the major complaints in this thread about "Relationships" come in, whereby people expect that a full approval and romanced character would have their dialogue altered to reflect the fact that the PC had gone out of their way to be extra nice to them to get that approval and actually engaged and kept with a relationship. (It is also here that the major flaws of RPG "Romances" are shown, with the complete and total lack of any reaction to being in a romance outside maybe being able to select an option for a kiss if you talk with said companion)

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Ladies and Gentlemen, I'm totally pissed off again. frown In the end - all three main female companions are completely ruined by Larian for me! I'm fine with a wide range of personalities for different tastes - but for normal guys, Larian, could you please not kill the only decent character who doesn't trigger a vomit reflex?

So I finally decided to romance Shadowheart - the most repulsive female companion in the game. First night, we're drinking wine near the waterfall, and I give her a compliment - "you're beautiful". And you know what she replies? - "Yes, I know". So now Shadowheart is a Twitch streamer with a million followers or something??? Who wrote these dialogues? Guys and gals - never ever reply "I know" when someone you're genuinely attracted to tells you "you're beautiful". Don't be a piece of shit. Just say "You too" - or if you're not that into them just say "Thank you". Otherwise, it's not a romantic date - it's alms, a favour, an emotional pittance. At that point, any self-respecting person just stand up and leave.

Larian seriously needs to learn from Scrolls or DaO how to create companions who feel like they belong in a world of dragons and magic - not on a college campus. And if you include only one companion for people who value equality in relationships - then please, don't kill her at the end.

Ohh, I'm absolutely fuming... my ass is burning like the Sun. frown frown frown

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Oof, at this point Djopderdjo, I honestly think you'll just have to accept that BG3's writing style for companions simply isn't your cup of tea unfortunately. If a companion jokingly saying "I know" when commenting on her beauty sets you off this bad to the point you start making comparisons to real life Twitch streamers and think someone's a piece of shit if they say this, you'll only to continue to make yourself pissed off again whenever anyone in the game says something that doesn't completely align with how you'd like interactions to be with companions or other characters in the game. Unless you simply like getting pissed off, I'd just go and find the next game that does bring you positive emotions rather than going out of your way to find more scenarios within BG3 that will piss you off again. Or if you like the gameplay part but not the companion writing, you can always just not recruit any of them/force them out of your party and just continue with three hirelings instead.

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Feeds two birds with one cookie, wonderfully efficient.

Resources in BG3 are not leveraged efficiently and dialogue is not efficient. For example Speak with the dead options are a waste of time 90% of the time, it barely adds anything to experience and you rarely learn anything from it that you didnt already learn from books/notes/letters and npcs. And you cant even use every option, while most options like "who are you" and "who killed you" are redundant especially when you know who they are and you killed them.
This is another thing i'd easily trade for more dialogue with companions, and i think most people would agree.

Besides talking with companions is optional, if you are a such a special case of a player that doesnt want the dialogue, you can skip it. Youre here acting how more dialogue would actually make it worse for you, meanwhile there are hundreds of random npcs that give you rather pointless one-liners when you interact with them with no option for dialogue.

Wizard dialogue options werent great, because [wizard] is only one type of person, and you cant express any different ideal of a wizard - for example someone like Elminster.

Calling dialogue with companions, that make them more believable and interactive, "dialogue for dialogue's sake" seems ridiculous to me. I'd agree if you described Speak with the dead that way, or talking to random rats - ultimately pointless, just shows "Look you can do this thing, isnt it cool?"

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what I flippantly called a desire for the companions to fawn over your PC

Yeah no, the other poster already explained how wrong your interpretation is here. I feel youre just being defensive of BG3 while lacking experience of other games, so you are in denial that another game couldve done something better. What we're saying is not a controversial opinion at all, Dragon age did companions better and had more reactivity throughout the game. If BG3 was like that it would be a better experience for me and you as well. You're not gonna understand that until you have experienced it yourself.

And talking about bloat in context of BG3's act3 is ridiculous. BG3 is longer than all Dragon age games combined (or feels like it anyway), while having less reactivity per companion than a single game and spread throughout a longer game. There is a reason why lack of reactivity, banter etc - how companions are too quiet - are some of the top criticisms of later Acts (especially act 3). More of content that people actually want and need can't be bloat.

Ill give you another example, note that this is just random banter as you walk around the game, just like in bg3, the cutscene/dialogue format is fan-made.
Here you can see conversations companions can have about single romance - if companions speak as much about Shadowheart romance in the game i certainly didnt hear it in 300 hours of playing. It would be more "efficient" to invest in more content like this, than features that barely anyone utilizes or add a bit of flavour to the world at best.

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Dude, I feel you are getting a little bit excited, aggressive and rude, so I cut this short here. Thank you for the conversation. The only thing I am defensive about is the Origin-system which is dear to me. So whenever someone states that it is useless and should never appear again, I'll say that I enjoy it and why. Telling me I am objectively wrong in this because it is objectively bad because I don't value what you value is super condescending.

Originally Posted by Taril
Dialogue in real life is neither efficient nor multi-functional.

It's not real life though, it's a work of fiction. The dialogue is supposed to sound believable but ultimately it has several jobs to do, characterisation, driving the plot, creating mood &c.

Originally Posted by Taril
But options are the bread and butter of RPGs (It's how you go about allowing someone to "Role Play")

I think the crux is, I didn't buy it as an RPG (speaking in terms of genre) but as a strategy game with an interesting enough narrative and characters. I had an immersive sim shaped hole in my heart that needed filling. It doesn't mean that I don't value the roleplay component but I am obviously not as much into having to make every choice myself as you guys. I am perfectly fine with my character's love-interest chatting about us with our friends while we are adventuring and not having to do it myself.

Originally Posted by Taril
The clip is trying to highlight that Morrigan is directly referencing the player romancing Alistair. Rather than a "Generic romance dialogue"

The thing is, for me it is very generic, as far as romance dialogues go. As in: it's not especially compelling dialogue (Compared to say how Astarion roasts your romance choices in act 1) and I overall don't get much out of this - but I explained that above, I hope.

The tiefling party is a nice example though, because the overall setting and mood make the chats about with whom my character might spend the night much more appealing and I like their different approaches. It took me a while to find out that Shadowheart can play matchmaker for you, which is very cute.

As for the rest of what you wrote, I did read it but I have to think it over.

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Originally Posted by HFA
jokingly saying "I know" when commenting on her beauty
I didn't notice any joke. She replied like her dating schedule had been booked years in advance - while in reality she's meant to be isolated and deprived of any deep relationships. If you're walking down the street and suddenly, I don't know, Margot Robbie jumps out of a limo and tells you "you're beautiful" you would hardly reply with "I know" even jokingly.

Originally Posted by HFA
I'd just go and find the next game that does bring you positive emotions
Thanks to the ever-wise Sven Vinke who allowed game modifications, Wyll, Gale, and Astarion just received gender swaps and female voiceovers. Wyll, in particular, is absolutely perfect as a woman - loyal, trustworthy, and easy to talk to. In fact, Wyll is perfect as a human. I'm very curious: why are all three main male companions so pleasant to interact with, while two out of three female companions come across as insufferable bitches, and the only pleasant one is a dead man walking?
So no, BG3 has plenty of good characters, but Lae'zel and Shadowheart were the worst of the worst female characters selected as main companions with complex quest arcs.

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She was teasing you. You gave her a lame compliment, expecting her to swoon and she gave and unexpected answer. It shows that she is mischievous and playful.

But enjoy your genderbended team 8 Strength, always good to read that someone likes Wyll and Gale. Although a voice swap for them hurts my soul. ^^

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Originally Posted by Anska
But enjoy your genderbended team 8 Strength, always good to read that someone likes Wyll and Gale. Although a voice swap for them hurts my soul. ^^
Gale and Astarion sound amazing - like real actresses. https://www.nexusmods.com/baldursgate3/mods/2652 (Astarion_MtoF_Best, Gale_MtoF_Best). Wyll's voice, though, sucks.
I gender-swapped Lae'zel and Shadowheart as well so they look like complete freaks now and I can easily kill them on sight without any interference from my male neurons. Me happy.

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elling me I am objectively wrong in this because it is objectively bad

said neither of those things and didnt use the word "objectively" at any point.

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I didn't buy it as an RPG (speaking in terms of genre) but as a strategy game

That's cool but it is an RPG and was advertised as such and RPG fans are the target audience and it is one of the main reasons for its success. Its not compared to strategy games but to games like DAO - and one of the major reasons for BG3 greater success compared to Larian's previous games is that it took inspiration directly from modern Bioware RPGs, making the game more cinematic etc, and they took inspiration directly from things that I'm now criticizing and making comparisons to.
So now that you know, i hope you better understand our criticisms and where we're coming from.

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perfectly fine with my character's love-interest chatting about us with our friends while we are adventuring and not having to do it myself.

This is exactly what i linked to you in the previous post, and as far as i know BG3 doesnt have nearly as much of this kind of banter. It shouldve had more. I think i heard most of it in act 1 and then nothing.

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Compared to say how Astarion roasts your romance choices in act 1

Didnt hear anything from Astarion after the tiefling party that's related. But why just act 1? Romance develops throughout the whole game. I checked out a romance banter compilation and feels like Astarion's romance gets many times more banter than any other companion romance.

Maybe romance banter is bugged, but i played on the latest patch and they dont plan on patching more, so its not my problem. I judge what i see and it aligns with most people's experience it seems.

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Originally Posted by Djoperdjo
I didn't notice any joke. She replied like her dating schedule had been booked years in advance - while in reality she's meant to be isolated and deprived of any deep relationships. If you're walking down the street and suddenly, I don't know, Margot Robbie jumps out of a limo and tells you "you're beautiful" you would hardly reply with "I know" even jokingly.

Anska covered this one already really, but I'll add to it.
Originally Posted by Anska
She was teasing you. You gave her a lame compliment, expecting her to swoon and she gave and unexpected answer. It shows that she is mischievous and playful.

It's playful and part of her character, as well as it being give and take with her when it comes to teasing. If you give her the Night Orchid, she pretends that it's poisonous and then laughs and gives you finger guns like a total goof as she says she's joking. Then when she says she doesn't have anything to give in return, you can joke that you'll just take the flower back then and she'll tease and say she doesn't want to spoil the kind gesture by breaking your fingers. She's not saying she's actually going to try and break your fingers, you're just having a laugh together and being in the moment appreciating each other. It's a moment of levity and a breath of fresh air amidst the dampened mood the shadow-cursed lands bring. If any of this comes across as her being an "insufferable bitch", trigger a "vomit reflex" or make you consider her a "piece of shit", then I believe you're seriously missing some important social cues when it comes to non-straightforward communication.

I'm honestly baffled that the "I know" line can be taken as seriously as you have and that your response is so strong to it. In all the playthroughs I've seen, as well as threads I've read discussing her romance path, I've never seen a negative response of this magnitude before.

Originally Posted by Djoperdjo
why are all three main male companions so pleasant to interact with, while two out of three female companions come across as insufferable bitches

I'm very surprised that you have such a strong negative response to Shadowheart's joking "I know" line, to then in the same post say that you find Astarion so pleasant to interact with. Astarion is also jesting about it most of the time, but he has so many "I know" lines in his dialogue in both the platonic and romantic paths. And the first part of his romance path isn't even sincere, he'll give (mostly) fake compliments to lure you in and then use having sex and feigned romance with you as a means to have you become protective of him so that he can feel safer. He only starts feeling more for you later on, but right up until rejecting the ascension, he's probably the most selfish companion only ever acting out of self-interest. And if he does ascend, he wants you as a thrall rather than an equal, continuing the self-interest and taking it to the next level on a path to become the new Cazador. DJ Shart has the decency to straight up tell you that on the path she's on she can't allow actual love into her life and that she thinks you do deserve to find it if that's what you want. So on that route she communicates clearly and gives agency to you to find happiness beyond her if that's what you desire at that point, or choose to stay in a pseudo-relationship dictated by Shar's terms.

I love both Astarion and Shadowheart as companions, I find both their routes intriguing and statistics show they're also by far the most chosen romance options. I'm just confused how you end up classifying one as an insufferable bitch and the other as pleasant to interact with. I've noticed a lot of talk about the differences between male and female in previous posts as well, as well as just now saying you gender-swap mod Shadowheart and Lae'zel so that killing them doesn't interfere with your male neurons, so I was wondering something. Could it be that instead of the actual character writing, it's instead because in the base game you find it less offensive if a male Astarion has an "I know" line and much more offensive if a female Shadowheart has such a line, perhaps?

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Originally Posted by Anska
It's not real life though, it's a work of fiction. The dialogue is supposed to sound believable but ultimately it has several jobs to do, characterisation, driving the plot, creating mood &c.

But being believable relates to being similar to real life.

As I mentioned, it doesn't have to be exactly the same and there will be some meta inclusions revolving around video game things (Such as the oft used "We're in trouble and really need your help... But sure I'll answer all your questions regarding the current setting and plot!")

Making every dialogue terse and to the point is not believable. Sure, Gith may be like that. But other people will vary based on personality.


Originally Posted by Anska
I think the crux is, I didn't buy it as an RPG (speaking in terms of genre)

What you bought it as is irrelevant.

It was made as a CRPG, as a title in a series that is predominantly CRPGs, by a company that makes CRPGs, for people who like CRPGs.

Ergo, it will be designed with CRPG aspects in mind. Which nominally, means extensive dialogue (I mean, if we're looking at things like DA:O, Planescape, BG1 + 2... CRPG classics are very dialogue heavy because RPG nerds love to get deep characters in a fleshed out world)

Originally Posted by Anska
The thing is, for me it is very generic, as far as romance dialogues go. As in: it's not especially compelling dialogue

It's quite literally not generic because it directly references the specific character being romanced. Not only namedropping them, but also highlighting traits of said character. If you want generic, then Withers comment on your romance is completely generic with absolutely nothing to do with who your romance partner is just a vague reference to you having a romance going.

Sure, it might not be the most compelling dialogue, as it's mere banter - But banter still provides a lot to characterization.

Originally Posted by Djoperdjo
I didn't notice any joke. She replied like her dating schedule had been booked years in advance - while in reality she's meant to be isolated and deprived of any deep relationships.

It's both a joke AND a representation of her being deprived of any deep relationships.

She's had a lot of interest, but nothing ever went deep, so she jokes as a way to sort of keep you at arms length, as she has no clue if you're going to actually try for something proper of if you're just another person looking for a good time with a pretty lady.

Which is hinted at if you kiss her and talk to her the next day. Where she's concerned about that exact thing, are you interested in a proper relationship with her?

Originally Posted by Djoperdjo
I'm very curious: why are all three main male companions so pleasant to interact with, while two out of three female companions come across as insufferable bitches, and the only pleasant one is a dead man walking?

I dunno... Different strokes I guess.

Personally, I can't stand the three male companions. Gale is a douche, Wyll is boring and Astarion is just plain awful.

Yet the female companions are great. Lae'zel offers some of the best character arc of modern RPG writing. Shadowheart can shake off her awful brainwashing and become a total sweetheart and Karlach is just fun.

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Originally Posted by HFA
I'm very surprised that you have such a strong negative response to Shadowheart's joking "I know" line,
Just saying "You are beautifull" – "I know" is very dismissive. If it was meant as a joke (which I firmly believe it wasn't) then it was delivered poorly. Here's how it would actually sound as a joke:

"You are beautiful" - "I know. Unfortunately, I can't say the same about you."
"You are beautiful" - "I know. Laezel already told me that today."
"You are beautiful" - "I know. Why do you think goblins target me the most?"
"You are beautiful" - "I know. I'm just surprised you noticed after a whole bottle of wine."

There has to be something after "I know" otherwise it just sounds like "get lost".

Originally Posted by HFA
I've noticed a lot of talk about the differences between male and female in previous posts as well, as well as just now saying you gender-swap mod Shadowheart and Lae'zel so that killing them doesn't interfere with your male neurons, so I was wondering something. Could it be that instead of the actual character writing, it's instead because in the base game you find it less offensive if a male Astarion has an "I know" line and much more offensive if a female Shadowheart has such a line, perhaps?
That would turn into a full treatise on my views about men–women relations and roles in the modern world versus the fantasy world. It's just too long and too subjective. I'm not unique - far from it - but I usually find my opinions supported only by a few. So I won't bore readers with my personal crap.

Anyway, I've solved the problem that bothered me, thanks to modding possibilities. If I hadn't been able to do this, it would've been the last Larian game I bought - because I'm not exactly high on opinions about either DoS. And no matter how great a game is, the strength of the aftertaste is what matters in the end. And I had a very, very bad aftertaste when I romanced Laezel and Shadowheart.

So, as an afterword: after casting a very dark forbidden magic on Gale, Wyll, and Astarion - it’s perfectly fine for me (can't say the same for them, though >:D

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Originally Posted by Taril
I dunno... Different strokes I guess.

Personally, I can't stand the three male companions. Gale is a douche, Wyll is boring and Astarion is just plain awful.

Yet the female companions are great. Lae'zel offers some of the best character arc of modern RPG writing. Shadowheart can shake off her awful brainwashing and become a total sweetheart and Karlach is just fun.
That's amazing. I'd probably feel the same if I hadn't met one Lae'zel and two Shadowhearts in real life - and it never ended well.

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When it comes to the "I know" line, the nuance for me is in the tone of voice and facial expression that makes me interpret it as teasing rather than "get lost". Clearly it didn't for you, so that is unfortunate then in that case.

Originally Posted by Djoperdjo
That would turn into a full treatise on my views about men–women relations and roles in the modern world versus the fantasy world. It's just too long and too subjective. I'm not unique - far from it - but I usually find my opinions supported only by a few. So I won't bore readers with my personal crap.

Yeah, I had a feeling that a topic on men-women relations could be an important factor in how you view the male characters compared to the female characters in BG3, which is why I asked out of curiosity. Totally fair to keep that to yourself, that would go way beyond the scope of your original thread topic as well I feel.

Originally Posted by Djoperdjo
Anyway, I've solved the problem that bothered me, thanks to modding possibilities.

Glad to hear! At the end of the day, games are all about finding ways to enjoy them. Given that you've gone through multiple playthroughs going by you mentioning trying different romance paths, that's probably hundreds of hours of gaming for a single purchase, not bad!

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There has to be something after "I know" otherwise it just sounds like "get lost".

Nah sorry, you misunderstood and have primed yourself to assume the worst. It was a joke as Taril said, as in she doesnt want to make it too serious and cheesy even though she likes the compliment, it breaks through awkwardness. Or you can see it as teasing and being playful, which is appropriate in flirting stage of relationship.

It's similar to this from Star Wars:


Also modding - this is just you making up your own headcanon to cope rather than truly engaging with the material. You should be more secure dealing with female characters and be playful back at them. Such modding is a lie.

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Originally Posted by Frozenkex
It was a joke as Taril said, as in she doesnt want to make it too serious and cheesy even though she likes the compliment
Your whole take is built on a false premise, so I'm not even gonna bother. Just tell me - where do you see a joke, here's the video: https://shorturl.at/owgkB She sounds like a spoiled streamer who gets spammed with those comments daily. If that's a "joke" then describe what a non-joke would look like in this context.

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Originally Posted by HFA
And the first part of his romance path isn't even sincere, he'll give (mostly) fake compliments to lure you in and then use having sex and feigned romance with you as a means to have you become protective of him so that he can feel safer. He only starts feeling more for you later on, but right up until rejecting the ascension, he's probably the most selfish companion only ever acting out of self-interest.

But he butters you up pretty good.

Originally Posted by Taril
It was made as a CRPG, as a title in a series that is predominantly CRPGs, by a company that makes CRPGs, for people who like CRPGs.

I know, (Sorry! XD) that's why I was initially not interested in it at all. I looked into it because some mates of mine started playing it and what I found (on yt but also some interviews with the devs) mostly highlighted how the game encourages creative problem solving. Of course I might have had a peculiar algorithm working for me, but I did get the impression that they were aiming for a wider audience than just CRPG fans in mind.

Originally Posted by Taril
Making every dialogue terse and to the point is not believable. Sure, Gith may be like that. But other people will vary based on personality.

Where did "terse and to the point" come from?

But I feel the conversation gotten a little lost, I am not sure what the context of the scene with Morrigan is, it reminds me of the scene when Astarion needles you after you spend time with Lae'zel (flopping about like dead fish) which stands in the context of his simple plan, and shows you just how an obnoxious a gossip he can be. It makes sense for him to butt in here but it would feel very weird to me if every companion wanted to chat about my character's relationship. I am also fine with Wither's dialogue for commenting on your relationship, it's basically a joke on the discomfort of someone being nosy about your romance, it doesn't need extra treatment, getting personalised responses to it is enough in my opinion. I rather have the personalised dialogue in situations that matter.

With generic I meant that "oh that oaf makes you happy, he must be good in bed" is an extremely cliché insult, but you are right, that might just be in character for her, but it's hard to imagine someone is looking forward to this conversation. But I also don't have emotional attachment to it, for me it's just a snippet of dialogue.

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Honestly maybe you should ask AI what it thinks of that line. I literally show you scenes from a movie that is similar reply in a joking manner, and neither character is misunderstanding. What you would have preferred i guess is the generic "I love you too" or "You are also beautiful Sir Tav!" (that's a non-joke). That would just be boring. Your take is unpopular for a reason that people here probably see for the first time, so why are you acting like its an obvious interpretation? No she does not sound like how you describe it, nobody thinks this. She even says "youre sweet" right after, so she appreciates it. Like how do you not see that she hides her true feelings? Not sure what youre expecting. Shadowheart is a slowburn romance - the best kind.

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Originally Posted by Anska
Where did "terse and to the point" come from?

Your fixation on "Efficiency", your stance of being against "More dialogue" and wanting there to be "Purpose" to all dialogue.

I.e. Terse and to the point. Little to no waffling for the sake of waffling. Nothing that is there simply because people like to talk about things. Nothing "Extra" that helps push characterization. Just everyone saying the bare minimum for what specific purposes they require.

Originally Posted by Anska
But I feel the conversation gotten a little lost, I am not sure what the context of the scene with Morrigan is, it reminds me of the scene when Astarion needles you after you spend time with Lae'zel (flopping about like dead fish) which stands in the context of his simple plan, and shows you just how an obnoxious a gossip he can be. It makes sense for him to butt in here but it would feel very weird to me if every companion wanted to chat about my character's relationship.

IIRC the context is Morrigan being good friends with you and you deciding to pursue a romance with Alistair and then talking with Morrigan at camp. Whereby it's one of the new gossips that people will want to talk about because people like to gossip about such things.

As far as every companion commenting on such things... Part of that stems from how every companion becomes your BFF in video games. So everyone acts like your BFF, wherein a comment about you starting a relationship wouldn't be out of the ordinary. (One of the myriad of issues with current video game relationships, everyone being your bestest friend in the whole world)

Originally Posted by Anska
it's hard to imagine someone is looking forward to this conversation.

It's less "Looking forward to this conversation" and more "It's a pleasant surprise to encounter it"

I mean, I don't "Look forward" to any conversations in any video game at all. Given the nature of dialogues they're only interesting the first time when you're obtaining new knowledge - Afterwards you already know what is going to be said and the overall outcomes of the conversation.

But it's nice to encounter things that help flesh out the world and characters. Stuff like the banter that BG3 companions have as you wander around. Is it deep and meaningful? No. But it provides additional information about the characters and especially how they view other companions (Which is even nicer given the rarity of any inter-companion interactions in video games)

So I'm not sat here thinking "Gosh, I wish my companions would talk about my romance choice!", but rather I'm pleasantly surprised when my choices in games (Not necessarily romance options) are brought up by companions and shape their views and opinions. As it provides more depth to not only the companions themselves, but also to decisions I make.

Even more so if I care enough to have my decisions swayed by the impact they can have on companions, an extreme example being the reasonably common "Do you become a Lich?" option, where picking yes grants you a ton of power to your character but the cost is most companions really don't like that (And will often leave you or be killed in the ritual of you becoming a Lich)

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Originally Posted by Frozenkex
Honestly maybe you should ask AI what it thinks of that line. I literally show you scenes from a movie that is similar reply in a joking manner, and neither character is misunderstanding. What you would have preferred i guess is the generic "I love you too" or "You are also beautiful Sir Tav!" (that's a non-joke). That would just be boring. Your take is unpopular for a reason that people here probably see for the first time, so why are you acting like its an obvious interpretation? No she does not sound like how you describe it, nobody thinks this. She even says "youre sweet" right after, so she appreciates it. Like how do you not see that she hides her true feelings? Not sure what youre expecting. Shadowheart is a slowburn romance - the best kind.
In that SW scene she replies "I know" to "I love you" - this is totally different. They re at such a stage of close connection that words have no meaning, only intentions. Even if she said "I hate you" it would still be an expression of love. It's totally different on a first date with Shadowheart. A first date is supposed to show that partners care about each other - that's enough. Saying "you are beautiful" is not the same as saying "you are 5 feet tall". It means "I'm telling you that you're special to me. I'm ready to open my heart and soul to let you in". If her reply to that is "I know" she's either a total moron or just indifferent to the person. So in both cases, if the guy has any self-respect and brains, he should just stand up and leave. I had to start a new game just so I could tell this pos to gtfo and continue alone.

She jumped at me in the druids' camp with "are you following me?" and got a very firm gtfo the second time. She went back to her boulder and continued sitting there alone, totally lost. I pass by this boulder often when I sell my loot, and I haven't seen anyone around telling her how she's beautiful. So what makes her so sure she's beautiful? A mirror? Right... because obviously this is exactly what a battle cleric should be like in a high fantasy setting.

The writers at Larian should stop injecting modern personality tropes into fantasy characters. Or better yet - give a wider selection of main female companions. Not every man is attracted to disrespectful bitches, you know. Minthara and Jaheira are great fantasy characters - it's just a shame they're conditional and don't have full questline.

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Originally Posted by Djoperdjo
A first date is supposed to show that partners care about each other - that's enough.

A first date should be about getting to know each other more.

Though there is the dichotomy between trying to establish a lasting relationship (So wanting to get to know each other more deeply) and simply being interested in sex (So the date is just a pretense for "Do we like each other enough to consider sex?")


Originally Posted by Djoperdjo
Saying "you are beautiful" is not the same as saying "you are 5 feet tall". It means "I'm telling you that you're special to me. I'm ready to open my heart and soul to let you in". If her reply to that is "I know" she's either a total moron or just indifferent to the person

Saying "You are beautiful" is not even close to saying "You're special to me"

It is a barebones compliment. It is not deep, it is not meaningful. It's simply a compliment. One that doesn't necessarily indicate anything special (Or even anything related to a romance at all... I've called plenty of my female friends beautiful when they've dressed up nice, simply as a friendly compliment)

Most importantly, it's not unique. Which is where the joke aspect comes from. It's such a basic complement that she would have heard it TONS (Heck, one of Wyll's banter dialogues is him calling Shadowheart beautiful... Before he gets shot down by both Shadowheart AND Lae'zel because of how lame it is as a way of wooing someone).

Her saying "I know" is a direct jab at you making such a unoriginal compliment.

Still, she's not the total Bitchy McBitchface you portray her as because she doesn't JUST say "I know" and move on, she immediately follows up with a much more sincere tone "But thank you for noticing" which is her acknowledging that you made a complement and showing appreciation that you did.

Sure she doesn't reciprocate, but not all compliments need to be reciprocated (And as I mentioned in a prior comment, she's still unsure if you're interested in a proper relationship that she's looking for until the following day, so she'd naturally err on the side of holding back) and instead she does the subtle invite to a kiss... Which means a whole lot more than a generic and meaningless "You too"

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Originally Posted by Taril
Most importantly, it's not unique.
I absolutely agree - it's not unique if you hear it on a daily basis. Which makes me wonder who are all these fans constantly telling Shadowheart "You're beautiful"?

Originally Posted by Taril
Her saying "I know" is a direct jab at you making such a unoriginal compliment.
So let's say you're single and alone like Shadowheart. You're walking down the street and Margot Robbie jumps out of a limo and gives you the most unoriginal compliment "You're beautiful." Are you really going to just say "I know" ? Of course not. You'd cling to that moment of attention and try to build a connection - unless, of course, you already have a lineup of beautiful women to choose from.

Originally Posted by Taril
A first date should be about getting to know each other more.
Only if you met online. In Shadowheart's case, we're supposed to know each other quite well by the time the tiefling refugees arrive at our camp.

Originally Posted by Taril
Saying "You are beautiful" is not even close to saying "You're special to me"
It is a barebones compliment. It is not deep, it is not meaningful.
Context is crucial. Sure, you can say "You're beautiful" to anyone - even a colleague at work - and the whole spectrum of responses from "Oh, thank you!" to "Say that again and I'm reporting you to HR" is completely valid and acceptable in that situation. But a BG3 date isn't some college party hookup - it's about choosing your closest and most trusted companion. In this context "You're beautiful" isn't just a compliment - it's an intention.

Originally Posted by Taril
Sure she doesn't reciprocate, but not all compliments need to be reciprocated
Absolutely agree - there's no need for it to be reciprocated. She just goes her way and I go mine after that. Which ends up creating a lack of female companions to romance in BG3.


Originally Posted by Taril
and simply being interested in sex
I really prefer idealistic love over casual sex in fantasy worlds - after all they're called fantasy for a reason.

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Originally Posted by Djoperdjo
So let's say you're single and alone like Shadowheart. You're walking down the street and Margot Robbie jumps out of a limo and gives you the most unoriginal compliment "You're beautiful." Are you really going to just say "I know" ?

I'd tell the person that they are creepy and that I am going to leave now. Good if you can walk away from this and aren't waiting for the bus or worse still are stuck in one. What you are describing is an extremely uncomfortable situation.

Originally Posted by Djoperdjo
But a BG3 date isn't some college party hookup - it's about choosing your closest and most trusted companion. In this context "You're beautiful" isn't just a compliment - it's an intention.

Act 1 romance can literally be a party hook-up, tiefling-party-hook-up. (The other one too, I guess) Some companions are more serious and cautious about it than others but it is a flirting stage. I have read someone boast that they started a fling with everyone in act 1 - though I am not quite sure I believe that and how it is supposed to work. But it's not any kind of deep bond yet. Depending on the companion you are starting to date it's either pure sex, friends with benefits, a nice bonding moment that can remain friendly (I am very fond of talking the night away with Shadowheart as friends, and the magic lesson is always a delight) or a tentative first acknowledging of interest.

And if you like Minthara, knock her out and date her later ....

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Originally Posted by Anska
And if you like Minthara, knock her out and date her later ....
No, I don't like her. But she fits perfectly into the fantasy world - unlike Shadowheart. Actually everyone fits except Shadowheart, she is too "girly" for a battle cleric.

Originally Posted by Anska
I'd tell the person that they are creepy and that I am going to leave now
Maybe he's the only one heaven chose to be your partner - the one who's spent his whole life searching just for you. And you'd walk away and never see him again.. I'm joking smile That is correct behavior for a woman. But not for a guy who just met Margot Robbie.

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Originally Posted by Djoperdjo
I absolutely agree - it's not unique if you hear it on a daily basis. Which makes me wonder who are all these fans constantly telling Shadowheart "You're beautiful"?

You don't have to hear it on a "Daily basis" for it to not be unique.

Shadowheart alludes to having past suitors. Presumably as a pretty woman, she'd have quite a lot of interest. Likely with people calling her beautiful or some variation on it (Such as Wyll as I mentioned)

Originally Posted by Djoperdjo
So let's say you're single and alone like Shadowheart. You're walking down the street and Margot Robbie jumps out of a limo and gives you the most unoriginal compliment "You're beautiful." Are you really going to just say "I know" ? Of course not. You'd cling to that moment of attention and try to build a connection - unless, of course, you already have a lineup of beautiful women to choose from.

1) I don't know who tf that is.

2) I'm a guy, so receiving complements is already abnormal.

3) I've already mentioned that friends can complement each other. Which is at best what you and Shadowheart can consider each other at the particular moment in time (Intentions of a relationship are after this comment, with the kiss and follow up discussion in the morning)

Originally Posted by Djoperdjo
Only if you met online. In Shadowheart's case, we're supposed to know each other quite well by the time the tiefling refugees arrive at our camp.

Uh... No?

Both, in terms of first dates not being about getting to know each other ONLY online... If you ask someone out you're not going to know each other. Heck, even in this case the entire scene revolves around Shadowheart asking you about your past in Baldur's Gate and remarking on how she can't tell you more about herself because she doesn't know anything on account of her brainwashing. Quite literally the entire date is about getting to know each other more.

In terms of how well you know each other... At this point in time you're both strangers. You've simply done a few things to make her somewhat like you. But you'd hardly even be called friends. (Of course, you can get some further development and trust in her confiding in you about her past, which would make you somewhat closer. But you still no next to nothing about each other, hence the date explicitly about getting to know each other)

Originally Posted by Djoperdjo
But a BG3 date isn't some college party hookup - it's about choosing your closest and most trusted companion. In this context "You're beautiful" isn't just a compliment - it's an intention.

Actually, it's none of what you said.

The Tiefling party is about having fun and then winding down with a companion. You can choose from multiple companions if they like you. But its not necessarily an intention.

"You're beautiful" is just a compliment. You can say it and then not go for a kiss and not pursue a relationship with Shadowheart.

It is also not an intended compliment either. You say it because you were called out for staring at Shadowheart.

Originally Posted by Djoperdjo
Absolutely agree - there's no need for it to be reciprocated. She just goes her way and I go mine after that. Which ends up creating a lack of female companions to romance in BG3.

There's plenty of female companions to romance in BG3. Just because you dislike small things about the way the characters act doesn't mean they don't exist.

Honestly I'm boggled that you for some reason accept Female Astarion who's 100x worse than anything Lae'zel or Shadowheart does (Even if you face full on vile Shadowheart by being a Selunite Cleric and confronting her Shar worship, that's still not as bad as normal Astarion).

Even Female Gale is worse than the actual female characters, because Gale is still actively pining over Mystra while trying to romance you in Act 1...

But you give these characters a pass because... Reasons? While being completely upset by the female characters when you actively betray them, or take a jokey quip way too seriously?

Originally Posted by Djoperdjo
I really prefer idealistic love over casual sex in fantasy worlds - after all they're called fantasy for a reason.

But there are people who are like that. Shadowheart likely has met quite a few. As there are people like Astarion and Lae'zel who's romances start out with a focus on casual sex before any emotions start to be a factor.

Even Wyll is very interested in Lae'zel's focus on casual sex. Karlach is also pro-casual sex (Though that's in part because she's lacked any physical contact for so long). Minthara is quite noted for her love of casual sex, with her Act 1 camp scene being noted as the most graphic (With her recruitment meaning she's the least close to your character given the complete lack of time spent with her before engaging in this casual sex)

Just because it's a fantasy world doesn't mean it should be filled entirely this one ideal...

Shadowheart is one of the few characters that is in fact interested in idealistic love. But she has to check whether YOU are also interested in the same before she is willing to commit, in part due to the fact that there are plenty of people who are just wanting casual sex (And in part due to her own stigmas regarding relationships and trust)

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Originally Posted by Taril
I don't know who tf that is.
You don't know who Margot Robbie is??? I'm honestly shocked you've never heard of that mega-famous singer from Cameroon who invented the entire genre of Vietnamese country music. You know - "Country Roads" and all that, played on didgeridoo pipes and wompadoo drums? According to polls, 9 out of 10 women and 7.43 out of 10 men would sacrifice their marriage for a single night with Margot Robbie.


Originally Posted by Taril
But you give these characters a pass because... Reasons?
No, not for THAT reason. I'm as straight as North Dakota Highway 46. With them it just feels like my help is seen as a favor - not as the "entry fee" for the relationship.

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According to polls, 9 out of 10 women and 7.43 out of 10 men would sacrifice their marriage for a single night with Margot Robbie.

This is nonsense, such polls dont exist. You shouldnt believe every meme you see online. If Margot Robbie did what you suggested a normal person wouldnt take it seriously and wouldnt swoon or whatever, they'd think they're being pranked or on TV and they'd say something dismissive. I'd say "Uhh, thanks I guess?"

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Well, let's hope you prefer "Observant" over "I know."

Originally Posted by Taril
d to the point. Little to no waffling for the sake of waffling. Nothing that is there simply because people like to talk about things. Nothing "Extra" that helps push characterization. Just everyone saying the bare minimum for what specific purposes they require.

I'd feared you'd say that because that's not at all what I meant, I hoped including characterisation and mood into my example list would get that across, but apparently not. I like a good waffle, I just want it to be a nourishing waffle and not puff pastry. If you have a few lines of dialogue, you have a chance to do something with them other then fill up space.

And granted, I might have extrapolated too close to the sun when I read "companions react" and immediately imagined every companion wanting to talk to me about my recent romance scene like the familiar vultures at a holiday dinner. That is just such a nightmarish and artificial situation because while some friends might like to chat about your new relationship, others are more private. Of course you could riff off the awkward family dinner situation and turn it into a scene. That could be fun, a camp scene during dinner in which you and your love-interest get grilled a little (or more depending on the characters) about your relationship, that would be doubly cool because it would allow you to act as a couple during the game proper (some of the epilogues do a great job at this) which I feel is fairly rare since most romance focuses on getting the couple together. But that's of course a different level of effort.

Other than that, I love these surprises too, I just didn't think of them in the context of the clip because it seemed to be a "Everyone comments on us killing Raphael even though they were in camp" situation which doesn't incite excitement - even though it's interesting. I tend to love those moments best that react to things that just help to make the world feel more organic, like remembering that Shadowheart likes night orchids and then being able to gift her one or small things like Gale explaining his condition by comparing it to vampirism for Avatar-Astarion. Or things that anticipate choices that you might not immediately think of as trackable, for example I was thrilled when I send Avatar-Gale on an adventuring ending for his romance's sake, that the letter he got from Elminster recognised this as an unusual decision for him to make. I think the "oh that actually works?" thrill is great with me.

And I think the banter is pretty great. The romance banter even creates little stories for some of them. For Gale it's that he stresses out over the romance and puts his foot in it or gets a bit cringe during act 1 & 2. Astarion & Shadowheart react to this by teasing him, Minthara is Minthara, Wyll is the normal friend who hopes this will all be over soon, Lae'zel gives the exchange student opinion like always, and with Karlach it takes a completely different spin because after Gale searches her advice in act 1, she opens up to him about some of her troubles in act 2. That's pretty good display of group dynamic in my opinion and in a way tells a side-story about your love-interest. Similarly it's cool that if you romance Astarion, Karlach continuously tries to suss out his intentions, continuing the reservations she voices during the tiefling party.

But I am waffling too. I hope that gets across that I do like dialogue, but I am a bit of a picky eater about it. It should be a little more thoughtful than someone recognising a decision, that can be the starting point of course but some sprinkles on top to make it a bit more extra don't go amiss. Just "more dialogue/reactions" makes think of "content" in the more negative sense of the word.

Of course all of this completely went a way from the original topic. ^^;

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And I think the banter is pretty great

except you know there is barely any banter at all, especially during act 3 which is more than a third of the game. Which is one of the major complaints. I dont know how you play, but most of the game after Act 1 feels silent and not that organic as you suggest. The group dynamics end.

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Originally Posted by Frozenkex
except you know there is barely any banter at all, especially during act 3 which is more than a third of the game.

I dunno, my Durge re-spawning was very twee! wink

I think overall the discrepancy between acts, and specifically the drop-off to companion reactivity and banter during act 3 is what makes the more quiet moments stand out so much. Going from Shadowheart practically screaming at the group in act 1 that the Zaith'isk is going to kill Lae'zel if we don't intervene (showing a surprising amount of care btw), to then look at your romantic partner almost T-posing as your Durge rejects Bhaal and dies because of it. Some party members have more extensive conversation, I loved bringing Jaheira and Minsc there for example, but some of the others just express a bit of relief or being proud of you at most, so that can be rather underwhelming. Platonic Minthara even skips over your whole dying and coming back part to talk about how "we" defeated Orin. For the last step of a redeemed Durge I would have loved to have actual conversations with companions involving dialogue choices, as a way to more properly put into words how your Durge views closing the door on their Bhaal chapter for good.

And there are other spots where a lack of reactivity really stands out, like meeting Kressa as Durge in the Mind Flayer Colony and hearing all she has to say about us and what's been done to us. It reveals we didn't get tadpoled on the Nautiloid and are thus an anomaly being on that ship at the start, as well as talking about the straight up repeated torture we had to endure during our time there. But then we just kill her and pretend that conversation never happened.

There are also other moments where there is an initial response, but no actual follow-up or consequence and that can also feel odd. Meeting Gortash at the coronation as Durge and having Karlach along brought out an understandable and emotional response, after which she says she doesn't want to talk to us right now and needs time to process. I fully expected her to be out of the party and having a follow-up conversation during a long rest to hash things out with her. However, she instead stays in the party and if you immediately click on her again, not giving her time to process, she'll just give her standard greeting instead.

Another moment that comes to mind is where a penultimate step in a series of quests getting more attention from your active companions than actually finishing the quest series off with a literal bag. After the Iron Throne everyone of the active companions has something to say about what you just went through. However, actually blowing up Steel Watch Foundry and finally being rid of the Steel Watch and a huge chunk of what made Gortash a threat goes by like it never happened. Not

All in all I'm also not necessarily one who'd want dialogue to happen for the sake of there being dialogue or the need to fill quieter moments with someone speaking just for the sake of there not being silence. However, when there is so much reactivity to smaller, less important things early, to then later having some huge events at most getting a one-liner or even completely being ignored, that really stands out.

That's why my approach for act 3 now is to rescue Minsc as early as possible, pretty much always bring Jaheira and Minsc along everywhere I go, and then as a third bring along any companion that I'm currently doing their relevant quests for. And of course when rescuing Minsc and entering the sewers for the first time, make sure I have the right people in my party so that Orin can babysit Halsin. Jaheira and Minsc have so much more to say about many events, like the House of Grief with Viconia and being a devil and angel on the shoulder on killing her or not, or of course the entire Bhaal arc with Sarevok and the culmination of rejecting or embracing Bhaal as Durge. Minsc had his own hurrah, then Jaheira had practically an entire speech where Minsc also chimed in again. Then there's Jaheira's home where Minsc has a lot of extra comments of course.

All the OG companions at that point feel largely detached from anything not concerning their direct companion quest and the lack of companion interactivity/involvement in other dialogue, party banter and all that plays a large role in my opinion. In act 3, depending on which companion you bring to certain quests and such, there can be hours and hours of gameplay where they're practically more of a hireling than an actual companion. For a large part when you're out and about, some of them are just hibernating and running on autopilot until you bring them to their designated quests.

P.S. Another kinda hilarious one that is more unfortunately timed rather than an actual problem in my opinion, is that depending on Long Rests, you can have your Astral-Tadpole transformation at the same time as Shadowheart has her hair change. So then when you approach everyone all changed and looking horrible, everyone starts out ignoring your predicament to comment on Shadowheart's hair first. Had a good laugh when I saw someone experiencing exactly this in their blind playthrough.

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Originally Posted by HFA
Shadowheart practically screaming at the group in act 1 that the Zaith'isk is going to kill Lae'zel.


She didnt do that in my playthrough. The way they designed these moments is that all companions practically say the same thing and one companion is chosen completely randomly to say it. This is also the reason why only one companion reacts usually in those scenes because it would sound weird for all of them repeating the same thing as if they dont hear eachother. Either way i installed a mod to hear all of them anyway for more content. But yes this is the type of reactivity that is lacking in Act 3 most of the time and i have to try to micromanage my party composition to figure out which party members will have something to say in particular situation, which is why Jaheira becomes almost permanent member of the party in act 3, and i bring Minsc more than Astarion even though he's much weaker in gameplay for me.

I enjoy minsc because he's talkative but at the same time he's pretty much just a fanservice character and i feel its a little unfair to game's own original characters that they get so much less to say.



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there is so much reactivity to smaller, less important things early, to then later having some huge events at most getting a one-liner or even completely being ignored, that really stands out.

That's exactly how i felt. There is even cut content that has reactivity, and i have no idea why its cut. They could easily have fit her in somewhere. It's pretty fleshed out.



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Astral-Tadpole transformation

I find it weird that the Emperor still wanted to bang me after i crushed the astral tadpole under my boot.

Another part that is immersion breaking is the whole Elfsong inn, i hate everything about it, but the characters show no awareness of, nor any reaction to, the fact that they are in an inn. Characters like Isobel and Aylin feel out of place there, whereas Shadowheart's parents just stand there in prisoner's clothes dirty and smelly next to a bathtub with hot water, soap and a sponge as well as a wardrobe full of clothes. I'm sure they'd wish to use the opportunity to clean up after being imprisoned for decades and have a change of clothes, but no.

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Originally Posted by Frozenkex
except you know there is barely any banter at all, especially during act 3 which is more than a third of the game. Which is one of the major complaints. I dont know how you play, but most of the game after Act 1 feels silent and not that organic as you suggest. The group dynamics end.

You really crave attention, don't you? I am almost flattered. I had explicitly excluded act 3 when joining the conversation because, it is a bit rough but that is besides the point I wanted to argue. Which is that you treat development effort as - to use a currently popular word - fungible, and I was arguing that it is not. I feel your argument of "the game would have been better if x had been excluded" oversimplifies things and does not account for deliberated cuts for streamlining, authorial preferences, them having to relocate a whole studio under stressful conditions, schedules, brainpower (for example: writing atmospheric dialogue for NPC in Baldur's Gate sounds much less involved than writing banter for two characters that is also supposed to convey something deeper than just a fun conversation) &c.

I mentioned that some act 1 material seems to have been cut to improve game-flow, to which you replied:

Originally Posted by Frozenkex
Most cuts are because they were unfinished and unpolished things, not because its better without those ideas.

Now you say:

Originally Posted by Frozenkex
There is even cut content that has reactivity, and i have no idea why its cut. They could easily have fit her in somewhere. It's pretty fleshed out.

My suggestion remains the same: Probably streamlining.

And look, it's fine if you stick to your opinion, I will continue to find it overly simplistic. There is probably no fruitful discussion for us to be had on the matter, so because you also still read a bit agitated about the whole matter, I bid you farewell once more.

EDITH: In an unmodded game it seems to me that act 2 falls considerably more silent depending on your party composition. If Gale's in the group, they are chatty enough otherwise they aren't. My Avatar-Gale runs were also pretty quiet. I'd suggest a mod, but you already came to the same conclusion.

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streamlining, authorial preferences,

You think that characters have less content, less banter and less reactivity because it's the authorial intent and preference? Because of streamlining? You are free to delude yourself, not sure why youre trying to convince anyone of such ridiculous notion.

"streamlining" is also not some magic word. JUst like how they changed characters to be softer (like Shadowheart) is not for "streamlining" reasons but because they catered to people who gave feedback, that's why they changed, removed and implemented a lot of ideas, and not always for the better. Why cant you imagine that reasons for changing or not adding something could be a bad reason rather than part of some grand design? Its rhetorical question, youre just not taking critique of the game well.

The game suffered from lots of cuts and unfinished content and it was pushed out the door because of Starfield. If it was part of the grand design they wouldnt need to add substantial amount of content in Patches to finish some of it (epilogues etc) - the content which shouldve been in the game on launch. And if they cared about streamlining then Act 3 wouldnt be so bloated or overwhelming. Honestly arguing for streamlining would inevitably lead you to suggest cutting the thing you defended in the first place. It would be more streamlined without the playable origins, yes.

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Originally Posted by HFA
Some party members have more extensive conversation, I loved bringing Jaheira and Minsc there for example, but some of the others just express a bit of relief or being proud of you at most, so that can be rather underwhelming. Platonic Minthara even skips over your whole dying and coming back part to talk about how "we" defeated Orin. For the last step of a redeemed Durge I would have loved to have actual conversations with companions involving dialogue choices, as a way to more properly put into words how your Durge views closing the door on their Bhaal chapter for good.

I was wondering, since you bring up Durge a lot, do you usually have more in-depth conversations about what happens in your quest with your butler?

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Originally Posted by Anska
I was wondering, since you bring up Durge a lot, do you usually have more in-depth conversations about what happens in your quest with your butler?

Yeah, I'm currently going through a playthrough with Durge for the first time and it's offering a lot of direct comparison to my last Tav playthrough.

For some odd reason, I've noticed that in comparison to other Durge playthroughs I've seen for a resisting Durge, I actually did not get certain scenes I have seen with others before. Must be some awkward Long Rest timing causing you to straight up skip certain camp events at times. When it comes to the butler specifically, I don't think I've had a single dialogue option with companions to talk about the fact that I have this weird butler popping up in camp sometimes. Normally after refusing to kill Isobel or your companion in act 2, your butler is supposed to throw a fit early on in act 3 at camp and dramatically leave your side as you've defied him and Bhaal too many times, but I didn't see him a single time before entering Bhaal's temple where he was very welcoming. I think I have at most had the opportunity to say some one-liners in conversations with NPCs, the rest of the time it's as if he never existed.

In total I've had... the butler encounter with the dead bard in act 1, then after meeting Isobel I had the butler telling me to kill her, then after saving Nightsong and not killing Isobel I had the butler telling me to kill my romantic partner, then after refusing that he showed up at the entrance to Bhaal's temple. Aside from choosing some Durge specific intimidates, I've resisted the urge every chance I was given. From what I understand, with some patches they've mostly added things to a Durge embracing the urge, but the resisting variant is rather underdeveloped in comparison in my experience.

The nicest parts are probably the Jaheira and Minsc specific things, like having some Durge nightmares early in act 3 and waking up to find them watching over you and reminiscing about their time with a previous Bhaalspawn that successfully overcame their urges.

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Alright, Ladies and not-Ladies, here comes my rant number IV

I thought I was done with that miss Congeniality, that queen of everything, that most beautiful woman in all of Faerun (according to the only person – herself). I really thought she was gone after I told her to get lost the second time at the Druid Grove. But nope - she popped up again out of nowhere when I reached the temple of Selune. And guess what? She asked to join me again, even though I'd already told her twice to get lost for good. And this constant stalking combined with her arrogance when you accept her as a companion - I just realized how repulsive her character is. So her owning the Prism clearly makes her the main key companion in the game, and the game designers really push you into taking her as a companion. Why then is she created to be so repulsive? Everything would be fine if I showed servility to her, but I don't want to, and because of that the whole narrative starts to fall apart. I told her to f.o. forever for the third time and left the prism with her, because I'm so chronically good-aligned that I can't even bring myself to harm non-hostile pixels in the game to take the prism from her. If I end up dying later just because I refused to conform to the designers' vision of accepting Shadowfart, it will be a very, very serious disappointment for me in this game.

I don't really know at this point. Some gamers love unhinged psychos with constant conflicts, tantrums, and toxicity. Others prefer calm, kind, and reasonable companions. If the game leans too far in one direction, either group will complain that the companions are either too dull or too psychotic and repulsive. It's a difficult situation, wouldn't you say?

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In my opinion, a chronically good-aligned character would always take Shadowheart into the party regardless of opinions on her personality, because it makes sense for the bigger survival chances of the group and make everyone's chances of living greater to have another with the "get rid of the tadpole" main goal. Personal annoyances would be put aside for the greater good and at most you'll just have someone to fight alongside that you don't really communicate with much in that case. If anything, if you are chronically good-aligned character but haven't talked much to her beyond that, the shadow-cursed lands could make your character doubt bringing Shadowheart to Shar's temple and you'll just do that without her instead. Far more logical route in my opinion than taking her along for that part if you don't like her and don't trust her intentions at that point.

As for the rest, it's just kind of a rinse and repeat of you clearly having a far more negative opinion of Shadowheart than most people. She's not "created to be so repulsive", together with Astarion they are by far the most romanced companions. You unfortunately, for personal reasons relating to your view on servility, true friends and men-women relations, have such a view on certain female characters that has you see them in such a negative light and become repulsed by them.

Out of curiosity, which other choice-based RPGs where companions sometimes have differing goals have you played? And what did you think of the portrayal of the female co-lead characters/companions in those games?

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Originally Posted by HFA
In my opinion, a chronically good-aligned character would always take Shadowheart into the party regardless of opinions on her personality, because it makes sense for the bigger survival chances of the group and make everyone's chances of living greater to have another with the "get rid of the tadpole" main goal.
No! Unless she proves she's loyal it's way too risky. She could just cut everyone's throat in their sleep for Shaar, or whatever twisted reason pops into her messed-up head.

Originally Posted by HFA
the shadow-cursed lands could make your character doubt bringing Shadowheart to Shar's temple and you'll just do that without her instead. Far more logical route in my opinion than taking her along for that part if you don't like her and don't trust her intentions at that point.
I'll tell you a story. When I was a kid, some classmates would come over pretending they wanted to play - just so they could steal my toys. I didn't know what to do. My friend told me to keep a close eye on everyone, so I tried my best, watching them like a hawk. But somehow, they kept stealing anyway. I asked my dad how I could stop them, and he said "just don't let those mthrfckrs into the house". I still remember how struck I was by the simplicity and efficiency of that solution.

Originally Posted by HFA
She's not "created to be so repulsive", together with Astarion they are by far the most romanced companions. You unfortunately, for personal reasons relating to your view on servility, true friends and men-women relations, have such a view on certain female characters that has you see them in such a negative light and become repulsed by them.
The issue isn't that she's repulsive. It's that she's such a contemporary character, it's easy to associate her with someone you dislike in real life - that's what happened to me. This is exactly why I don't support adding modern personalities into fantasy games.

Originally Posted by HFA
Out of curiosity, which other choice-based RPGs where companions sometimes have differing goals have you played? And what did you think of the portrayal of the female co-lead characters/companions in those games?
Leliana and Wynne (DaO), Serana (Skyrim), Neeshka and Elony (NwN2). I can say this - I trusted them completely. The way we talked, the way they acted - genuine sympathy. I tried to trust Lae'zel too until she regretted not killing me in the camp. A little later,I realized what really triggered me. It wasn't her regreat - what really got to me was that she stayed on the team and even showed up at the farewell party in camp. I thought we were about to fight when she said it but the game just carried on like nothing had happened - and that's when I realized how sickening it really was. Karlach is a great companion but she's not human and not physically attractive. And after her emotional outburst following Gortash's death, I realized that either I kill her in act 1 (which first requires turning her into a freak with mods), or every single playthrough will end with me going to Avernus with her - which isn't great for roleplay. So all three female companions ended up being disappointments. I'll try romancing Jaheira this time. Idk, is she romanceable?

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Originally Posted by Djoperdjo
And after her emotional outburst following Gortash's death, I realized that either I kill her in act 1 (which first requires turning her into a freak with mods), or every single playthrough will end with me going to Avernus with her - which isn't great for roleplay. So all three female companions ended up being disappointments. I'll try romancing Jaheira this time. Idk, is she romanceable?

No. I'd say it would be great for roleplay if you played a character who's opinions and preferences differed from your own, but at this point it reads like you just don't like Shadowheart (which is fine) and are looking for more reasons not to like her. Although I am still surprised that with your standards for what is loyal or risky, you are ok with Astarion - or even Gale.

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Sorry the way you play or interact with characters is not relatable, im not sure how you ended up making this thread when you know so little about the characters. Jaheira is a legacy character from BG1/2, she has kids and a dead husband and she's really old - no she's not romanceable.

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This is exactly why I don't support adding modern personalities into fantasy games.

Gale's and Astarion's personalities are more modern and they are definitely not trustworthy, they have their own agenda. Which is good if you want things to be interesting and a good story. Leliana is boring compared to someone like Morrigan. If anything i think Shadowheart romance is too vanilla compared to Morrigan, she is more like Leliana lol.

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Originally Posted by Djoperdjo
No! Unless she proves she's loyal it's way too risky. She could just cut everyone's throat in their sleep for Shaar, or whatever twisted reason pops into her messed-up head.

To be fair, a chronically good character wouldn't ever know she worshipped Shar. Pushing her to spill her biggest secret, isn't something a good person would typically do.

Originally Posted by Djoperdjo
It's that she's such a contemporary character, it's easy to associate her with someone you dislike in real life - that's what happened to me. This is exactly why I don't support adding modern personalities into fantasy games.

That's an interesting approach to life.

I always treat people as unique individuals. Despite my background in psychology, despite having met LOTS of people, thus having reasons to group people into categories and noticing similarities between people... I always try to take people as unique individuals and give them the benefit of the doubt rather than pre-judge them based on someone completely different (Which is honestly a necessity at this point, otherwise I'd consider EVERYONE to be an insufferably awful person)

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Originally Posted by Anska
I'd say it would be great for roleplay if you played a character who's opinions and preferences differed from your own, but at this point it reads like you just don't like Shadowheart (which is fine) and are looking for more reasons not to like her. Although I am still surprised that with your standards for what is loyal or risky, you are ok with Astarion - or even Gale.
For me roleplay is "what would I do if I were in such a setting" rather than "today I'm evil, tomorrow I'm good". Astarion and Gale are very transparent, with clear and simple motivations. They never turn against you, unlike Laezel or Shadowheart.

Originally Posted by Anska
looking for more reasons not to like her.
I’m not. I disliked her because her low IQ and fake indifference ruined the first date. From now on every playthrough she gets told to get lost, end of story. But, no, she's already shown up twice more asking to join the team. And honestly, it's getting on my nerves. Does she have two personalities - one begging for friendship and trust while the other pushes you away with arrogance? Again, if she doesn't like me - au revoir and good luck. But have some dignity and stop approaching me. It's just pathetic. Don't you think?



Originally Posted by Frozenkex
Sorry the way you play or interact with characters is not relatable
That's fine. Like I said, I always end up in the minority. I'm just curious to hear an argument that shows where I might be wrong. I explain why I dislike certain characters based on how they make me feel, but what's interesting is that no one explains why they like them based on their emotions. The only argument I ever hear sounds like "they are who they are, so you either like them or walk away". Everyone just gives backgrounds. Nobody writes "I like to submit to Laezel and do whatever she commands" or anything like that. You say "Gale's and Astarion's personalities are more modern and they're definitely not trustworthy" but you don't point out where exactly.

Originally Posted by Frozenkex
im not sure how you ended up making this thread when you know so little about the characters. Jaheira is a legacy character from BG1/2,
I'm not that lore guy who needs to read 10 books and 100 articles before starting a game with a rich background. I don't know, and I don't even want to know. I want to discover.

Originally Posted by Frozenkex
no she's not romanceable.
i didn't want it anyway :p


Originally Posted by Frozenkex
Leliana is boring compared to someone like Morrigan.
Is it because when a woman shows less respect and devotion she seems more exciting?

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Originally Posted by Taril
Pushing her to spill her biggest secret, isn't something a good person would typically do.
I would never pressure her to reveal what's sacred to her, but that discretion comes at a cost - she cannot be part of the team. Among battle brothers and sisters there can be no secrets. Because we stand as one.

Originally Posted by Taril
I always try to take people as unique individuals and give them the benefit of the doubt rather than pre-judge them
Unfortunately life isn't infinite. If you waste it digging through every pile of garbage hoping to find a gem you might never find one. I only dig when I see a glimpse.

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Astarion is not sincere when you talk to him usually, you get medium approval and he says "oh youre my best friend" almost sarcastically. I shouldnt need to point out why Astarion is more modern, if every character wasnt pansexual, everyone would assume Astarion is gay. Gale has very modern sense of humour and approves of a lot of evil player actions even though he gives a different impression.

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I don't know, and I don't even want to know. I want to discover.

You can go to Jaheira's house and you'll learn her history and they talk about her being old all the time, she calls you a "cub" (sees you as a kid).

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Is it because when a woman shows less respect and devotion she seems more exciting?

Why would everyone be automatically devoted? People want characters with depth of personality, not a predictable doll, someone with their own desires and opinions. Yes those characters are more exciting and people dont want to auto-win the relationship, you should need to work for it to feel it's rewarding.

On other hand i recommend Dragon Age 2 romance, you can romance characters with maximum negative approval - actually its a different system and its called rivalry and you get a different romance if you go that way. But you can criticize and disagree with them on everything, it's pretty good.

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Originally Posted by Djoperdjo
No! Unless she proves she's loyal it's way too risky. She could just cut everyone's throat in their sleep for Shaar, or whatever twisted reason pops into her messed-up head.

Going by that logic, why accept Astarion into the party after his introduction is trying to trick you and putting a knife to your throat? Why not stake him when he tries to bite you in your sleep, clearly showing that he's fully intent on attacking someone in your camp?

Or why accept Wyll who's at the mercy of a devil and had already been sent to behead a different party member? He's unable to give details and clearly gets caught off-guard by fine-print, who's to say Mizora doesn't find another twisted reason why he must attack you or any of your party members?

And why not send away the walking time bomb Gale once you're aware of his condition and also that his usual magic item consuming is becoming less and less effective at keeping him from exploding? Later on he gets a mission to explode himself to defeat the Absolute, and not once is it on his own radar to consider the fact that exploding himself would mean exploding the entire group. Why would you trust him in this case? Even farther along he gets all googly-eyed for the Crown of Karsus like he's Gollum looking at The One Ring. Can you trust him to keep his priorities straight and not beeline to become the next Karsus at the expense of the group?

I'm not entirely sure how your personal story relates to the shadow-cursed lands, but I do know that it can apply to every single one of the companions in your camp. Who you consider "friend" or "classmate" in your camp will depend on personal preference, but there is plenty to be said why most of them are not trustworthy in some regards. Take it to the extreme though, and there's no one left in your camp and trying to do everything yourself is nigh impossible, so the mission will always be built on alliances with unusual bedfellows.

Originally Posted by Djoperdjo
The issue isn't that she's repulsive. It's that she's such a contemporary character, it's easy to associate her with someone you dislike in real life - that's what happened to me. This is exactly why I don't support adding modern personalities into fantasy games.

So if you take the core background and personality defining parts of Shadowheart's character, someone snatched away at a very young age and indoctrinated by a cult, that's easy to associate with someone you dislike in real life? To me, it sounds more like for one reason or another, Shadowheart made you think of someone you know and do/did not like, the rest is more projecting those real life feelings on some pixels unrelated to the real life person she reminds you of. In that case, it's not really about wanting the companion writing to be done differently like in your original post, it's about the unfortunate outcome of mixing real life bad experiences too much with fictional work.

As for characters having contemporary aspects, regardless of whether or not Shadowheart or other companions are in fact written in such a way, it's often a necessary element to have a little bit of that to make a fictional being relatable and evoke emotion. It's difficult to make someone care one way or another about incomprehensible aliens, but (somewhat) ordinary peoples going through extraordinary times can make you relate to their struggles, triumphs, dilemmas, etc. in one way or another.

Originally Posted by Djoperdjo
Leliana and Wynne (DaO), Serana (Skyrim), Neeshka and Elony (NwN2).

I can't say much on NWN2 as it's been too long ago for me to remember clearly, and unmodded Skyrim has been long ago for me as well, but what I do know for Skyrim is that pretty much all characters are super one-dimensional and faction loyal rather than PC character loyal, they have no individual goals that can differ from the PC and outside of picking their faction's side or the opposing side, they never involve themselves in PC character choices. From what I remember from Dawnguard and Serana, there is never a situation where she can have a differing goal from you and things need to be discussed, it's just having option/faction A or option/faction B here and there and her going along with whichever you choose. Because of that it's also impossible to be at odds with her in the way that can happen in choice based RPGs like BG3.

For DA:O with Wynne and Leliana , they both have certain deal-breakers that will make them fight you regardless of high/maxed approval rating with them, much like all the BG3 companions have.

When meeting Wynne when the crisis is going on at the Broken Circle, if you have Morrigan there and make the "wrong" dialogue option, Wynne will immediately become hostile upon concluding there's an apostate accompanying you. She won't allow conversation or explaining, she completely disregards continuing to protect the younger mages or your intent to help the Circle, she'll just try to kill you then and there with reckless abandon.

And at the Urn of Sacred Ashes, Wynne and Leliana will both become hostile when present upon defiling the ashes, high approval ratings have no influence on this. Just like with Shadowheart and her god's wishes, or Lae'zel and what she considers to be for the good of her people. All four of these characters have deal-breakers that go against their core beliefs and no matter how much they like you and how important you are to them, you can make a choice that will instantly turn them hostile.

Leliana has a niche case for being hardened and being able to intimidate her, but that isn't discussing things either, that's just threatening her into staying.

Originally Posted by Djoperdjo
Karlach is a great companion but she's not human and not physically attractive. And after her emotional outburst following Gortash's death, I realized that either I kill her in act 1 (which first requires turning her into a freak with mods), or every single playthrough will end with me going to Avernus with her - which isn't great for roleplay.

So you don't find Karlach physically attractive, but to be able to make a different choice in a separate playthrough, you have to turn her into a freak with mods to justify killing her? Physical appearances aside, the entire idea about roleplaying the same story again but as a different character, is playing a character that has different morals than yourself and playing from their perspective rather than your own personal sensibilities.

Circling back to those physical appearances though, considering they seem to be a central theme upon which some moral choices are being justified for, why do you have to mod companions into freaks when you want to disagree with them and do bad things to them? What is it about their original appearances that requires you to mod their appearances to be able to make certain decisions when roleplaying the game?

---

Originally Posted by Djoperdjo
I explain why I dislike certain characters based on how they make me feel, but what's interesting is that no one explains why they like them based on their emotions.

I'm quite sure I've already done so in regards to Shadowheart, but I can re-iterate more fully. In my first playthrough, finding lore on Shar and Selune through books and other environmental markers early in act 1, it quickly became clear to me that Shadowheart was likely an indoctrinated victim of Shar's cult. Finding that her (dis)approval points often didn't align with Sharran doctrine affirmed this for me. Insight during her wolf memory, as well as connecting the dots from the earlier found lore, made it clear for me that she was an abducted Selunite as well. That put together made me feel compassion for a lost soul, essentially a frightened young adult clinging onto the only things her abusers wanted her to know and being guarded over her "truth" being challenged.

This made me want to treat her with patience and acceptance, allowing her to open up on her own terms and being able to voice her thoughts and speak her mind without immediate judgement or backlash. I quickly noticed how positive of an effect this had and on my first playthrough, which was good-aligned, her approval skyrocketed the fastest out of everyone. As long as I was gentle around the indoctrination from her cult and I encouraged her to share her doubts on her own terms, alongside her approval of my good-aligned choices, it took no time for her to become very agreeable and likable.

The date option became available long before the Tiefling party and I found it very endearing. She appreciated my slice of life memory when telling something about myself, I could reaffirm that she was more than what Shar allowed her to know by mentioning the smaller things about liking flowers and not being able to swim, then we topped it off with a kiss. From then on in travels the romance was sweet and the cracks in her faith became more and more apparent to the point of it becoming an actual dialogue option at camp. My initial assumption about her situation and the way I chose to handle the trauma brought onto her was having a positive effect and I was convinced she could overcome the indoctrination from Shar's cult and come out of it as her own, free-willed person. She had my trust. And in many dialogue options, she also let me know I had her trust and affection as well.

From that point on, it was a pretty straightforward baseline of trust, acceptance and a balance in how to handle things. It was us against whichever problem came our way and if she was ever faced with a dilemma related to Shar, then based on earlier experience and dialogue, I knew the only thing I had to do was give her space to come to the right conclusion on her own, only giving my own opinion when she specifically asked for it. She had shown the capability to think for herself and question Sharran doctrine before, so I trusted her to continue to do so and believed this was by far the best way for her to overcome her trauma and indoctrination.

After sparing Nightsong, breaking completely free from her abusers, there is understandably still a lot of pain and trauma, but the dynamic of trust and acceptance remains unchanged. And her goal becomes very relatable and important to me as well, saving loved ones from the cult she was kidnapped into. There are no more remaining conflicts or friction points either, she just wants to be with me whatever happens and we'll do whatever we can to help each other. Act 3's culminating romance scene is also wonderful calling back to her not being able to swim and wanting to feel she can accomplish things without Shar.

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Originally Posted by Djoperdjo
For me roleplay is "what would I do if I were in such a setting" rather than "today I'm evil, tomorrow I'm good". Astarion and Gale are very transparent, with clear and simple motivations. They never turn against you, unlike Laezel or Shadowheart.

But... They do though?

If you do things they dislike, they'll turn on you. Astarion especially. (Heck, Astarion will turn on you even if you do things he likes... Ascended Astarion can make him even more arrogant than he already is)

Originally Posted by Djoperdjo
Does she have two personalities - one begging for friendship and trust while the other pushes you away with arrogance?

Actually... Yes.

It's one of the main things about her character.

She herself is sweet and caring.

BUT due to the Sharrans, she had her mind wiped and replaced with a horrible and cold personality befitting someone in service to Shar.

Parts of her actual personality shine through on occasion pre-Nightsong, such as her liking when you help animals and a few nice moments here and there. But she doesn't get to be herself until you save Nightsong.

Originally Posted by Djoperdjo
I'm just curious to hear an argument that shows where I might be wrong. I explain why I dislike certain characters based on how they make me feel, but what's interesting is that no one explains why they like them based on their emotions.

Those are 2 entirely different things.

You're not wrong because you have a different opinion. Hence no-one trying to show you being "Wrong" because it's okay to have a different opinion. (Which is why people are mostly giving backgrounds. So that you can maybe adjust your opinion with a wider view of the character)

I've mentioned that I like Shadowheart and Lae'zel because they're nice and caring. Well, after you go through their character arcs where they warm up. Which is why they're nice, because they actually go through character development.

Originally Posted by Djoperdjo
I would never pressure her to reveal what's sacred to her, but that discretion comes at a cost - she cannot be part of the team. Among battle brothers and sisters there can be no secrets. Because we stand as one.

Weird... But how does Gale (Who hides the bomb in his chest) and Astarion (Who hides his vampirism) make it onto the team, yet Shadowheart (Who simply hides which of the like 3 dozen gods in the setting she worships) doesn't?

Originally Posted by Djoperdjo
Unfortunately life isn't infinite. If you waste it digging through every pile of garbage hoping to find a gem you might never find one. I only dig when I see a glimpse.

Except, you don't really have to dig? You just deal with people as and when you interact. You only have to dig once people show themselves noteworthy enough to be worthy and only if you want to go deeper.

What you're doing is pre-emptively calling someone trash because they somewhat remind you of someone completely different who happened to be garbage. This is not "Digging" this is you not even approaching the area where things are because you've already deemed it to not be worthwhile.

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Originally Posted by Djoperdjo
For me roleplay is "what would I do if I were in such a setting" rather than "today I'm evil, tomorrow I'm good". Astarion and Gale are very transparent, with clear and simple motivations. They never turn against you, unlike Laezel or Shadowheart.

They half of the time don't know their own motivations. Astarion attacks you at night and is very much not sincere, as has been pointed out by the others. What Gale tells you about himself and how he presents himself to you is hugely dependent on what you play as (melee class, cleric, sorcerer &c ), if you romance him or not (he is a very private person) or how much you needle him about his secret. He has (potentially) the most drawn out and elaborate secret-reveal of the whole gang and it's arguably worse for a goody-two-shoes character because, to see how guilty he feels about keeping his secret, you have to be a bit of an ass to him and in general. And yes they both can turn against you if you violate their trust much like Lae'zel and Shadowheart do.

It's also not about "today I'm evil, tomorrow I'm good" - of course you can approach roleplay from the perspective of what you would to in the situation, you can also imagine what another character/person would do in the situation, how would they be affected by what's going? How would they further their plans?

Originally Posted by Djoperdjo
But, no, she's already shown up twice more asking to join the team. And honestly, it's getting on my nerves. Does she have two personalities - one begging for friendship and trust while the other pushes you away with arrogance? Again, if she doesn't like me - au revoir and good luck. But have some dignity and stop approaching me. It's just pathetic. Don't you think?

I am not sure if you are serious or if you are just playing up the outrage for the fun of it and a spot of trolling, I am leaning towards the latter but if it's the former, that is a lot of upset over a pixel-girl.

Secondly, I never got the impression that she is approaching you, all of her meetings with you (iirc I haven't had the one at the goblin camp in a while) are staged as chance meetings. She is a girl on a mission, same as you she is aware that she needs a healer but she also needs to get her box to Baldur's Gate, so your paths cross, same with Lae'zel who is on her mission to find a crèche. Karlach is busy shaking off her pursuers, Wyll has bigger problems but stops at the Grove to gather information and help out (Good boy), Gale is stuck ... and Astarion has no planning skills at all so he just stands there until someone finds him. But they all have their own stories going on - On a meta-level, yes the game is pushing Shadowheart on you hard, but on a story-level you just bump into each other.


Originally Posted by HFA
For some odd reason, I've noticed that in comparison to other Durge playthroughs I've seen for a resisting Durge, I actually did not get certain scenes I have seen with others before. Must be some awkward Long Rest timing causing you to straight up skip certain camp events at times.

Yes, the Long Rest timing can be very awkward in some cases, I had issues with it during my first run (with Avatar-Astarion) too, but especially in Rivington it can be a problem because you just don't have to long rest a lot in the area naturally because it is so dialogue heavy. I missed Orin's Zevlor art-project that way, which isn't as much of a bummer as missing a scene for your character, of course.

Originally Posted by HFA
In total I've had... the butler encounter with the dead bard in act 1, then after meeting Isobel I had the butler telling me to kill her, then after saving Nightsong and not killing Isobel I had the butler telling me to kill my romantic partner, then after refusing that he showed up at the entrance to Bhaal's temple. Aside from choosing some Durge specific intimidates, I've resisted the urge every chance I was given. From what I understand, with some patches they've mostly added things to a Durge embracing the urge, but the resisting variant is rather underdeveloped in comparison in my experience.

I lost interest in Durge halfway through act 1 because of that. I got the impression that the Origin mostly caters to the deranged serial killer fantasy and does not bother with the anxiety of your own mind turning against you. I tried to lean hard into the horror angle both after the Alfira-incident and the first butler visit, but was a bit surprised with how little the game allowed me to freak out, lean into and stew in the discomfort of the atrocity my character had just committed. I think you can't even feed that damn cloak to Gale, but I might be wrong about that. To me it seemed to be heavily player-focused, tempting you to click outrageous chat-options to satisfy the itch to find out what happens, while resisting it is more about you the player resisting temptation than about Durge wrestling with their broken mind. But I only experienced the very start of it, so that might not at all be accurate.

Thank you for answering, I had wondered if the butler serves a similar purpose as Tara does when you play as Gale. While for Avatar-Gale all the companions have their normal, more or less elaborate reactions to his story-beats (if you debug them) Tara is present as your confidant whom you can discuss your quest with in more depth and who points you to the next stop of your journey (for example, she reminds Gale how highly he had always spoken of Sorcerous Sundries which otherwise is Gale's own suggestion) and I had imagined the butler would do the same for Durge. Some players seem to be quite fond of him.

Jaheira and Minsc are great!

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Originally Posted by Anska
I lost interest in Durge halfway through act 1 because of that. I got the impression that the Origin mostly caters to the deranged serial killer fantasy and does not bother with the anxiety of your own mind turning against you. I tried to lean hard into the horror angle both after the Alfira-incident and the first butler visit, but was a bit surprised with how little the game allowed me to freak out, lean into and stew in the discomfort of the atrocity my character had just committed. I think you can't even feed that damn cloak to Gale, but I might be wrong about that. To me it seemed to be heavily player-focused, tempting you to click outrageous chat-options to satisfy the itch to find out what happens, while resisting it is more about you the player resisting temptation than about Durge wrestling with their broken mind. But I only experienced the very start of it, so that might not at all be accurate.

I think act 2 is probably the most dramatic/involved when it comes to Durge. You can get additional dialogue with Isobel concerning your urges and I think she's the very first NPC to note that you have a split personality of sorts as a resisting Durge, rather than the urge and your conscious being the exact same person essentially. You can mention something along the lines of your blood boiling and screaming for her death. She responds quite relaxed and says that despite my words, she doesn't actually feel threatened. Then mentioning after that you will not act on it, she kinda squints and says "See, there's the real you.". It's similar to how Withers later says that Bhaal only killed Durge, but not the person you have started forming after the amnesia, leaving you with a Tav that grew beyond the broken Durge.

And if you're not about re-rolling/save-scumming, the part where the butler demands you kill your romantic interest can have massive consequences. With Isobel it's still all about choice, but with the romantic interest the dialogue choices and then the rolls are crucial to get a good outcome. So a Durge playthrough can significantly complicate an Honor Mod run during act 2 I imagine. Oh, and making the wrong choice in a conversation with the cat at Moonrise, Steelclaw, will have you remember how you treated it and it will immediately break your oath as a paladin. Apparently the act itself wasn't oath-breaking, but later remembering that you acted this way does have an impact.

Act 3 just has a lot of confirmation that your Durge definitely existed and has a dark past, but aside from being able to do a 1v1 duel with Orin, the rest of the act is mostly alternative lines with no actual special choices and consequences. It's still vastly superior to a Tav playthrough in my opinion though and I wished my first playthrough had been Durge. I don't necessarily enjoy relying on head canon too much, so having absolutely zero ties to confirm my Tav existed within Baldur's Gate before starting my playthrough made my character feel a bit disconnected, like I was more of a DM of sorts guiding the origin characters rather than the actual PC of the story.

Oh, and as an aside, Orin in her Slayer form was extremely underwhelming in the 1v1 with Durge because she doesn't even start with Unstoppable. I had the initiative, gave her a good smack and used Hold Monster, she was forced to skip her turn and second turn with everything being a critical hit in melee had her straight up die then and there. She was easier than any Bhaalist encounter leading up to her for me. So going there as Durge was very cinematic and I very much enjoyed the storytelling aspect, but it also ended up being very anti-climatic in the end.

Originally Posted by Anska
Thank you for answering, I had wondered if the butler serves a similar purpose as Tara does when you play as Gale. While for Avatar-Gale all the companions have their normal, more or less elaborate reactions to his story-beats (if you debug them) Tara is present as your confidant whom you can discuss your quest with in more depth and who points you to the next stop of your journey (for example, she reminds Gale how highly he had always spoken of Sorcerous Sundries which otherwise is Gale's own suggestion) and I had imagined the butler would do the same for Durge. Some players seem to be quite fond of him.

That's so cool! I'll never do a playthrough as one of the origin characters myself, but it's very interesting to know the additions/changes can be this big. I imagine with Tara eating the messenger pigeons in Rivington, Gale is far less surprised to see her there, then? Or is Tara more of a projection throughout until Gale physically encounters her there?

I think the butler is probably the most enjoyable for a Durge that embraces the urges, he's more actively involved and a cheerleader of sorts, but even then he's still far less present and guiding than Tara is in that case.

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I think my original point s pretty blurred now - we've gone too deep into character backgrounds and personalities which aren't really the issue. Give me a month or so to figure out how to record gameplay video, and I'll show why Gale, Astarion, and Wyll fit perfectly into the waifu category (after gender + voice swap), and why boss btch Laezel and streamer Shadowfart absolutely don't. It mostly comes down to how they talk. Also, only Laezel and Shadowfart have key moments where you're required to bend to their demands or lose them. Yes, you can lose other companions too, but only as a reaction to your actions - they never demand that you act a specific way upfront.

Just a quick thought about Lae'zel's dominant personality: if her dominance were confined to the bedroom only, like it is now, that would perfectly fit her into the "dominant waifu" archetype. However it's overdone, and she treats you like a tool in every other context too, which I find unappealing from a basic human perspective.

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Originally Posted by Djoperdjo
Yes, you can lose other companions too, but only as a reaction to your actions - they never demand that you act a specific way upfront.

Gale demands you give him magic items to eat upfront.

Astarion demands you let him talk to Raphael upfront. (He also demands you let him drink your blood. He will demand that you never force him to drink blood again if you pusuade him to drink Araj Oblodra's blood Heck, upon first meeting him he demands you answer his questions with a knife to your throat...)

Wyll tells you to not confront Mizora (He won't leave if you do. Which is why he's a boring character, he has no spine to actually do anything most of the time)

Karlach will tell you upfront not to attack the grove.

Meanwhile, Shadowheart only tells you to let her do the Shar trials... Which you can completely ignore and she doesn't care one whit.

Lae'zel has a few moments of telling you to act a certain way, like going to the creche, being respectful to Vlaakith and saving Orpheus... But this is on brand for an indoctrinated Gith.

You're really jumping through hoops trying to portray Shadowheart and Lae'zel as far worse than they actually are, due to you attributing to them actions of completely different people that you know/knew in real life for some inexplicable reason.

Or rather now you're apparently just hating on the VA's for Shadowheart and Lae'zel while glazing the fan VA's for modded female genderswaps...

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Hold on, now we've gone from "there must be more true friend companions" to who fits in the "waifu" category or not? In that case, there are many many harem games with fantasy settings out there where the writing might be more to your liking.

And we've gone from wanting true friend companions in the game, which should revolve around character backgrounds and personalities, to it mostly coming down to how they talk?

Taril already covered most of the situations where Lae'zel and Shadowheart definitely aren't unique in demanding things, and especially in act 1 depending on choices you will absolutely have companions leave you like Wyll, Karlach, and likely Gale too. Shadowheart, Astarion and Lae'zel are the most amenable in that respect in that they go along with both saving the grove and destroying it. Astarion will be bored if you save it, but that's about it. Wyll and Karlach will just leave if you destroy the grove and Gale needs persuading to stay.

I've listened to some of the voice-swapped samples of the mod you linked and while parts of the changed voice samples do sound good, personally it just feels icky for me to use AI to modify original VA work to make it fit a different gender. Feels like that's a scenario where you'd need original VA permission to alter their work, even when it comes to free mods. Beyond that though, simply changing appearance and voice doesn't make them a different character. They're still the same personalities and (almost) all of them are guilty of many of the same behaviors you're so aggrieved by when it comes to Shadowheart and Lae'zel.

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Originally Posted by HFA
Hold on, now we've gone from "there must be more true friend companions" to who fits in the "waifu" category or not? In that case, there are many many harem games with fantasy settings out there where the writing might be more to your liking.
You have a very wrong understanding of what "waifu" means. A waifu is a woman who loves you unconditionally - just for who you are. She can be any type of woman, not just a caricatured loli with boobs the size of a bus. Karlach for example is a classic waifu. Characters like this are in high demand in fictional literature. Why do you think the author of Fifty Shades of Grey became a multimillionaire? Because Christian Grey is a typical waifu.
And most gamers expect exactly waifus in games - not Shadowfarts. You know how badly I'm holding myself back from writing what I think about the "How am I holding up in your estimations?" line, what it means, and what kind of people are into such crap?

So yes, Larian quite badly failed to deliver male and female waifus in the game. If I didn't have 150 hours in BG3, I would've instantly refunded it after Lae'zel regretted not killing me in camp while I had 100 approval with her and the sunset scene at the docks.


Originally Posted by HFA
simply changing appearance and voice doesn't make them a different character. They're still the same personalities and (almost) all of them are guilty of many of the same behaviors you're so aggrieved by when it comes to Shadowheart and Lae'zel.
I can't stand either Lae'zel or Shadowfart. Karlach makes my heart bleed, and hirelings are freaks with Wither's voice - absolutely out of the question. So how do you suggest I can beat the game on Tactician mode without companions? Yes, turning guys into gals is icky as fck, but that's all my options. frown

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Just hang out with your bros? You seem to like them, so where's the problem?

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I'll grant that waifu has a wider meaning than what I expected, although widely varying. It's apparently used casually for a fictional character with some attractive personal traits or hobbies (like being good at cooking), all the way to calling your one true soulmate a "waifu". Looking a bit more into it, it has quite a confusing variety of definitions and used vastly different for/by different people. Same as with the term "husbando" for male fictional characters, apparently.

And I'll admit that I know only a little about Fifty Shades of Grey, but what I do know is that it's based severely in a very controlling dom/sub kink section. So it's smut, but smut that was largely normalized through the successful film, apparently. So I don't know if that would fit in the "waifu" definition you're referring to.

And if most gamers expected these waifus in games by the definition you're applying to it, then BG3 would not be as praised as it is for both its general story-writing as well as its romance-specific things, and Shadowheart would not be one of the most popular romance options shown by statistics. BG3 is a very popular game and Shadowheart is well liked. So it's possible that the writing is not to your tastes and that is unfortunate, but your opinions are not fact in this.

Aside from that, despite not liking certain elements of the writing, you still got to a point where you've put 150 hours of your free time in it. I know I certainly wouldn't sink 150 hours into something that was disappointing me, so there must have been enough positives to keep you playing.

Originally Posted by Djoperdjo
So how do you suggest I can beat the game on Tactician mode without companions? Yes, turning guys into gals is icky as fck, but that's all my options. frown

Have a bunch of dudes in your squad? What's wrong with the original male Wyll, Astarion and Gale? The romance part isn't to everyone's tastes in a bunch of games anyway, so it's not something you have to interact with. I think there are mods that keep everything platonic and make it so that no one makes advances on you. I don't know why, but you seem to be very adamant on having females in your group, but only females that fit into a very specific mold of what the ideal woman would be like for you, and only if you can see yourself potentially romancing this character. Can Wyll, Astarion and Gale only be your true friend companions when they've been turned into females?

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Originally Posted by Djoperdjo
You have a very wrong understanding of what "waifu" means. A waifu is a woman who loves you unconditionally - just for who you are.

Uh... No.

A waifu is someone's ideal romantic partner. Or more commonly, a character that people have parasocial feelings for.

This doesn't involve unconditional love. It doesn't even involve any kind of interaction with said character such as a video game romance.

Heck, there's the whole litany of "Dere" types that people very much enjoy, that are outright awful and disgusting (Such as Yandere, whereby someone is ridiculously possessive to the point of wanting to or actually murdering anyone else you interact with, or Tsundere where they hide their positive emotions towards you by instead being mean and hurtful towards you). Which are typical traits of many people's "Waifus" and especially popular in anime/manga characters.

Originally Posted by Djoperdjo
Why do you think the author of Fifty Shades of Grey became a multimillionaire? Because Christian Grey is a typical waifu.

1) There are no male waifus. Married men are not wives, hence they're not waifus (Which is a Japanese accented way of saying wife). The male equivalent of a waifu is a husbando (The Japanese accented way of saying husband)

2) Christian Grey is not a husbando. In fact, he's actually an incredibly shitty character and person.

3) Fifty Shades of Grey became popular because it was a mainstream way of exploring the taboo regarding bondage (Which garners a lot of interest in the same way that BG3 got a lot of interest because of the taboo of "Bear Sex")

Originally Posted by Djoperdjo
So yes, Larian quite badly failed to deliver male and female waifus in the game.

Given the sheer popularity of Shadowheart, Astarion, Karlach and Lae'zel... I don't think they did.

Just because YOU personally hate Shadowheart and Lae'zel and deem Karlach not attractive enough for your tastes, doesn't mean that Larian failed.

Originally Posted by Djoperdjo
If I didn't have 150 hours in BG3

I'm very curious how you managed to get to 150 hours and only now suddenly are having issues with characters. How were you going through the game that you had 0 interactions with Lae'zel and Shadowheart? While seemingly not wanting to play with male companions or hirelings?

Originally Posted by Djoperdjo
hirelings are freaks with Wither's voice - absolutely out of the question.

Hirelings only have Withers voice if you actively talk to them... Of which there's no purpose of doing outside dismissing them.

When you're normally playing, their generic call outs are made using regular player character voices.

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Originally Posted by Anska
Just hang out with your bros? You seem to like them, so where's the problem?
The problem isn't me and my bros - it's that the game fails to deliver male or female companion characters (in my case, female) who support you no matter what.


Originally Posted by HFA
And I'll admit that I know only a little about Fifty Shades of Grey, but what I do know is that it's based severely in a very controlling dom/sub kink section.
It's just a kinkier version of "Pretty Woman" with Julia Roberts - porn is just spice, not the main ingredient.

Originally Posted by HFA
Have a bunch of dudes in your squad? What's wrong with the original male Wyll, Astarion and Gale?
If I wanted the company of dudes, we'd go fishing, bowling, or just hang out and drink beer. For fantasy adventures I prefer strong heroic waifus.

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Originally Posted by Taril
Originally Posted by Djoperdjo
You have a very wrong understanding of what "waifu" means. A waifu is a woman who loves you unconditionally - just for who you are.
A waifu is someone's ideal romantic partner. Or more commonly, a character that people have parasocial feelings for.
What's the difference from what I described? It's not parasocial — every hikki dreams of having that kind of relationship in real life.


Originally Posted by Taril
This doesn't involve unconditional love.
Ok, call it attraction or desire if you don't like the word "love", what's the differnce? It feels like you're just nitpicking over word choice.


Originally Posted by Taril
1) There are no male waifus. Married men are not wives, hence they're not waifus
Everyone understood me. No point in throwing around pedantic terms when they don't matter.

Originally Posted by Taril
2) Christian Grey is not a husbando. In fact, he's actually an incredibly shitty character and person.
3) Fifty Shades of Grey became popular because it was a mainstream way of exploring the taboo regarding bondage
You missed the original point completely. He's a powerful pos, but she bent him - because he loved her. That's the core fantasy for many women in this story: having a powerful scumbag they can bend and control.

Originally Posted by Taril
Given the sheer popularity of Shadowheart, Astarion, Karlach and Lae'zel... I don't think they did.
Lovable and popular are different things. The whole game is a gem — everything about it is popular. But if you break it down into individual components, not everything is nice and shiny.

Originally Posted by Taril
Just because YOU personally hate Shadowheart and Lae'zel and deem Karlach not attractive enough for your tastes, doesn't mean that Larian failed.
Are you sure you have a background in psychology?

Originally Posted by Taril
I'm very curious how you managed to get to 150 hours and only now suddenly are having issues with characters. How were you going through the game that you had 0 interactions with Lae'zel and Shadowheart? While seemingly not wanting to play with male companions or hirelings?
Huh? My last playthrough was with Lae'zel regretting not killing me at the camp. It took 170 hours. I'm on my fourth playthrough right now

Originally Posted by Taril
Hirelings only have Withers voice if you actively talk to them...
So they do have Withers' voice, right?

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Originally Posted by Djoperdjo
If I wanted the company of dudes, we'd go fishing, bowling, or just hang out and drink beer. For fantasy adventures I prefer strong heroic waifus.

For many people Shadowheart and/or Lae'zel is in fact that strong, heroic waifu. You're unfortunately in the minority that doesn't like them, but making blanket statements that Larian failed in that regard just seems rather disingenuous when the game is popular and these characters are well liked by the majority.

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Originally Posted by HFA
Originally Posted by Djoperdjo
If I wanted the company of dudes, we'd go fishing, bowling, or just hang out and drink beer. For fantasy adventures I prefer strong heroic waifus.

For many people Shadowheart and/or Lae'zel is in fact that strong, heroic waifu. You're unfortunately in the minority that doesn't like them, but making blanket statements that Larian failed in that regard just seems rather disingenuous when the game is popular and these characters are well liked by the majority.
I never said Larian failed to deliver Lae'zel or Shadowheart's personalities. I said they failed to deliver companions who support you no matter what - aka waifus - and that's something millions of gamers actually want. How much clearer do I need to be? I broke down why I think Lae'zel and Shadowheart don't qualify as waifus. Seven pages in, and people still don't get it.

Originally Posted by HFA
You're unfortunately in the minority that doesn't like them
Everyone is fixated on my feelings while completely ignoring that I back them up with actual arguments. You all just reduce it to "just because you don't like it doesn't mean others don't" while I'm out here explaining what's wrong with the characters and why they're unlikable.

Originally Posted by HFA
For many people Shadowheart and/or Lae'zel is in fact that strong, heroic waifu.
There's nothing heroic about them. Absolutely none.

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Originally Posted by Djoperdjo
What's the difference from what I described? It's not parasocial — every hikki dreams of having that kind of relationship in real life.

That 1) It's not unconditional love 2) It doesn't require the waifu to acknowledge their existence

It is parasocial. Since a fictional character can not have feelings for you. Only one person has feelings and that is the observer of the media.

Originally Posted by Djoperdjo
Ok, call it attraction or desire if you don't like the word "love", what's the differnce? It feels like you're just nitpicking over word choice.

These things are also not required.

Again, people call random anime characters that never interact with them directly, waifus.

Waifu's and Husbando's are not always receptive characters. In fact, they mostly are not.

Making a waifu rarely even has anything to do with writing. Just making a sexy character is enough for people to claim waifu.

Originally Posted by Djoperdjo
Everyone understood me. No point in throwing around pedantic terms when they don't matter.

You're the one that brought up terminology. Complaining about someone elses "Wrong understanding of the term waifu"

When clearly, you have no concept of the meaning of the word in the slightest. You're trying to force its meaning to be this idea you have and then express that this is a very popular idea because of the terms ubiquity.

A waifu is a fictional female character that a person has feelings for. Often romantic or sexual. That is it. There is nothing more to it than that.

There's no semblence of the character being good, having feelings for the person, or even interacting with them in any way, shape or form. They just exist in their media and people will call them waifu if they are attracted to them.

Originally Posted by Djoperdjo
You missed the original point completely. He's a powerful pos, but she bent him - because he loved her. That's the core fantasy for many women in this story: having a powerful scumbag they can bend and control.

No, you missed the point.

The book was ONLY popular as it was a mainstream insight into a taboo.

As characters, everyone in the book is shit. Even as BDSM writing, the book is shit.

Literally, the ONLY thing it had going for it, was that it became mainstream and much of that was because it touched on a taboo.

Originally Posted by Djoperdjo
Lovable and popular are different things. The whole game is a gem — everything about it is popular. But if you break it down into individual components, not everything is nice and shiny.

People REALLY like these characters. Explicitly so.

You can hand wave "Oh the game is popular" but no, these character in specific are adored.

You can go literally anywhere that discusses the game and find people gushing about how much they love these specific characters and their writing.

Originally Posted by Djoperdjo
Are you sure you have a background in psychology?

Yes.

Though I'm not sure how that relates.

People have individual tastes. Just because you, one individual, dislikes something - Which you yourself have said that your personal opinions are a minority opinion, doesn't mean that the company failed in writing characters, when most of the characters (Basically everyone besides Wyll and Halsin) are very much well received.

I mean, personally, I really hate how Gale and Astarion are written. But again, these are still very popular characters. With Astarion being so popular that these official forums have had to do futher moderation because almost every thread was being derailed with people gushing about Astarion.

Originally Posted by Djoperdjo
Huh? My last playthrough was with Lae'zel regretting not killing me at the camp. It took 170 hours. I'm on my fourth playthrough right now

I still don't get how you've gone so far and only NOW are actually getting to see any interactions with Lae'zel or Shadowheart.

Originally Posted by Djoperdjo
So they do have Withers' voice, right?

Only if you literally go up to them and talk with them. For which there is no reason to as they don't have any unique dialogue or interactions.

If you simply play the game with them, they use regular player character voices not Withers voice. Meaning you can play through the entire game with just Hirelings and never hear Withers voice from them at all even a single time.

Originally Posted by Djoperdjo
Everyone is fixated on my feelings while completely ignoring that I back them up with actual arguments. You all just reduce it to "just because you don't like it doesn't mean others don't" while I'm out here explaining what's wrong with the characters and why they're unlikable.

That's because your "Arguments" are "I don't like them because they don't fit my personal tastes, therefore they're bad characters and Larian sucks and can't make any characters and I hate them"

Meanwhile, many people like these characters.

They like that Lae'zel is combative. It fits her character because she's a Gith. You then throw out some nonsense arguments about "Modern Personalities" but no, she's Gith. She's a magical alien race. She happens to be consistent with all established lore regarding the magical alien race. Which is that they're extremely savage and xenophobic. Lae'zel is different to most Gith in that she's naturally kinder and more caring. This creates an interesting dynamic where her nature to want to care is constantly battling against the brutal upbringing she had and the expectations of the society of her race.

They like that Shadowheart is bitchy. It fits her character because she was captured by Sharrans at a young age and had her mind wiped and was indoctrinated into being a Shar worshipper. They also like that you can take her on a journey to rediscover her true Selunite identity as well as all the little things where her true identity peeks through the indoctrination. She is a troubled soul, one who was taken from her family to be part of a cult and literally brainwashed into serving the cult.

These are deep and well written characters. They go through development as their world view gets utterly shattered by events in the game. Lae'zel finding out the betrayal of Vlaakith and the lies perpetuated by her about ascension and Orpheus. Shadowheart confronting Nightsong and betraying Shar who then abandons her undoing some of the grasp of her indoctrination.

You just keep throwing out more strawman arguments like, "They have modern personalities" "They remind me of unpleasant people IRL" "They're poorly written" "They're not (My completely distorted meaning of) waifus"

With the most egregious thing being that characters you actually seem to like (Gale, Astarion and Wyll) have exactly the same writing you're critisising Lae'zel and Shadowheart for (With Astarion being oftentimes worse). But these are apparently good because you modded them to be sexy genderbent versions you are attracted to.

Meaning that apparently the litmus test for any game's character writing is... Whether or not YOU specifically deem the character to be visually attractive or not.

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Originally Posted by Djoperdjo
Everyone is fixated on my feelings while completely ignoring that I back them up with actual arguments. You all just reduce it to "just because you don't like it doesn't mean others don't" while I'm out here explaining what's wrong with the characters and why they're unlikable.

I provided several arguments in other posts and also a five paragraph accounting of my experience with Shadowheart in my first first playthrough providing arguments and motivations, you just either didn't read these things or chose to ignore it because they're not in line with your own opinion. I literally quoted you saying that no one explains why they like them based on their emotions and then provided an answer why I like Shadowheart based on my emotions when playing through the game.

Concerning the rest, I'd mostly just be echoing Taril at this point, so I'll just say I agree with pretty much everything he said.

When it comes to specific companions, I'm less negative about Astarion and Gale. A main point of critique for me is probably how Wyll doesn't have a Nightsong point system of sorts that allows him to choose on his own whether or not he prioritizes his dad or his soul. I find that if you save his soul and then find and save his dad, he does have agency whether or not he stays under his dad's wing or become the Blade of Avernus, but with the biggest choice of his quest, it's a very weird writing choice that he's not able to decide for himself. It's also rather game-breaking narratively that if you go straight from the coronation to the Iron Throne you will find Ravengard dead in his cell, but if you have a Long Rest and Mizora's contract choice, Ravengard will then be alive in the Iron Throne if you choose to save Wyll's soul. It makes zero sense the way things are currently set up chronologically. Aside from that, I do like Wyll even if I find him a little preachy and a bit holier-than-thou.

Also, Karlach's act 3 part of the story feels largely unfinished. Depending on choices, Dammon will be in act 3. You will also continue to find infernal iron and even enriched infernal iron. Enriched infernal iron in particular is an item that seems like it should have had a special use considering Karlach's earlier quest steps and Dammon's interest in infernal materials to forge stuff with, but it's entirely useless. Her character arc is tragic, but with the things available to you in act 3 it feels as if her engine should have been fixable as long you kept Dammon alive and found the necessary materials in the Steel Watch Foundry.

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Originally Posted by Taril
Again, people call random anime characters that never interact with them directly, waifus.
Making a waifu rarely even has anything to do with writing. Just making a sexy character is enough for people to claim waifu.
But think about it - why do they call them "waifu"'? Maybe it's because of the expected set of traits, right? What trait is that?

Originally Posted by Taril
You're the one that brought up terminology. Complaining about someone elses "Wrong understanding of the term waifu"
Of course I brought up the terminology, because for him, a "waifu" refers to a sex doll from a porn game. And you, on the other hand, are just nitpicking words for no real reason.

Originally Posted by Taril
When clearly, you have no concept of the meaning of the word in the slightest. You're trying to force its meaning to be this idea you have and then express that this is a very popular idea because of the terms ubiquity.
You're the one stretching the meaning, not me. I used the term to shorten and simplify long descriptive writing, and it's obviously clear what "waifu" means in this context - which is more than enough for the current purpose. We're not at a chemistry naming symposium, after all.


Originally Posted by Taril
No, you missed the point.
ask a woman what it's about, not chatGPT


Originally Posted by Taril
People REALLY like these characters. Explicitly so.
I like Laezel too. She's an amazing character. Never argued that. A terrible romantic companion though - looks like a ghoulish frog, puts her people uber alles, and never discards the possibility of killing you if needed.

Originally Posted by Taril
Just because you, one individual, dislikes something
So either you're intentionally reducing my arguments to the opinion of a one-of-a-kind individual to make it seem insignificant, or your background in psychology is as solid as mine in quantum physics.


Originally Posted by Taril
I mean, personally, I really hate how Gale and Astarion are written.
Start a topic about ideas for a male companion you'd like to see and justify it. Maybe Larian will add it to the next game if they find it interesting - and thousands (or even millions) of other Tarils will be happy.


Originally Posted by Taril
They like that Lae'zel is combative. It fits her character because she's a Gith. You then throw out some nonsense arguments about "Modern Personalities" but no, she's Gith. She's a magical alien race. She happens to be consistent with all established lore regarding the magical alien race.
You're skimming, right? Should I paste my earlier quote where I said only Shadowheart doesn't fit the fantasy world because she's too girly for a battle cleric? She acts within the paradigm of "men are buyers, women are sellers - men chase, women get chased". That's how relationships work in the contemporary world. You can't transplant that into a fantasy world with female warriors who are equal in everything to male warriors. It simply turns the whole world into Comic Con. That's why I called Shadowheart a "streamer".


And I think I'm done arguing with you, because you're clearly trying to get self-satisfaction from winning an argument with someone you disagree with - which I'm not willing to waste my time on

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Originally Posted by HFA
I provided several arguments in other posts and also a five paragraph accounting of my experience with Shadowheart in my first first playthrough providing arguments and motivations, you just either didn't read these things or chose to ignore it
I didn't ignore them - I respect your opinion and simply had nothing to add. Nevertheless I'm still doing my best to understand why you all believe Shadowheart qualifies as a companion who supports you no matter what.


Originally Posted by HFA
Also, Karlach's act 3 part of the story feels largely unfinished. Depending on choices, Dammon will be in act 3. You will also continue to find infernal iron and even enriched infernal iron.
Yeah, I was so happy when I found enriched iron. Had the writers not doomed Karlach, this entire thread wouldn't even exist.

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Originally Posted by Djoperdjo
Originally Posted by Taril
You're the one that brought up terminology. Complaining about someone elses "Wrong understanding of the term waifu"
Of course I brought up the terminology, because for him, a "waifu" refers to a sex doll from a porn game. And you, on the other hand, are just nitpicking words for no real reason.

Originally Posted by Taril
When clearly, you have no concept of the meaning of the word in the slightest. You're trying to force its meaning to be this idea you have and then express that this is a very popular idea because of the terms ubiquity.
You're the one stretching the meaning, not me. I used the term to shorten and simplify long descriptive writing, and it's obviously clear what "waifu" means in this context - which is more than enough for the current purpose. We're not at a chemistry naming symposium, after all.

I'll chime in here as it started with my interpretation of "waifu" being different than yours. I guess at this point we can agree that adding the term "waifu" simply wasn't helpful and leave it at that. The definition wasn't clear for me and still isn't after looking it up, it's simply used too haphazardly and could refer to a person you think looks nice and would consider dating all the way a person you'd see as your soulmate. So at the very least we can say that it's clearly not clear what "waifu" was in this context.

Originally Posted by Djoperdjo
I didn't ignore them - I respect your opinion and simply had nothing to add. Nevertheless I'm still doing my best to understand why you all believe Shadowheart qualifies as a companion who supports you no matter what.

Alright, figured I'd mention because I felt included when you said "everyone" earlier. I can't elaborate further on Shadowheart, I've touched on characters (all of the BG3 ones, and also the DA:O ones you have mentioned) having deal-breakers and that it seems healthy to me and I also think it makes them feel more multidimensional and alive. For Shadowheart there is exactly one deal-breaker, not giving her space to think on the decision on what to do with Nightsong. Before and after that, she's amenable to doing whatever you choose to do as Tav or Durge throughout the story and supports you no matter what on either her DJ or her Selunite path.

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She acts within the paradigm of "men are buyers, women are sellers - men chase, women get chased". That's how relationships work in the contemporary world. You can't transplant that into a fantasy world with female warriors who are equal in everything to male warriors.

1) There are waifus like that
2) Shadowheart is actually the one that initiates the romance, not you. So she "chased" you.
3) It does fit fantasy worlds and it's more common than you think in all kinds of media.
It's telling how you are not able to reconcile the fact that Morrigan was the most popular romance for straight guys in DAO

Your arguments there have no substance and makes no sense. You made up rules in your head on how it should be that media wasn't trying to follow in the first place. If all female characters were as you suggest, they'd be seen as soulless dolls, carbon copies of eachother - nobody wants that. People want depth, character development and relationship building with RPGs like this.

Do you think Morrigan is also a "streamer" ?

Quote
- it's that the game fails to deliver male or female companion characters (in my case, female) who support you no matter what.

Is that how it works? You think it should be one sided and you shouldnt need to support them "no matter what" ?

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Originally Posted by Djoperdjo
But think about it - why do they call them "waifu"'? Maybe it's because of the expected set of traits, right? What trait is that?

Because it's a meme term?

It's Japanese accented "Wife". Why?

Because it originates from anime culture which is predominantly Japanese.

Wherein, there is a culture of forming unnaturally strong feelings for fictional characters. With the connotation being that you go so far as to buy body pillows of your "Waifu" and take them on dates and have sex with them.

Originally Posted by Djoperdjo
You're the one stretching the meaning, not me. I used the term to shorten and simplify long descriptive writing, and it's obviously clear what "waifu" means in this context - which is more than enough for the current purpose. We're not at a chemistry naming symposium, after all.

You're the only one stretching the meaning.

Since you are apparently unaware of what it actually means.

It is not "Obviously clear what 'waifu' means in this context" because you're using it wrong. A waifu is literally any female character that someone is attracted to in some way. That is how the term is used, that is how the term originated.

It is not, nor ever has had any connotation to someone liking YOU in any capacity. Be it attraction, love, affection or anything. It is simply "I like this character romantically/sexually"

Originally Posted by Djoperdjo
ask a woman what it's about, not chatGPT

I never have, nor ever will use ChatGPT.

I also have asked women what it's about. Including plenty of women who write and/or read BDSM fiction. As well as men who write and/or read BDSM fiction. As well as people who write books in general.

I have a good understanding of what it is about. Including why it is successful despite being poorly written in every way.

Originally Posted by Djoperdjo
So either you're intentionally reducing my arguments to the opinion of a one-of-a-kind individual to make it seem insignificant, or your background in psychology is as solid as mine in quantum physics.

So are you now claiming that you're not a one individual? That you are some sort of hivemind combined of multiple personalities?

Your arguments are derived entirely from your own opinion. You brought up things like how they "Remind you of people you met in real life" which is something that would be unique to you as most other people in the world have not met those people.

You state your opinion like it is objective fact and that anyone who has a different opinion is either "Wrong" or you simply ignore other viewpoints.

Many people like these characters. This is an objective fact. You can easily find such things for yourself by browsing any site (Including these forums) to see that.

Claiming that they are "Unlikable" is utter nonsense. Just like if all these people tried to claim that it is impossible to dislike these characters would be spouting utter nonsense.

You can have an opinion. You can put forth your opinion. But the moment you start to claim that your opinion is objectively correct is when the problems arise.

Originally Posted by Djoperdjo
Start a topic about ideas for a male companion you'd like to see and justify it. Maybe Larian will add it to the next game if they find it interesting - and thousands (or even millions) of other Tarils will be happy.

Or... I can be a grown up and accept that part of good writing is that not everyone will like every character. I don't like these characters, and that is fine. I just move on. I'm not going to go on a tyrade about how Larian sucks at writing characters because there are 2 characters I don't like (One of which I know many other people like).

I have provided some feedback about why I dislike these characters. I.e. My issue with Gale is the disconnect between how he acts and how his background portrays him. During gameplay he's written as a nice and likable guy. But his background is that of a huge douche who prioritized his lust for power over his relationship, because he was too arrogant to accept that "Parts of the weave are not meant for mortals". While my issue with Astarion is that he's just plain unlikable, he's written as chaotic evil but without much nuance (Supposedly he gets better after you romance him, but then it also gets much worse if he ascends...)

But really, it's fine if they don't even consider it and write more Astarions and Gales. So long as I'm not stuck having to like them, then it's no problem. I'll just not like them and move on, to characters I might actually like.


Originally Posted by Djoperdjo
You're skimming, right? Should I paste my earlier quote where I said only Shadowheart doesn't fit the fantasy world because she's too girly for a battle cleric? She acts within the paradigm of "men are buyers, women are sellers - men chase, women get chased". That's how relationships work in the contemporary world. You can't transplant that into a fantasy world with female warriors who are equal in everything to male warriors. It simply turns the whole world into Comic Con. That's why I called Shadowheart a "streamer".

Don't worry, I got you:
Originally Posted by Djoperdjo
That's amazing. I'd probably feel the same if I hadn't met one Lae'zel and two Shadowhearts in real life - and it never ended well.

Oh wait... Apparently Lae'zel is included in your "People you met in real life"

Seemingly, a literal alien raised in a pocket dimension is the type of person you can meet in real life... And having done so has affected your view of her.

But that's right, according to you, the culture that someone is raised in has no bearing on their personality and values:

Originally Posted by Djoperdjo
Lae'zel may not exist in the real world, but I do. Belonging to a different culture doesn't grant anyone the right to threaten their loved ones with death. Even "killing machines" can show kindness and care to those they truly value. I don't understand why people enjoy this kind of toxicity, it's more of a sadistic femdom fetish than a healthy expression of love.

Meanwhile, Shadowheart is "Too girly" (Somehow... Lae'zel is the only character that brings up any actual "Girly" facets, when she admires Shadowhearts hair and asks if she can be taught how to do it herself). Then something to do with gender equality meaning that typical roles are no longer a thing (Which already isn't true for real life, where men and women are equal in most cases and still men are expected to initiate romances, as well as being the ones to propose marriage - Like literally most women will drop hints on what engagement rings they want bought for them rather than actually propose themselves).

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Originally Posted by HFA
I'll chime in here as it started with my interpretation of "waifu" being different than yours.
This isn't about differing interpretations - you narrowed it down so much that it completely distorted the picture, making it look like I was asking for a harem sex doll game. That's like saying "If you want a game with elephants, go play one with snakes" just because elephant trunks resemble snakes. So I had to clarify that this is not what "waifu" means - just as elephants are not snakes.


Originally Posted by HFA
I guess at this point we can agree that adding the term "waifu" simply wasn't helpful and leave it at that. The definition wasn't clear for me and still isn't after looking it up, it's simply used too haphazardly and could refer to a person you think looks nice and would consider dating all the way a person you'd see as your soulmate. So at the very least we can say that it's clearly not clear what "waifu" was in this context.
What source are you using that makes this unclear? It's absolutely clear that "waifu" refers to an idealized romantic partner. What else could it possibly mean - honestly?

Originally Posted by HFA
I can't elaborate further on Shadowheart
Agreed - I'm tired of focusing on her too. She was never the main point of this thread. To me, Shadowheart comes off as a spoiled, arrogant, egocentric wannabe princess and a LARPer. There are already plenty of discussions out there, including right here on this forum https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=735973 . Anyone interested can google for more opinions.

Originally Posted by HFA
So are you now claiming that you're not a one individual? That you are some sort of hivemind combined of multiple personalities?
Nice try. Ever thought about a more productive route to moral self-pleasing? Like, say, learning what "Inductive Generalization" means?

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Originally Posted by Djoperdjo
This isn't about differing interpretations - you narrowed it down so much that it completely distorted the picture, making it look like I was asking for a harem sex doll game. That's like saying "If you want a game with elephants, go play one with snakes" just because elephant trunks resemble snakes. So I had to clarify that this is not what "waifu" means - just as elephants are not snakes.

You'll find I said "started" and I've also stated that my initial understanding of the definition was too narrow. It's also very much clear that your definition is also too narrow and personal, so it's simply an unclear term in this context.

Originally Posted by Djoperdjo
What source are you using that makes this unclear? It's absolutely clear that "waifu" refers to an idealized romantic partner. What else could it possibly mean - honestly?

I've stated the various definitions and Taril also mentioned it more clearly a few times now. I just went through a search engine and found various dictionaries and forum threads where that term is used in many different ways and with a wide variety of uses like I described earlier.

Originally Posted by Djoperdjo
Agreed - I'm tired of focusing on her too. She was never the main point of this thread. To me, Shadowheart comes off as a spoiled, arrogant, egocentric wannabe princess and a LARPer. There are already plenty of discussions out there, including right here on this forum https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=735973 . Anyone interested can google for more opinions.

Had a quick look at the thread, aside from it being 4 years old and there being plenty of writing adjustments since then, at least on the first page no one agrees with the poster. A similar positive sentiment about Shadowheart seen here is shared on the first page of that thread as well and in the OP's very first reply he partially admits he is baiting for a response.

Originally Posted by Djoperdjo
Originally Posted by HFA
So are you now claiming that you're not a one individual? That you are some sort of hivemind combined of multiple personalities?
Nice try. Ever thought about a more productive route to moral self-pleasing? Like, say, learning what "Inductive Generalization" means?

That wasn't me, but I can respond. Inductive generalization requires a sample size to be statistically significant to be able to make a broad conclusion on a subject. You have already said your opinion is in the minority and the thread you linked also showed that the OP there was in the minority, so the sample size would be too small to apply inductive generalization. In fact, the statistics mentioned on the popularity of the characters and their romance routes, as well as the mentioned awards for BG3 for the writing, could be considered as strong enough sample sizes to apply inductive generalization.

More importantly though, the original point of Taril from what I can read is that personal opinions were being stated as facts and that's simply incorrect. Applying inductive generalization to an opinion, even when you can find a strong enough sample size to back that opinion up and make broader generalizations based on that opinion, will never make an opinion a fact. Taril illustrated that and also mentions how his personal opinion of Astarion and Gale for example doesn't actually affect the quality of writing of Larian and their characters, it purely affects how much he personally dislikes them as characters in the game.

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Originally Posted by Djoperdjo
Should I paste my earlier quote where I said only Shadowheart doesn't fit the fantasy world because she's too girly for a battle cleric? She acts within the paradigm of "men are buyers, women are sellers - men chase, women get chased". That's how relationships work in the contemporary world. You can't transplant that into a fantasy world with female warriors who are equal in everything to male warriors.

The behaviour you call contemporary is anything but. It's routed in inequality and the second part in not being allowed to voice your desires for fear of being chastised. Which is also what is going on in Shadowheart's case. She loves nature, animals and wants close connections but her Sharran "upbringing" and the wound on her hand tell her to abstain from these things. So when you start her romance (which you haven't? I am not sure.) she might give whiplash through her very warm greetings while taking a more reserved stance when you want to talk to her about the relationship. I am not her greatest fan, she is too sweet for me and I am not into nature vs. nurture plots which lean this heavily on the nature side, but I also don't see a problem in how her story is conveyed. There is something off with her and you are supposed to recognise that there is something off with her.

I feel like the main issue here is that you never say what you do like about the characters. Karlach seemed to have been ok (apart from her looks not being to your liking and not wanting to go to Avernus with her), Bae'zel seems to have been ok (apart from being a frogprincess and not liking a decision you made) but you never state what you liked about them apart from how closely they match your ideal of a female character whom you can make to agree to all of your decisions. Is that all you like about or want from a romances?

For me that is a little sad because at least UA!Astarion, Gale and Lae'zel's romances place a heavy emphasis on partnership, equal partnership, which implies mutual trust and understanding of your love interest. Personally I like romance to be an important impetus to move my own character's plot forward, which is why I do love Astarion & Gale's romances. Gale's is (and probably will remain) my fav though because how heavily it is based in friendship, and how you can help him overcome the common wizard problem (all the wizard characters and Lenore- apart from Elminster - have the same issue that they want their lives to mean something, which for them means fame and recognition through their magic) and he can have a meaningful life without the need for some bombastic magical deed - like godhood or exploding. I am very fond of teacher Gale endeavouring to keep his students a bit grounded, it's such a good conclusion to his arc. To keep it short and maybe a bit vague - I am not sure if the thread has moved on from discussing Lae'zel and Shadowheart to discussing everyone.

@HFA
I haven't forgotten about talking to you about Tara. I'll come to it later.

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Originally Posted by HFA
You'll find I said "started" and I've also stated that my initial understanding of the definition was too narrow. It's also very much clear that your definition is also too narrow and personal, so it's simply an unclear term in this context.

I've stated the various definitions and Taril also mentioned it more clearly a few times now. I just went through a search engine and found various dictionaries and forum threads where that term is used in many different ways and with a wide variety of uses like I described earlier.

There's nothing personal about defining a waifu as a non-existent partner who unconditionally loves, desires, or is attracted to the main character. Nothing personal at all. I don't see the point of using an overly broad definition of the term when I'm only interested in a single aspect of it for my argument.
Think of it like this: I say "If we need to reach the North Pole, we should take a plane to fly across the ocean". Then you respond "That vehicle where people sit in chairs one after another in two rows? We'll never reach the North Pole on a bus" So I reply that you incorrectly understand what plane means. Then you and Taril argue that people also eat, sleep, and use the bathroom on planes - so claiming that planes fly over oceans is just my personal, narrow definition. But I don't care about what else planes do. I'm talking about the concept of reaching the North Pole - that's it. And I define a plane as the means best suited for that purpose. Abstract thinking, you know? Same with waifu - I don't care about the million other things people associate with the term. I want one specific trait - unconditional loyalty. No porn. No fanservice. Just a female companion with pure, unwavering devotion - or simply a "waifu" for fck's sake, to avoid writing a hundred descriptive words.


Originally Posted by Djoperdjo
Agreed - I'm tired of focusing on her too. She was never the main point of this thread. To me, Shadowheart comes off as a spoiled, arrogant, egocentric wannabe princess and a LARPer. There are already plenty of discussions out there, including right here on this forum https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=735973 . Anyone interested can google for more opinions.

Originally Posted by Djoperdjo
Had a quick look at the thread, aside from it being 4 years old and there being plenty of writing adjustments since then, at least on the first page no one agrees with the poster. A similar positive sentiment about Shadowheart seen here is shared on the first page of that thread as well and in the OP's very first reply he partially admits he is baiting for a response.
I did not share that link to prove Shadowheart is a failure. It was just a redirect for anyone who wants to keep digging into the topic and is interested in opinions besides mine. Like I said many times, the issue is not that Shadowheart's personality exists in the game. The issue is that she is the only human female companion you can have.That is a huge issue for some gamers.

Originally Posted by HFA
That wasn't me, but I can respond. Inductive generalization requires a sample size to be statistically significant to be able to make a broad conclusion on a subject.

It does not matter what inductive generalization requires to be considered correct. What matters is that inductive generalization exists. What do you expect me to do - gather a thousand people and convince them to join this thread just to support my opinion? Fine, then you and Taril can go find another thousand who will argue with my thousand that Shadowheart is a great character. Don't you find that absurd?

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Originally Posted by Anska
The behaviour you call contemporary is anything but. It's routed in inequality and the second part in not being allowed to voice your desires for fear of being chastised. Which is also what is going on in Shadowheart's case. She loves nature, animals and wants close connections but her Sharran "upbringing" and the wound on her hand tell her to abstain from these things.
Tell me honestly - would you date a drug-addicted, abusive, aggressive guy? Or any other personality you find repulsive. You'll probably guess where this question is heading - but answer honestly anyway.

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Originally Posted by Djoperdjo
There's nothing personal about defining a waifu as a non-existent partner who unconditionally loves, desires, or is attracted to the main character. Nothing personal at all. I don't see the point of using an overly broad definition of the term when I'm only interested in a single aspect of it for my argument.
Think of it like this: I say "If we need to reach the North Pole, we should take a plane to fly across the ocean". Then you respond "That vehicle where people sit in chairs one after another in two rows? We'll never reach the North Pole on a bus" So I reply that you incorrectly understand what plane means. Then you and Taril argue that people also eat, sleep, and use the bathroom on planes - so claiming that planes fly over oceans is just my personal, narrow definition. But I don't care about what else planes do. I'm talking about the concept of reaching the North Pole - that's it. And I define a plane as the means best suited for that purpose. Abstract thinking, you know? Same with waifu - I don't care about the million other things people associate with the term. I want one specific trait - unconditional loyalty. No porn. No fanservice. Just a female companion with pure, unwavering devotion - or simply a "waifu" for fck's sake, to avoid writing a hundred descriptive words.

Except the issue with that is the VAST majority of uses have ABSOLUTELY nothing to do with your one specific definition.

To the point where the actual basis for the term has no regard for them whatsoever.

Meaning you are adjusting the basic and most understood meaning of the word to mean your personal version of what the word means and then assuming that everyone will simply understand that context, despite how niche and obscure using the term in this way actually is.

It's like saying:

"I would like a car"

Everyone would think you mean some form of automobile for personal transport on a road and then going:

"NOOOO I mean a train car, a vessel for transporting passengers or goods on a rail system that is powered by a train, gosh it's SO obvious and very clear I meant this very specific definition and nothing else"

Also... You manage to sum up your meaning in a whopping 7 words. "A female companion with pure, unwavering devotion"

How is that "Writing a hundred descriptive words" and necessitate the use of an niche and obscure meaning of a word as replacement? I suppose you can throw in "That I find personally attractive" for an extra 5 words and to show why Karlach doesn't count. Still... Hardly "A hundred descriptive words" and it avoids any confusion with general meanings of terminology.

IF you still wanted to use some abbreviation you could simply use the term "Wife Material" which is more inline with your usage of "Waifu" as it is specifically about someone who is considered ideal to be ones wife and has absolutely no connections towards sexual desire and is purely about "I would like a long term relationship with that person"

Of course, with this being more generic, the statement that 'Shadowheart, Lae'zel and Karlach are not "Wife Material"' is still not true, as many people do find these characters to be suitable for their personal definitions of "Wife Material" - Hence why actually explaining your personal view of what you want a character to be works better for your statement, saying "Shadowheart and Lae'zel do not show pure, unwavering devotion" is factual and not an opinion. That you think this fact is a problem, is then an opinion backed by facts.

People may then disagree with your opinion, but they cannot disagree with the basis for it as the basis is fact. As opposed to terms like "Waifu" and "Wife Material" which are exclusively determined by subjective opinions and thus can never be fact.

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Originally Posted by Taril
It's like saying:

"I would like a car"

Everyone would think you mean some form of automobile for personal transport on a road and then going:

"NOOOO I mean a train car, a vessel for transporting passengers or goods on a rail system that is powered by a train, gosh it's SO obvious and very clear I meant this very specific definition and nothing else"

I moved from a narrow generalization to a broader one. You did the opposite - broad to narrow.

Originally Posted by HFA
Hold on, now we've gone from "there must be more true friend companions" to who fits in the "waifu" category or not? In that case, there are many many harem games with fantasy settings out there where the writing might be more to your liking.

Originally Posted by Djoperdjo
You have a very wrong understanding of what "waifu" means. A waifu is a woman who loves you unconditionally - just for who you are. She can be any type of woman, not just a caricatured loli with boobs the size of a bus. Karlach for example is a classic waifu.

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Originally Posted by Djoperdjo
Like I said many times, the issue is not that Shadowheart's personality exists in the game. The issue is that she is the only human female companion you can have.That is a huge issue for some gamers.

From what I can remember, this is the first time I see you bring up that the issue is that she is the only human female companion you can have (she's a Half-Elf, but I understand she looks the most human). I haven't seen that being the subject surrounding the female companions before until just now, it was always about behavior, "twitch streamer", contemporary character, etc. So that's a new one to me and I don't understand why this is a problem in a fantasy game with so many different races.

Originally Posted by Djoperdjo
It does not matter what inductive generalization requires to be considered correct. What matters is that inductive generalization exists. What do you expect me to do - gather a thousand people and convince them to join this thread just to support my opinion? Fine, then you and Taril can go find another thousand who will argue with my thousand that Shadowheart is a great character. Don't you find that absurd?

I mentioned the first part because recommending learning what inductive generalization is, would mean that it would apply there and it didn't. Selectively finding a thousand people for one side and a thousand for another also wouldn't, that's not how you get proper, representative sample sizes. Garnered statistics and public awards are a more acceptable metric to use for sample sizes, which is what I brought up.

The far more important concerning that though, is that personal opinions were being put down as facts, or along the terms of "everyone/many think this", when in a conversation that's just making your own personal opinion far bigger than it is. Taril gives some really good advice on how to phrase personal opinions around facts about a character to be able to frame it in such a way that a more constructive back and forth for sharing opinions becomes possible. Leading with a demand of Larian in the title, presenting a personal opinion as a fact and ending with an ultimatum towards Larian, will lead others to disputing the "facts" you stated because they're opinions and subjective. That's why there are discussions on the characterization, background and personality of several companions and poking holes through stated "facts" by you, rather than others just giving insight in their personal experience with these characters and giving their own opinions.

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Originally Posted by Djoperdjo
I moved from a narrow generalization to a broader one. You did the opposite - broad to narrow.

Originally Posted by HFA
Hold on, now we've gone from "there must be more true friend companions" to who fits in the "waifu" category or not? In that case, there are many many harem games with fantasy settings out there where the writing might be more to your liking.

Originally Posted by Djoperdjo
You have a very wrong understanding of what "waifu" means. A waifu is a woman who loves you unconditionally - just for who you are. She can be any type of woman, not just a caricatured loli with boobs the size of a bus. Karlach for example is a classic waifu.

That ain't me brochacho.

Also, you have moved from a broad generalization to a narrow one. "Waifu" in its common meaning and usage and the one that it was specifically created around, is broad. Vastly so. As it is simply "I am attracted to this character" that is it. No conditionals at all besides some level of attraction, be it sexual or romantic.

You have then condensed it down into "Someone who loves you unconditionally" which, is a niche and uncommon meaning of the term. Heck, I cannot find a single prominent usage of the term that actually deals with the character itself having influence on the usage of the term, let alone this specific one regarding "Unconditional love". The closest I can find is when it's being used more like "Wife Material" wherein it is still based on "They have traits I find to be romantically attractive" and has nothing to do with the character itself liking the person using the term.

This lack of character feeling in the term, is very appropriate for its origin. That being anime characters, whom have no interaction with the viewer at all. Even in terms of video game "Waifus" most of the time these don't even have any romantic content with the player character at all, much less the actual player. (For example, popular waifus are the level up characters in From Software titles; Maiden in Black from Demon's Souls, Emerald Herald from Dark Souls 2, the Doll from Bloodborne, Firekeeper from Dark Souls 3 and Melina from Elden Ring. These characters only interact with the player character by offering a few bits of dialogue explaining the lore and asking if they would like to level up. That is it.)

Again, with video game romances, the term more frequently used is "Wife Material" as a result. Tali'zorah vas Normandy from the Mass Effect series is a popular "Wife Material" character as she has traits that people find romantically attractive (Meanwhile Garrus Vakarian is a popular "Husband Material" character from the same series). It is not predicated on these characters being romantically involved with the character (In Mass Effect 2, Garrus wasn't romanceable. But people still called him "Husband Material" due to his overall character) and most definitely not anything to do with "Unconditional love" of which neither character provides (Both characters can and will leave you if you make decisions that upset them greatly, even if you have romanced them fully)

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Aren't all the blorbos pookies in BG3 fandom?

Originally Posted by Djoperdjo
Originally Posted by Anska
The behaviour you call contemporary is anything but. It's routed in inequality and the second part in not being allowed to voice your desires for fear of being chastised. Which is also what is going on in Shadowheart's case. She loves nature, animals and wants close connections but her Sharran "upbringing" and the wound on her hand tell her to abstain from these things.
Tell me honestly - would you date a drug-addicted, abusive, aggressive guy? Or any other personality you find repulsive. You'll probably guess where this question is heading - but answer honestly anyway.

As everyone else here said multiple times, it's fine if Shadowbae isn't to your liking, it was the statement that she doesn't fit into the world that I contested.

And you still haven't managed to write what you want from a video game romance but a submissive, pretty human girl that may or may not get spicy in the bedroom and who sees you as the lighthouse of her life.

Anyway ...

Originally Posted by HFA
That's so cool! I'll never do a playthrough as one of the origin characters myself, but it's very interesting to know the additions/changes can be this big. I imagine with Tara eating the messenger pigeons in Rivington, Gale is far less surprised to see her there, then? Or is Tara more of a projection throughout until Gale physically encounters her there?

She joins you in camp during your first Long Rest to make sure Gale is alright and bring him an artefact for when the Orb gets hangry (and to get her pets) Good timing too, because for Avatar-Gale the orb requires its first item the morning after, forcing you to either endure or feed it your new evasion ring - or the Everburn Blade in my case. Tara stays in camp until you reach Rivington, when she goes adventuring on her own. You have some dialogue variations with her on the temple roof and if you find her thrice in the Lower City, she will return to camp to join you for the quest finale.

And thank you for sharing so much about your Durge-experience. I am not sure if I can force me to give it another go, but it's great to read what other players think and like about it. The detail that your character basically forms from your decisions against Bhaal's plan is lovely.

Last edited by Anska; 04/11/25 11:06 PM. Reason: Took out a vampire lord joke, I am very sad.
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Originally Posted by Anska
She joins you in camp during your first Long Rest to make sure Gale is alright and bring him an artefact for when the Orb gets hangry (and to get her pets) Good timing too, because for Avatar-Gale the orb requires its first item the morning after, forcing you to either endure or feed it your new evasion ring - or the Everburn Blade in my case. Tara stays in camp until you reach Rivington, when she goes adventuring on her own. You have some dialogue variations with her on the temple roof and if you find her thrice in the Lower City, she will return to camp to join you for the quest finale.

And thank you for sharing so much about your Durge-experience. I am not sure if I can force me to give it another go, but it's great to read what other players think and like about it. The detail that your character basically forms from your decisions against Bhaal's plan is lovely.

Oh wow, that's a huge addition in that case, an entirely new camp character basically! Makes me wonder how much additional things are added in other Origin companion playthroughs. I know Shadowheart gets Shar stuck in her head for the entirety of the temple at least, and I know Astarion has a nightmare of sorts about Cazador early on, but no idea beyond that. I guess what I'd miss most when playing an Origin campaign is that I wouldn't have them as a companion like with a Tav/Durge playthrough and I'd be missing out on a lot of spoken dialogue because of that. I love the whole Astarion-Shadowheart dynamic when undergoing Loviatar's trial for example, or bringing Gale when I decide to lick a spider.

When you play as an Origin like Gale, do you get to do his own romance scenes with your chosen romance partner as well as theirs? Or do you only get to see those when you're playing as someone else romancing him?

And you're welcome! If you ever get the itch to start a new good-aligned Tav playthrough, I'd definitely recommend giving a resisting Durge another go for a bit of added spice and variety. It also offers nice parallel dialogues with some companions that can relate to certain things, like with a Selunite Shadowheart defying Shar and especially an Unascended Astarion defying Cazador. Comparing my Tav to my Durge playthrough, especially in Act 3 when you show fear about your heritage, those are probably the most genuine and selfless moments I've seen for a platonic Astarion in both my playthroughs. And I've never explored his romance but that has even more of that in there I believe.

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Originally Posted by HFA
Oh wow, that's a huge addition in that case, an entirely new camp character basically! Makes me wonder how much additional things are added in other Origin companion playthroughs.


It varies. I would have to check but I feel Gale has several big things but not too much dialogue variation thrown in throughout the game (I am slow, it always takes me a few months to finish a playthrough), while Shadowheart has her wound and the Cleric of Shar tag, Astarion has his own variation of bite-night (which is when the Cazador scene happens) and they all get their little scenes to reveal their secret to one of the gang. I feel for Avatar-Astarion and Gale someone went out of their way here, because in all the variations of the vampire reveal there are just so many ways to piss Gale off through trying (and failing) to play dumb or be obnoxious. Astarion has a lot of small things along the way too, for example Granny recognises him as undead and he can offer Wyll to be his attorney because he was a magistrate once ... 200 years ago ... possibly corrupt. XD Honestly I love this option because it is so chaotic and at the same time makes Wyll's lack choice in the end more palatable. Companion-Gale has personalised variations for each Origin of how they would picture harmony during his magic lesson and a way to compare them to Tara during his party dialogue, and also pretty deep epilogue variations for Origins who romanced him, not just for Origin-Karlach.

Originally Posted by HFA
When you play as an Origin like Gale, do you get to do his own romance scenes with your chosen romance partner as well as theirs? Or do you only get to see those when you're playing as someone else romancing him?


You always get the romance of the character you are romancing. Avatar-Karlach seems to have gotten a lot of attention here. She has her own variation of Astarion's act 1 scene and some special first kiss scene with him in act 2 - and the most spectacular break up with Ascended Astarion. She can also be accompanied by her romance (but Halsin) to Avernus.

Of course this is tricky in so far as a lot of character development for each character is hidden in their romance scenes and you have to get those plot-beats elsewhere, when you play the character. I romanced Astarion and Gale with each other because their romances deal essentially with the same themes and their key moments roughly align, which was great. Absolutely loved it. With Avatar-Shart I romanced Lae'zel and while I thought Bae'zel and her romance are great, it didn't work so well for Shadowheart's story - at least not for me. I'll start that again and probably go for Karlach instead (or maybe Gale, but I was pretty happy with him as a best friend character, he's such a good friend to her)

Unfortunately, I am out of time, so the rest of my reply will have to wait until later. Great day to you all.

Last edited by Anska; 05/11/25 08:28 AM. Reason: typo
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Originally Posted by Anska
you want from a video game romance but a submissive, pretty human girl
I was going to take a short break from this topic, but this part I absolutely must comment on before I leave. No. Under any circumstances - bold, solid NO. Submissiveness is not loyalty. I don't want a submissive partner, neither in fantasy nor in real life. I want an equal and loyal partner. Not inferior, not superior. Lae'zel failed to show her loyalty when she regretted not killing me in the camp, and Shadowheart failed to show equality when she dismissed me as an inferior partner. They both failed the "loyalty and equality" test.

Originally Posted by Anska
pretty human girl
Prettiness is a spice, not the main ingredient - especially with such modding potential. If I have to choose between "pretty" Shadowheart and ugly Karlach, I will always choose Karlach.

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Quote
They both failed the "loyalty and equality" test.

maybe you failed their test? You clearly dont care about equality since youre not caring about meeting their standards or being loyal to them, you want them to be loyal like pets, like dogs. You want a fundamentally unequal relationship stacked in your favour only, a doll.

Also your opinion on Karlach is also an unpopular opinion, she is not ugly.

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So if I refuse to kill a cop to save my wife's fugitive brother - that somehow means I
Originally Posted by Frozenkex
clearly dont care about equality since youre not caring about meeting their standards or being loyal to them, you want them to be loyal like pets, like dogs. You want a fundamentally unequal relationship stacked in your favour only, a doll.
??????

I'm done arguing with idiots in this thread. Admins, ban me if you want - I'm out.

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Whats funny is your lack of self-awareness, people were far more charitable to you in this thread than you deserved.

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It's a shame to end the thread on name calling, it could have died a nobler death. If there's nothing else to be added, it's fine to let it be.


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