Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#958938 10/10/25 03:01 AM
Joined: Nov 2017
stranger
OP Offline
stranger
Joined: Nov 2017
As the title says, mind flayers have neon orange heads.

Happens even with no mods active and I have verified the files in Steam.

Joined: Nov 2017
stranger
OP Offline
stranger
Joined: Nov 2017
Ok found it the issue was with Sindae's Texture pack (yes mods were off, apparently the issue stuck around if you didn't leave the game)

Larian left a blank glow map

<node id="Texture2DParameters">
<attribute id="Enabled" type="bool" value="True" />
<attribute id="ExportAsPreset" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="01 Texture Map" />
<attribute id="ID" type="FixedString" value="" />
<attribute id="ParameterName" type="FixedString" value="Glowmap" />
</node>

and she removed an ID from a texture she wasn't using, boom blank glow map is applied to illithid heads.

<node id="Resource">
<attribute id="Depth" type="int32" value="1" />
<attribute id="Height" type="int32" value="256" />
<attribute id="ID" type="FixedString" value="" />
<attribute id="Name" type="LSString" value="ClothSecondary_KEL" />
<attribute id="SRGB" type="bool" value="False" />
<attribute id="SourceFile" type="LSString" value="Generated/Public/SindaeTexturePak/Assets/Textures/ClothSecondary_KEL.DDS" /> MSK
<attribute id="Streaming" type="bool" value="True" />
<attribute id="Template" type="FixedString" value="ClothSecondary_KEL" />
<attribute id="Type" type="int32" value="1" />
<attribute id="Width" type="int32" value="256" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209024" />
</node>

Mod is updated.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5