Ah I get what you mean now Frozenkex, that specific way of telling her not to do something is definitely a full-on trigger for her regardless of approval yeah. She's on edge with a god speaking in her ear and you apparently just said the one thing that makes her completely fly off the rails regardless of previous interactions. Every other conversation option for that dialogue tree does have different dialogue lines depending on approval and Nightsong points from what I remember. And the follow-up dialogue tree completely changes depending on approval once Nightsong mentions the wolves, at low approval she disregards what Nightsong said, at high approval she'll actively start asking for your opinion. As for your companions and reactivity, they're staying out of the heated argument, but when it leads to actual physical confrontation they will choose your side.

Is the scene with the Nightsong a 10/10 when it comes to approval variances in dialogue options and reactivity from present companions? No. Nothing will be a 10/10 and especially when it comes to act 3 I have various standout moments where I think the game needed far more polishing and clean-up when it comes to companion reactivity, (lack of) party banter, but also straight up bugs or contradictory things occurring even now still.

Is the scene with the Nightsong sufficiently written when it comes to approval variances in dialogue options and reactivity from present companions? In my opinion, yes. I'd always like to see more, but I didn't find anything jarring about it in my first and second playthrough of the game.