It is the universal answer, or using your resources more efficiently on things that improve experience to more people. More polish, less rushed, more finished content would be better for everyone. More reactivity would be better for everyone, and not just people who are obsessed with one character or something.
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If you look at what is generally asked for in terms of reactivity, it's things like: Durgetash romance when?
I dont know what forums youre reading but no. What people usually mean by reactivity is companion commentary and participation in cutscenes, along with banter that reflects story progression, and so on, as opposed to them just standing behind you.
I mentioned other games that you didnt really react to, so might i assume you havent played them so can't make the comparison? BG3 is very ambitious in scope, but on this point other games have done it better, like most of bioware games with their companion reactivity and interactivity and no we're not talking about hugs and kisses. So yeah, with more time, better use of resources they couldve done it as well as DAO or better.
In DAO for example companions will all comment on your relatioinship with whatever romance, and in not a one-size-fits-all manner the way it usually is in bg3, but they talk about you and the specific companion. It helps when you dont have too many companions. In bg3 Halsin and Minthara comes on to you seemingly without the knowledge that youre in a relationship with someone or who youre with, there's not even an option to tell them who youre with, other than maybe referring to your partner as "them" (one size fits all). Larian clearly spread themselves too thinly.