We have probably reached the point where we will not see any major tweaks to the game, however, I believe the following change would make the game feel better, more fluid, and it would not require much work. Talking point -> Reactions feel like they ruin the fluidity of combat.

The reasoning for making the game turn based was "tactical pause feels messy". It feels kind of "interruptive" then to have reactions pause the game, every time they trigger, and it becomes increasingly more "interruptive" the more characters have reactions, even multiple reactions for multiple characters.



In the interest of making combat feel more fluid and immersive, what if?

Reactions trigger a slow motion movement that gives you two seconds to choose a reaction. This could be accompanied by a hotkey function that lets you press for example: 1 (for reaction 1), 2 (for reaction 2). Or, any other key you would bind to the function. ->

- This could be implented as a slow motion that ends in a pause if nothing is selected. So as to avoid "stress" for players that want to relax.

- Slow motion that continues combat with no reaction.

- Or best of all: adjustment options in the settings for whichever you prefer.



The only thing that would need to change would be the coding of the game so that you get a slow motion effect before the pause, giving the option of bypassing the pause by selecting something before it triggers.

Thoughts?

Last edited by Surge90sf; 05/11/25 12:11 AM.