Yes I agree, this game is a tactical game, therefore thinking is part of it, so naturally you should have time to think.
However, you have to remember, you are always thinking ahead in tactical gameplay. For example you can see that an enemy lvl 5 wizard has the next turn, and your party is grouped up. --> You already know you want to counterspell that before the turn starts, and almost always you would want to counterspell with a lower slot. So it doesn't require any fast thinking.
The games combat system is actually well done despite the fact I did not like the idea of turn based before, however, the reason to make a tabletop game into a video game would be to make it feel more alive and dynamic than any previous iteration. Therefore one of the main goals should be a dynamic feel and fluidity in how the combat flows. You want a video game to "come alive" so much that it immerses you, right ?
Reactions, are actually the ONLY pause function in the game, as such it feels really strange when they pop up, and they just feel like they disrupt the flow of the game. Especially since enemy reactions are not paused. --> Also, keep in mind, after a while you will get used to it, and you will already be sitting with your hands on the keyboard, 2-3 seconds is actually a really long time for something that requires you to move a finger 1cm. We are already using hotkeys anyway to separate the group with G for example. WASD to move the camera, and so on.
But yes, I guess we both agree on a toggle with a few options is best.
Last edited by Surge90sf; 04/11/25 10:48 PM.