Wow I did not realize the forum was this dead. I was going to post about another couple of small fixes that would improve the combat system, but maybe it is pointless now.
Regarding reactions, yes it does feel kind of disruptive the way it is. I am not talking about slow motion with a shaking camera and effects and so on, naturally. More like a slow motion function to increase the fluidity of the combat -> the moment you choose the reaction you want normal game speed resumes.
Idk what kind of solutions were being discussed before but people could have misinterpreted something. Seems a bit off if most people think the current implementation is fantastic.
Last edited by Surge90sf; 21 hours ago.