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OP
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Joined: Sep 2024
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Windmill fight, tired of making them run away.
Lae'zel has 3 attacks against her 19 19 18
Other 3 are around the corner, hiding in smoke. 18 arrow on tav
Back to Lae'zel, another 19 on her
HAS ANYBODY LOGGED ANY OF THIS STUFF TO PROVE OUT A HIDDEN ANTI-KARMIC, FRONT-LOADED DICING. THIS IS NOT A D20 GAME.
IT IS NOT A BONA FIDE DICE GAME IF THE ENGINE CHEATS AND FRONT LOADS HIGH ROLLS FOR THE GOBLINS AND LOW ROLLS FOR YOU, AND THEN QUICKLY FIXES UP THE STATS TOWARDS THE END OF THE FIGHT BY GIVING YOU HIGH ROLLS. THIS IS NOT A BONA FIDE DICE GAME.
Last edited by Shadowbart; 21/11/25 06:28 AM.
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OP
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Joined: Sep 2024
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So pissed, went to murder the lovers.
Interrupt their fun Bugbear Crit on TAV, downed Bugbear then runs next to Gale, then runs away, Gale gets a successful opportunity attack Gale uses off hand attack (he's holding two torches), critical fail Gale runs away Bugbear rolls 5 = 11 = 11, enough to hit Gale, how convenient barely enough. Gale does not go down, barely, Gale throws pot on TAV Shadowheart void bulbs the two back into the barn Lae'zel booms twice (action surge) and pommel strike, 11, 9, 13, enough to hit Ogre 3x Bugbear rolls 18, hits Lae'zel Shadowheart's spirit trident rolls 10, enough to hit Gale uses grease, bugbear goes down Shadowheart rolls 16 on fire bolt on ogre, hit, grease goes up Lae'zel booming blades the barn door for some reason Ogre hits spiritual weapon, still alive Bugbear rolls a 3, misses Tav MMs ogre for second time Gale misses ogre with fire bolt, 6 Shadowheart rolls 19 on Ogre with firebolt, rolls a 1 for damage. Lae'zel rolls a 2 for booming blade on Ogre Ogre rolls 2, misses, tenacity gets Lae'zel for 5 anyway Bugbear throws something, rolls 3 Gale fire bolt rolls 3 Shadowheart FBs 11, enough to hit ogre, it goes down Lae'zel's booming blade rolls a 2 Tav skips this round because idiot thumbs spacebar by mistake Spiritual weapon rolls 2 on bugbear Bugbear rolls 18 on Lae'zel, but she shields Tav MMs bugbear Gale FBs for 6, a miss Shadowheart 16 FB, a hit Lae'zel booming blade 7, a miss Spiritual weapon 3s on bugbear Bugbear 3s on Lae'zel but 2s from tenacity anyway Tav uses last MM and wins the day.
Last edited by Shadowbart; 21/11/25 07:15 AM.
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old hand
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old hand
Joined: Oct 2020
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I got TPK'd in the Kargha combat. A combat I never lost in the past. Tav (bard), Gale, Astarion and Lae'zel, all at lvl 4.
Simply missed everything. And so did Silver and Rath. Silver was also killed, only "good" character still standing was Rath, when my last partymember fell.
Oh yes and Astarion and Tav have "favourable beginnings" tadpole power and Astarion was "happy" (+1 to attack rolls.)
Last edited by ldo58; Yesterday at 05:48 PM.
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OP
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Joined: Sep 2024
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Obviously these things are technically possible, and with millions of playthroughs across what, hundreds of thousands of copies, there will be some people who get insanely bad sequences.
What I am saying is these are way too frequent, especially early in combat, where the game may front load good rolls to them, bad rolls to you, then fix up the overall statistics later in the combat, boosting you when it little matters anymore, or worse, in later rolls after moving on.
I'd like to see a combat logger, but it should record all rolls, and persist across save scumming restores, along with character, enemy or ally, including the attack bonuses and penalties breakdown, as if hovering over a "hit" or "miss" or damage roll line in the combat log.
I can even envision a little live window, maybe one of those election night live dials, showing statistical probabilities of how well each of your characters and the opponents are doing, individually and as teams.
It would take lots of rolls to separate this out from any individual battle where things could go wrong.
Or maybe this has already been done. Not as a mod I can find, but I did read somewhere someone logged about a thousand rolls during fights and found enemies averaging 15 and party only 10. This would be pre-mod raw rolls. My bleats above are this, and do not count tactician bonuses and whatnot.
There are enough gods against us already. One more RNG god literally isn't fair!
Last edited by Shadowbart; Yesterday at 06:08 PM.
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