Obviously these things are technically possible, and with millions of playthroughs across what, hundreds of thousands of copies, there will be some people who get insanely bad sequences.
What I am saying is these are way too frequent, especially early in combat, where the game may front load good rolls to them, bad rolls to you, then fix up the overall statistics later in the combat, boosting you when it little matters anymore, or worse, in later rolls after moving on.
I'd like to see a combat logger, but it should record all rolls, and persist across save scumming restores, along with character, enemy or ally, including the attack bonuses and penalties breakdown, as if hovering over a "hit" or "miss" or damage roll line in the combat log.
I can even envision a little live window, maybe one of those election night live dials, showing statistical probabilities of how well each of your characters and the opponents are doing, individually and as teams.
It would take lots of rolls to separate this out from any individual battle where things could go wrong.
Or maybe this has already been done. Not as a mod I can find, but I did read somewhere someone logged about a thousand rolls during fights and found enemies averaging 15 and party only 10. This would be pre-mod raw rolls. My bleats above are this, and do not count tactician bonuses and whatnot.
There are enough gods against us already. One more RNG god literally isn't fair!
Last edited by Shadowbart; Yesterday at 06:08 PM.