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So, if you’ve been tuned into the Game Awards 2025, you might’ve just caught a lil Larian something or other. Like the reveal trailer for Divinity, the next RPG from Larian Studios, set in the world of Rivellon.

Watch the trailer in 4K here:


No, your eyes have not betrayed you. We’re hyperventilating too.

Join our crash-out and share your thoughts here (or create your own thread in this subforum!). If you want to stay in the know as development progresses, head on over to divinity.com and sign up for the Larian Gazette!

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I love you guys!!!!!!!! Woohoo!!!!! More Divinity!!!!! Can't wait!! Thank you.

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Neat. I do love the Divinity games.

Interesting that this if the next game you guys are making though, didn't Sven mention the next game wasn't Divinity? Either way, I'm not upset.

Can't wait to get some more details about it though. Especially gameplay related things.

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I'll be interested to see where in Rivellon's timeline this game will take place. Also, looking forward to everything the team is going to put into this game, hope this stays in the oven a nice long time, so you can make another great classic.

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I did not have a Bacchanalian festival including a woman having sex with a lizard while a nearby man self-flagellates while a small child claps and laughs at a bearded man being burned alive on my Game Awards Bingo Card.

Those were some very visceral images.
Well done!

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Oh, my! So excited!

Taril, I think that they said that they weren't making DOS 3, not that they weren't making a Divinity game.

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Originally Posted by Imryll
Taril, I think that they said that they weren't making DOS 3, not that they weren't making a Divinity game.

I recall them saying they were working on other titles and after those they'd be making a Divinity game.

But maybe I'm just misremembering and they were being more specific about not making an "Original Sin" Divinity game.

Though if that's the case, I really want to know if this is going to be an ARPG like the very old Divinity games and that is the reason for this specification (As well as comments like it being "Familiar, but different")

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I'm very excited too! laugh I think now would be a good time to play DOS1, I've had it in my library untouched for way too long.

I do look forward to reading the Gazette, I've missed it.^^

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Originally Posted by Kermit
I'll be interested to see where in Rivellon's timeline this game will take place. Also, looking forward to everything the team is going to put into this game, hope this stays in the oven a nice long time, so you can make another great classic.

Yeah, me too! it's either Before all the other games or the Latest game. My bet - as of now - is that this is the latest in the timeline perhaps, because we destroyed the Seven Gods (Eternals). But maybe the God King left some embers of his essence behind in the Void or Hell or somewhere. Regardless, yess!! bring it! I'm ready for Early Access and everything.

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After BG3 I will wait and see, both because of the release quality and to see if its a deep game or just a shallow romfantasy waifu game like BG3.

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The trailer definitely was something.

I think it will split the fanbase probably and its a good thing for kindling a long lasting discussion. Divinity has always been a very brutal, gory and violent game (Kniles the Flenser from DOS immediately comes to mind for example), yet the series hasn't really received a high enough level of promotional material to depict this violence in, not a stylized, but a truly horrifying way.

I have trust in Larian and looking forward to more details.
I am very happy to see another entry in the series!

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Originally Posted by Kermit
I'll be interested to see where in Rivellon's timeline this game will take place. Also, looking forward to everything the team is going to put into this game, hope this stays in the oven a nice long time, so you can make another great classic.
I couldn't care about the Rivellon timeline if someone was giving me money to pay more attention to it.

"More Rivellon" is already a half-disappointment in itself as far as I'm concerned, but it is what it is.
I'm more interested in how the game is going to look and play at this point.

I'll also say that I wasn't too thrilled about the trailer. Sorry for being the one Debbie Downer in the thread so far, but I honestly found it gross and in poor taste.

Last edited by Tuco; 12/12/25 09:36 AM.

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The forum header image still links to baldursgate3.game.

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And they return! Bigger, nastier, sexier. Now bring on the narrative and magic. Love you Larian!

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Originally Posted by MarcoNeves
Originally Posted by Kermit
I'll be interested to see where in Rivellon's timeline this game will take place. Also, looking forward to everything the team is going to put into this game, hope this stays in the oven a nice long time, so you can make another great classic.

Yeah, me too! it's either Before all the other games or the Latest game. My bet - as of now - is that this is the latest in the timeline perhaps, because we destroyed the Seven Gods (Eternals). But maybe the God King left some embers of his essence behind in the Void or Hell or somewhere. Regardless, yess!! bring it! I'm ready for Early Access and everything.

It would appear to be set prior to other games due to the presence of orcs.

Beyond that, it seems people are speculating links to Braccus Rex, with iconography on the shields and the whole crown thing on the burning dude.

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Oh, this looks amazing! I can't wait to try it ^^

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Originally Posted by Tuco
Originally Posted by Kermit
I'll be interested to see where in Rivellon's timeline this game will take place. Also, looking forward to everything the team is going to put into this game, hope this stays in the oven a nice long time, so you can make another great classic.
I couldn't care about the Rivellon timeline if someone was giving me money to pay more attention to it.

"More Rivellon" is already a half-disappointment in itself as far as I'm concerned, but it is what it is.
I'm more interested in how the game is going to look and play at this point.

I'll also say that I wasn't too thrilled about the trailer. Sorry for being the one Debbie Downer in the thread so far, but I honestly found it gross and in poor taste.

Rivellon and Divinity universe are much better playground for fresh ideas than BG3 which's been held back by DnD lore and systems. I mean, creating something flawless in not Larian's strong suit, but flawed and memorable - sure is. And considering this, what did you expect, to be now disappointed? Larian only lowkey worked with 2 IPs in the past, if we disregard non-important stuff.

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I hoped for a new IP, indeed.

But as I said, it is what it is. I'm not going to begrudge the studio for continuing in an attempt to expand on it.
i'm more interested (and potentially worried) on how the game is going to play.


I hope they'll stick to turn-based combat, for a start, since that's the area where they tend to do best.
I also hope they won't go back to bullcrap like randomized loot/itemization and will stick with the handplaced one.

Last edited by Tuco; 12/12/25 11:49 AM.

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Originally Posted by neprostoman
And considering this, what did you expect, to be now disappointed? Larian only lowkey worked with 2 IPs in the past, if we disregard non-important stuff.

Originally Posted by Tuco
I hoped for a new IP, indeed.

I mean, they quite literally did state they are working on a brand new IP.

Which they presumably still are (They mentioned that they've grown to a size where they're now doing multi-game development) working on a new IP alongside this Divinity title.

This announcement either means they're prioritizing one game with the majority of the resources and the other is just getting smaller development until this one is finished (Possibly using it as a way to avoid burnout, allowing developers to swap to something different for a while - Which might help address issues like the lackluster Act 3's in their games)... Or they're working on them both equally but as Divinity is an actually known IP they're using it to build hype.

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Originally Posted by Taril
I mean, they quite literally did state they are working on a brand new IP.
And they also quite literally showed and announced a game in the same old one so far, so what I'm supposed to comment on?

Quote
(They mentioned that they've grown to a size where they're now doing multi-game development)
They'll also grow to the size where they realize they were being once again a bit over-ambitious and will have to put the second project on hold to focus all available manpower on the main one?
We'll see.

Last edited by Tuco; 12/12/25 12:13 PM.

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Originally Posted by nyilas7
The forum header image still links to baldursgate3.game.
This is now corrected! laugh

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Originally Posted by Ixal
After BG3 I will wait and see, both because of the release quality and to see if its a deep game or just a shallow romfantasy waifu game like BG3.
Seemingly you haven't played any waifu games to honestly make that comment, think do I. However, there will always be someone unhappy with what they produce.

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Really hoping for another turn based party cRPG here.

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I really like the grittiness of the trailer. It is great to see Larian pull no punches in the storytelling. And I think if this is a hint for things to come, it's that the story will go to really dark places. Great!

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Originally Posted by 2p1k3
Originally Posted by Ixal
After BG3 I will wait and see, both because of the release quality and to see if its a deep game or just a shallow romfantasy waifu game like BG3.
Seemingly you haven't played any waifu games to honestly make that comment, think do I. However, there will always be someone unhappy with what they produce.

Actually, their comment comes from a long held opinion of theirs in regards to BG3's overall weak writing and many plotholes, combined with updates heavy focus on adding romance features (To say nothing about the major marketing point of "Look, bear sex!" to which this trailer featuring a woman having sex with a lizard man is probably not inspiring confidence in them)

So while BG3 is a far cry from your average waifu gacha game... It has had considerable focus put on the romance aspect of the game.

That said, the Divinity titles weren't so into the romance aspect so if they continue making this game like they did Divinity games pre-BG3 it shouldn't be an issue. The crux is whether this is the case, or if they'll continue a BG3 style focus on romance given its massive popularity (Not only the game being popular but romances, especially Shadowheart and Astarion, being the biggest discussion point)

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Originally Posted by Baibarss
I really like the grittiness of the trailer. It is great to see Larian pull no punches in the storytelling. And I think if this is a hint for things to come, it's that the story will go to really dark places. Great!
The initial BG3 trailer was also a lot more gritty than the final product where Larian suddenly decided to file off all edges

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I also was hoping for a new IP. I can't stand the Rivellon world, so seems like this game is out for me from the get-go. But I'll still wait and see. If they represent the world rather differently from how it is represented in the D:OS games, then I may be persuaded to be open to it.

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Originally Posted by Ixal
Originally Posted by Baibarss
I really like the grittiness of the trailer. It is great to see Larian pull no punches in the storytelling. And I think if this is a hint for things to come, it's that the story will go to really dark places. Great!
The initial BG3 trailer was also a lot more gritty than the final product where Larian suddenly decided to file off all edges
Not sure if you played BG3's Dark Urge update, but that might make you think differently.

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No but I played the EA where you still had the fishermen encounter that got removed for no reason or when the tadpole posed en existential threat instead of being harmless powerups and there was a legitimate battle for your soul that you could actually lose inszead of it being a meaningless cosmetic change.

A bit of splatter does not make something gritty, especially when its exclusive to the "lol splatter" Origin where everyone expects it. A feeling of hopelessness and danger, being a plaything for bigger powers does that, but all of that got removed.

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So... Withers note was correct, kinda.

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As someone who is not yet familiar with the Divinity universe (I played Divine Divinity, but it was a long time ago - I remember that I liekd it, but not more), my thoughts as someone without knowledge aboute the world:

The trailer gave me Wicker Man/Midsommar/ generell folk horror vibes and I'm in for it. Folk horror is one of my favourite genres, so I was excited. I do think, Larian is good with darker storylines - act 2 in BG3 was my favourite, I also liked the creepiness of teh Auntie Ethel storyline and House of Hope.
I loved the music a lot, it does fit the setting as far as I can say.

The whole setting looks pretty interesting to me and teh trailer made me curious.


"We are all stories in the end. Just make it a good one."

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The Divinity universe is strange anyway as ever since Divinity 2 the new games move backwards in time, leaving the cliffhanger unsolved.

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Originally Posted by fylimar
As someone who is not yet familiar with the Divinity universe (I played Divine Divinity, but it was a long time ago - I remember that I liekd it, but not more), my thoughts as someone without knowledge aboute the world:

The trailer gave me Wicker Man/Midsommar/ generell folk horror vibes and I'm in for it. Folk horror is one of my favourite genres, so I was excited. I do think, Larian is good with darker storylines - act 2 in BG3 was my favourite, I also liked the creepiness of teh Auntie Ethel storyline and House of Hope.
I loved the music a lot, it does fit the setting as far as I can say.

The whole setting looks pretty interesting to me and teh trailer made me curious.

In general, the Divinity titles trend towards more darker things than BG3 does.

With prominent themes of slavery, brainwashing, torture and megolomaniac mages that turn people into piles of goo on a whim (But by doing so cause eldritch horrors to seep into the world)

Honestly, it's to a point where if a Divinity game was to be portrayed with a more realistic artstyle... I could see the game receiving an AO rating and being banned in certain countries. Due to how dark and bloody it gets.

Like, a man being burned alive from the trailer is nothing compared to stuff like Kniles the Flenser, Shriekers and Eternals whom have to literally rip people's faces off to use them as a disguise...

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Just watched the trailer again frame by frame and noticed something peculiar at 1:30. It's already been picked up on reddit as well. Not every copy though.

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Originally Posted by Ixal
No but I played the EA where you still had the fishermen encounter that got removed for no reason or when the tadpole posed en existential threat instead of being harmless powerups and there was a legitimate battle for your soul that you could actually lose inszead of it being a meaningless cosmetic change.

A bit of splatter does not make something gritty, especially when its exclusive to the "lol splatter" Origin where everyone expects it. A feeling of hopelessness and danger, being a plaything for bigger powers does that, but all of that got removed.

You know NOT of which you speak lxal. At all. Ignorance, plain and simple.

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Maybe Daisy was Ixal's waifu, and he's angry at the game since she disappeared.

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I haven’t played the Divinity games, but hopefully the new game is as great as BG3! celebrate I am looking forward to more info!

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I don't have the best computer anyway. I know I need to upgrade but before I buy anything...
My partner though has just ditched Windows (with all it's bloatware and spyware) for Fedora and his PC now runs like whippet shit!
So, will Divinity be Linux from the start, or is there any idea of base requirements yet?

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I have a quick question regarding Italian localization.

In some previous releases, Italian was not officially supported and only became available through fan-made translations. While the community effort was appreciated, it would be great to know whether this time Italian will be included as an official language.

Italy has a strong and engaged player base, and official localization would allow many players to fully enjoy your work as intended.

Thank you for your time and clarification.

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Originally Posted by MarcoNeves
Originally Posted by Kermit
I'll be interested to see where in Rivellon's timeline this game will take place. Also, looking forward to everything the team is going to put into this game, hope this stays in the oven a nice long time, so you can make another great classic.

Yeah, me too! it's either Before all the other games or the Latest game. My bet - as of now - is that this is the latest in the timeline perhaps, because we destroyed the Seven Gods (Eternals). But maybe the God King left some embers of his essence behind in the Void or Hell or somewhere. Regardless, yess!! bring it! I'm ready for Early Access and everything.

I didn't play the divinity games, but what you wrote there resonates with the caption on this board : "In the silence of a godless age, the faithful are cleansing the world in the hopes of reclaiming divine favour. But from the embers something unseen begins to awaken."

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Originally Posted by ldo58
I didn't play the divinity games, but what you wrote there resonates with the caption on this board : "In the silence of a godless age, the faithful are cleansing the world in the hopes of reclaiming divine favour. But from the embers something unseen begins to awaken."

So do you think they picked the wrong guy to sacrifice or that their ritual was noticed by a different being than they hoped for? Or maybe that they didn't really know whom they were sacrificing to? Or maybe it had something to do with the central dwarven character who becomes the centerpiece of the ... thing?

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Originally Posted by Anska
Originally Posted by ldo58
I didn't play the divinity games, but what you wrote there resonates with the caption on this board : "In the silence of a godless age, the faithful are cleansing the world in the hopes of reclaiming divine favour. But from the embers something unseen begins to awaken."

So do you think they picked the wrong guy to sacrifice or that their ritual was noticed by a different being than they hoped for? Or maybe that they didn't really know whom they were sacrificing to? Or maybe it had something to do with the central dwarven character who becomes the centerpiece of the ... thing?

Well... Given the way the gods work in Divinity, is that they are Eternals who feasted upon the Source in the Veil - Which is the space between Rivellon and the Void.

Which is when they overthrew the God King and banished him to the Void.

If the age is godless... Then it presumably takes place post OS2 (Where the gods were destroyed both by Lucian actively draining their Source and also a big fight with the Godwoken) - Though the existence of orcs doesn't track with that as they weren't a thing by the time OS2 happened.

Well, whatever the time is... If they wanted to "Reclaim Divine Favour" then they'd be looking at tapping into the Source. Likely by sacrificing Sourcerers, which is not a particularly new revelation.

However, messing with the Veil by manipulating Source (I.e. Their whole "Murderize the sourcerers" thing) messes with its integrity... Meaning as they get closer to the Veil to try and reignite a Source powered God... Then the closer they get to the Void, where the God King is eager to return to the realm. This has been a continual theme throughout Divinity games, Sourcerers using Source magic will attract Voidwoken whom are thus able to cross over from the void.

So Bernie here is most likely a Sourcerer. Whom is being ritualized in an attempt to have his Source be able to fuel one of the Gods. Only, by unleashing his Source power, what they've done is given an avenue for the God King to break through into Rivellon (Again).

Now, why this seems to catch them off guard, is either because Bernie happened to be an extra powerful Sourcerer, so he had more power within him to weaken the Veil and allow the Voidwoken to breach into the world, the collective power of Sourcerers overall happened to build up to a point where a breach was possible, or simply it took time for the God King to notice/find the cracks being made by the sacrifcing of Sourcerers and this happened to be the first one he capitalized on.

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Divinity as a franchise is a total scattershot.


The first game came about when The Lady, The Mage And The Knight (based on Das Schwarze Auge pen&paper) was killed with its publisher sinking, and Larian were desperate to get the funding to make a game out of the remains. "Gotta make that more like Diablo, or you get no money from us." Even the game's funny name was forced to fit the publisher's roster.

The second game Swen voiced displeasure about in his very own blog, similar a game of pleading and compromise. https://rpgwatch.com/news/larian-studios--the-inspiration-behind-project-e-19696.html

Original Sin then saw a scaled down Larian on the verge of bankruptcy attempting their last ever shot.



So it makes sense that this game is simply called Divinity. It may not be a re-boot. But the message is clear... Divinity-- but this time how we've always imagined it. Well, the money at least is there now. As is the decision making process now in their own hands. Hope it's not gonna get even BIGGER as BG3, as threatened. BG3 was BIG enough. For once I wanna see the gazillions of Dollars spend on the depth. RPGs with the breadth of every paperback edition of LOTR combined are so dime a dozen -- and they're even being developed by studios that clearly don't have the funds to stretch their games beyond the scope of an episode of Xena: Warrior Princess... Not calling names now, you likely know who they are anyway. grin

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Okay, I saw the trailer at the Game Awards and I can't wait for another Divinity title. I really felt sorry for the man who burned.

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I saw the trailer and have couple of thoughts :

1. It's obviosly not a Divinity: Fallen Heroes, which by Larian's reports, has been almost finished and still has it's trailer on company official youtube channel. So why not to updated and realease Fallen Heroes, instead of developing a new game? Isn't that would be cheaper and faster to satisfy fans and make some quick cash?

2. New game is likely in pre-production or early production, so finished product will likely be much more different from what will came out.

3. Trailer features orc characters and their appearance once again changed to more streamline type like in D&D or LoTR. Also, it also means that orc haven't migrated to Nemesis, which was mentioned in Divinity : Original Sin 2 ending.

4. Trailer also shows some kind of new antagonists for the plot : not demons or voidwokens. Maybe, recycled bloodless from canceled Fallen Heroes? They look like a some sort of undead.

5.  Lucian or Damian haven’t been mentioned. So possibly, game takes place in a timeline somewhere between Dragon Commander and Divinity : Sword of Lies.

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Originally Posted by Soccer
1. It's obviosly not a Divinity: Fallen Heroes, which by Larian's reports, has been almost finished and still has it's trailer on company official youtube channel. So why not to updated and realease Fallen Heroes, instead of developing a new game? Isn't that would be cheaper and faster to satisfy fans and make some quick cash?
They weren't even the ones making Fallen Heroes to begin with. It was an external studio (the creators of the "Expedition" series, I think).
Incidentally, I heard that they aren't into game development anymore after releasing Expedition Rome.


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Hi Overlich! I edited your post to link to its original version. Please avoid posting duplicate messages in future.


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Originally Posted by Overlich
This would be a great addition!

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Originally Posted by MarcoNeves
Originally Posted by Ixal
No but I played the EA where you still had the fishermen encounter that got removed for no reason or when the tadpole posed en existential threat instead of being harmless powerups and there was a legitimate battle for your soul that you could actually lose inszead of it being a meaningless cosmetic change.

A bit of splatter does not make something gritty, especially when its exclusive to the "lol splatter" Origin where everyone expects it. A feeling of hopelessness and danger, being a plaything for bigger powers does that, but all of that got removed.

You know NOT of which you speak lxal. At all. Ignorance, plain and simple.


As you offer no argument of your own and just resort to personal attacks the only ignorant here is you.

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Originally Posted by Ixal
or when the tadpole posed en existential threat instead of being harmless powerups and there was a legitimate battle for your soul that you could actually lose inszead of it being a meaningless cosmetic change.
Yup. This was one of the worst decisions made with BG3.

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Originally Posted by Taril
if a Divinity game was to be portrayed with a more realistic artstyle...
This is exactly what I would want, though. The thing I specifically hated about how Rivellon was portrayed in D:OS1 was that it was so very cartoonish, garrish, silly, and trite. And this was not just artstyle/graphics, but also in the substance of the world. However, their portrayal of the Realms in BG3 managed to (eventually) avoid this, so I'm keeping my fingers crossed that the portrayal of Rivellon in this new game won't be anything like how it is portrayed in the D:OS games.

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Originally Posted by Tuco
Originally Posted by Soccer
1. It's obviosly not a Divinity: Fallen Heroes, which by Larian's reports, has been almost finished and still has it's trailer on company official youtube channel. So why not to updated and realease Fallen Heroes, instead of developing a new game? Isn't that would be cheaper and faster to satisfy fans and make some quick cash?
They weren't even the ones making Fallen Heroes to begin with. It was an external studio (the creators of the "Expedition" series, I think).
Incidentally, I heard that they aren't into game development anymore after releasing Expedition Rome.
So we heard. At first, there were news about how they want to concentrate on BG3 development, so D:FH was delayed and some time later it's got a cancellation/indefinite hiatus/Winds of Winter etc. stuff. Still, someone would think, considering that Larian paid for outsourcing, so the least they would wanted, is to finished the product and recuperate the losses. But, oh well, it's old news now.

I'm looking forward to play this new Divinity game. Hoping, that Larian will drop more news soon and it will not have Cyberpunk 2077's 9 year development cycle.

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I thought they were going to move to a new direction, I must have misunderstood the whole its not going to be Divinity/ Dungeones & Dragons related, I was positively surprised that it was coming from Larian themselves about the reveal in game awards, I do like what I saw on the screen too but I know next to nothing about DIvinity in general so I had no clue what happened apart from the obvious.

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I’m kind of done supporting grim edgelord fantasy so have fun, I’m not interested.

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Originally Posted by Overlich
Hopefully we get something similar to this in Divinity because it would make multiplayer so, so much better.

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Originally Posted by Taril
Originally Posted by Anska
Originally Posted by ldo58
I didn't play the divinity games, but what you wrote there resonates with the caption on this board : "In the silence of a godless age, the faithful are cleansing the world in the hopes of reclaiming divine favour. But from the embers something unseen begins to awaken."

So do you think they picked the wrong guy to sacrifice or that their ritual was noticed by a different being than they hoped for? Or maybe that they didn't really know whom they were sacrificing to? Or maybe it had something to do with the central dwarven character who becomes the centerpiece of the ... thing?

Well... Given the way the gods work in Divinity, is that they are Eternals who feasted upon the Source in the Veil - Which is the space between Rivellon and the Void.

Which is when they overthrew the God King and banished him to the Void.

If the age is godless... Then it presumably takes place post OS2 (Where the gods were destroyed both by Lucian actively draining their Source and also a big fight with the Godwoken) - Though the existence of orcs doesn't track with that as they weren't a thing by the time OS2 happened.

Well, whatever the time is... If they wanted to "Reclaim Divine Favour" then they'd be looking at tapping into the Source. Likely by sacrificing Sourcerers, which is not a particularly new revelation.

However, messing with the Veil by manipulating Source (I.e. Their whole "Murderize the sourcerers" thing) messes with its integrity... Meaning as they get closer to the Veil to try and reignite a Source powered God... Then the closer they get to the Void, where the God King is eager to return to the realm. This has been a continual theme throughout Divinity games, Sourcerers using Source magic will attract Voidwoken whom are thus able to cross over from the void.

So Bernie here is most likely a Sourcerer. Whom is being ritualized in an attempt to have his Source be able to fuel one of the Gods. Only, by unleashing his Source power, what they've done is given an avenue for the God King to break through into Rivellon (Again).

Now, why this seems to catch them off guard, is either because Bernie happened to be an extra powerful Sourcerer, so he had more power within him to weaken the Veil and allow the Voidwoken to breach into the world, the collective power of Sourcerers overall happened to build up to a point where a breach was possible, or simply it took time for the God King to notice/find the cracks being made by the sacrifcing of Sourcerers and this happened to be the first one he capitalized on.

Ooooooooh! I like the way you think!! And thank you for taking the time to write all that.

Also, "Bernie"? LOL Genius.

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Originally Posted by Taril
the collective power of Sourcerers overall happened to build up to a point where a breach was possible

This, most likely, and I bet the timing has something to do with the eclipse happening.

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Well, The one thing I kept thinking about was that the old guy was a proto-woodeca of some sort... until all the eldritch...polyps happened. I wonder if the end statue was some sort of proto-wael representation?

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Perhaps the trailer tells story of DOS 1 and 2. Soooooo... to recap the plot, you have to play all the games...? Or just DOS 1&2? What do you think?

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coming home to Divine Divinity? pretty plz!
dont get me wrong, tactical turn based combat is super cool. but i really would love to see another arpg of larian. and DD is and was the pinnacle of ARPG: story like BG, action like Diablo, freedom like Ultima VII. the best of all worlds.


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Excited for this, can't wait for the early access.

Hopefully it's not just run of the mill "Action RPG" or god forbid, "Souls-like".


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I hope there will be a DOS2 version for Switch 2 and DOS1 with mouse control (whisper it... Baldur's Gate 3 too). Larian PLS. <3 TAKE MY MONEY! laugh

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It would be nice to play a new game in the Divinity series. But the trailer is too brutal for me. I could never play it like that. I want do play and don't want to have nightmares!

I've played all the Divinity games. (Partly because of their similarity to Ultima 7.)
I especially love Divinity Original Sin 1 and 2

A game from the Divinity universe with BG3 graphics sounds exciting, but why do monsters always have to be so repulsive?

Combat and injuries in the game don't need to be overly realistic. There's already enough of that in the daily news.


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I really cannot wait for this game, also i can't wait to see what kind of whacky and funny bugs people find in early testing-- (presuming we get early testing builds to mess around with.) xD

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Originally Posted by Alix
It would be nice to play a new game in the Divinity series. But the trailer is too brutal for me. I could never play it like that.
Same here. I won't play this game. I already face enough brutality in my life. I want to escape it, not keep encountering it in games.

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I'm on the fence until we see gameplay. But keeping an eye out. Personally I hope they skip Early Access, it takes so much longer to get a complete game it feels like. I always get bored hearing about it before it's out.

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Originally Posted by KiraMira
I'm on the fence until we see gameplay. But keeping an eye out. Personally I hope they skip Early Access, it takes so much longer to get a complete game it feels like. I always get bored hearing about it before it's out.
I hope so. EA was the reason for some very bad decisions in BG3.
The concentration on Act 1 to the detriment of Act 2 and 3, Halsin as 1 dimensional companion because EA players thirsted for him, horny companions to give EA players some action.

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I think BG3 EA was necessary to finance the ongoing game development. I think that factor is no longer necessary, as it seems that the success of the game has provided sufficient funds for 2 new games. On the other hand, maybe Larian has taken a liking to the EA concept and will continue to do so, to stay in the spotlight and build a community. My gut feeling is that they will continue to release an EA of their upcoming games.

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I actually liked participating in EA, there were a lot of nice discussions in this forum. I know, that not all were happy with the results, but the way to the finished game was a good one.

On the other hand: without EA Larian might just be able to release their game as they envisioned it without interference from fans. Just becvause we want something doesn't mean, that it makes the game better.
Or make only a technical EA to test mechanics and builds, don't know, if that is possible.


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Originally Posted by ldo58
I think BG3 EA was necessary to finance the ongoing game development. I think that factor is no longer necessary, as it seems that the success of the game has provided sufficient funds for 2 new games. On the other hand, maybe Larian has taken a liking to the EA concept and will continue to do so, to stay in the spotlight and build a community. My gut feeling is that they will continue to release an EA of their upcoming games.
They stated pretty clearly more than once that they aren't doing EA out of necessity anymore (at least since DOS 2), but because they enjoy the feedback loop that comes from it.

I'm fully expecting this one to enter EA by the end of 2026 (or mid 2027 at most). And then who knows when the final release wil be.

Last edited by Tuco; 16/12/25 09:01 AM.

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I am kind of in the middle on the reveal trailer. It was in a safe zone pretty much in the middle of the Larian body horror and nudity venn diagram, predictable and tailored to the expectations of the main fanbase.

It has potential, but I'll wait for reveals about gameplay and writing before I soak my knickers.

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I don't know why some people (here and elsewhere) are arguing as if the problem with the trailer was the "themes" it touched.
It wasn't. And it sounds more than a bit disingenuous to try to frame it that way.

It was the frankly self-indulgent and self-complacent way it lingered on purpose over the gross details that made it feel a bit gratuitous.

You know, the close up on the vomit, the pigs eating the vomit (TWICE), the living flesh tearing apart in great detail, the close up on teeth chewing meat, etc.

I'm not exactly what you'd call a sensitive bleeding heart, but I can't say I found the whole thing particularly tasteful.
And I'm fairly sure that there wasn't a single "adult thematic" that needed to be sacrificed to spare these details to the viewer, buy what do I know.


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From my point of view, the trailer went hard, but let's not forget that some games like Diablo or Path of Exile had more graphic trailers (especially Diablo 4).

The push back from some may just be a start of constraining movement of art/story by "those weak of heart" who will never buy the game anyway.
And of course Larian may go too far, but if we will have Early Access like with BG 3 I think that We All can shape the story in a way where brutality isn't there just for shock value, but brings depth and/or have logical explanation for such.

I think that I speak for all when I say that We as Players want immersive and meaningful experience in RPG game.

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I've watched the trailer several times now. The first time, I was somewhat disgusted, not shocked, but the vomit-eating pigs are revolting, even if they're just doing what pigs would do. But then I was able to focus on the less obvious details. Who are the good guys and who are the bad guys? A cult? Why is the person being burned? Are they being sacrificed to gods to ward off evil, or is the person (supposedly) evil? The ritual creates a festive atmosphere among the local population, and the sight doesn't shock them. This time, everything seems to go wrong.

I felt like I'd stepped into a story from Clive Barker's Books of Blood. (I could reread them sometime. :)) I'm very curious to see what happens next.


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Wasn't there a piece of lore in Dos 2 that there is a festival where people burned representations of Braccus Rex?

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I don't mind Early Access. I enjoyed it with BG3. Can't say I'm excited that it's Divinity though, as the only thing I enjoyed about DOS2 was the combat (which, to be fair, was very engaging.)

I also find it quite disappointing to hear Vincke say they're internally using AI, amongst other things, to produce concept art for this game (the other mentioned uses are more tolerable - though using it for placeholder text seems like a waste of time. Just write "Placeholder"!). Reading between the lines it seems the team isn't a fan of it either. Artists rarely are.

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Larian has "used AI" to assist their development for years. For testing, bug hunting and so on.

it's nothing new and they already stated that nothing "Ai generated" will end up in the actual game.

No need to make a scene about it on the basis of some public hysteria around the topic.


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Originally Posted by Tuco
Larian has "used AI" to assist their development for years. For testing, bug hunting and so on.

it's nothing new and they already stated that nothing "Ai generated" will end up in the actual game.

No need to make a scene about it on the basis of some public hysteria around the topic.

No scene caused. Gen AI was too early in its development back when BG3 was still having concept art made for it, so doubt it was used for that purpose. I should've used the more specific term here as not all AI is Gen AI, but I assumed it was easy to surmise.

As for their statement that no AI generated content will end up in the actual game - the issue with using Gen AI for concept art is that, unless it is discarded for just not being useful, it will instruct how assets, atmospheres and such are constructed in-game. So, yes, it is indirectly AI influenced. Even ignoring the plagiarism issue surrounding learning models, it's just going to make the general visual direction much blander. AI is not good at having a vision, it "generalizes" into the prettiest thing possible. It's watered down.

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Originally Posted by jinetemoranco
No scene caused. Gen AI was too early in its development back when BG3 was still having concept art made for it, so doubt it was used for that purpose. I should've used the more specific term here as not all AI is Gen AI, but I assumed it was easy to surmise.

As for their statement that no AI generated content will end up in the actual game - the issue with using Gen AI for concept art is that, unless it is discarded for just not being useful, it will instruct how assets, atmospheres and such are constructed in-game. So, yes, it is indirectly AI influenced. Even ignoring the plagiarism issue surrounding learning models, it's just going to make the general visual direction much blander. AI is not good at having a vision, it "generalizes" into the prettiest thing possible. It's watered down.

Concept art is also one of the biggest sources of commissions outsourced to actual artists. If AI is used for creating concept art, that is a huge amount of job opportunities lost for human artists.

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I'm sure not all of their Concept Art will be Gen AI (most of it will likely be 100% human-made, or the well-known and well-disliked "Draw over the AI art and fix its mistakes". There is a reason even Vincke says it hasn't improved efficiency), but indeed.

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Originally Posted by jinetemoranco
As for their statement that no AI generated content will end up in the actual game - the issue with using Gen AI for concept art is that, unless it is discarded for just not being useful, it will instruct how assets, atmospheres and such are constructed in-game. So, yes, it is indirectly AI influenced. Even ignoring the plagiarism issue surrounding learning models, it's just going to make the general visual direction much blander. AI is not good at having a vision, it "generalizes" into the prettiest thing possible. It's watered down.

It's incredibly rare that concept art simply becomes the finished product.

Most often concept art looks nothing like the final product.

If generative AI is used for concept art, it would most likely be for what generative AI is actually good for. Which is quickly turning a vague idea into something tangible that people can look at. Not for creating actual art designs.

I.e. If someone was like "What would it look like for a T-rex to be riding a mecha-shark that's shooting a laser mini-gun at Adolf Hitler?" instead of having to spend time sketching and drawing this, they just plug it into Gen AI and get a few mocked up scenes which can be used as a prompt for an actual artist if they decide that's a concept they want to include.

This being what Gen AI supposed to be, a tool to help artists. Rather than a replacement for them.

This is also what the purpose of concept art is about. You visualize concepts that will help inspire your final product, maybe you reuse certain details you liked from some of the concepts, but the main thing is just getting the ideas down to see what they look like before you make up your mind and start to create and refine the final product.

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@Taril Concept art does indeed eventually turn (or mostly turn) into the finished product. Just because it is iterative does not mean it does not end up picking a direction. The BG3 artbook has many examples of this. It is not always 1:1 as technical limitations pop up, but, like I said: If the root of your visual direction has the centrist approach AI takes, that's not good at all for the final product's artistic vision.


As for the artists, if I am allowed an argument from authority fallacy: as an artist myself, and knowing the general stance of other artists (and former concept artists that worked at Larian that have popped up after this reveal), this is not helping them. They generally don't like working with it.

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@Jinetemoranco would you have a link to this by any chance, I am curious.

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Originally Posted by jinetemoranco
@Taril Concept art does indeed eventually turn (or mostly turn) into the finished product. Just because it is iterative does not mean it does not end up picking a direction. The BG3 artbook has many examples of this. It is not always 1:1 as technical limitations pop up, but, like I said: If the root of your visual direction has the centrist approach AI takes, that's not good at all for the final product's artistic vision.

As an owner of many artbooks and a watcher of many artists...

I stand by my comment that most concept art does not turn into a final product.

If BG3's artbook has many examples of concept art being directly turned into finished products, then that is an exception (Or it features more early iterations of final art than actual concept stage ideas)

From my experience with the many iterations of concept art, rarely does it directly become a final product and even when it does, it's never an amalgamation of ALL concepts

Originally Posted by jinetemoranco
As for the artists, if I am allowed an argument from authority fallacy: as an artist myself, and knowing the general stance of other artists (and former concept artists that worked at Larian that have popped up after this reveal), this is not helping them. They generally don't like working with it.

That may be the case. But it doesn't mean that AI generated art is being used as a final product, nor does it mean that the ethical use of Gen AI isn't focused on supporting artists by means of allowing them to generate concept art more quickly.

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The problem with the AI topic is that there are so many negatives associated with it. From how the many different engines have been developed, to then how everyone in society has decided to use it.

Currently, it is telling me that my sentence structure is terrible, maybe it is but I'm choosing to ignore it for the moment.

Then there is its use to write articles, make videos, create pictures, help develop ideas, be voices you talk with in everyday life or even in computer games, write code along with some other stuff. Is it all bad?

Everyone has their own opinion and there is nothing wrong with that. But that said what is the correct approach, if using AI to help speed up the initial development process shaves 6 months off the time it takes to get the game completed and released to the public isn't a good thing? Should it be used at all? (just a guess by me, I honestly have no idea how much help it actually would be)

I lean towards the idea that it shouldn't be in the finished product, there is something intangible to the art, writing, and design that AI can't replicate but that's just my thought.

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Originally Posted by Kermit
Currently, it is telling me that my sentence structure is terrible, maybe it is but I'm choosing to ignore it for the moment..

Break free from the AI dictatorship! Break the chains! dshfskdfhs

But seriously, I think jinetemoranco said it perfectly

Originally Posted by jinetemoranco
If the root of your visual direction has the centrist approach AI takes, that's not good at all for the final product's artistic vision.

The product loses personality. I would rather they employ a real and talented consept artist of the old school.

It is not true that artists needs months and months to make a consept sketch. Good artists can whip one up in a matter of minutes.

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I peeked at *hitterhole (X) and see what's the fuss is about.... Holy God.

- One side clutching pearl about any AI use that even remotely related to final product is unethical. Because there is actually an ethical consumption under Capitalism, obviously.
- #Them (code name: Rat King/Cockroach Leader) obviously dipping their toes to it and support AI usage.
- "Larian Content Creator" like WolfheartFPS scrambling for "Centrist" conclusion.
- The "I hate AI no matter what but I love E33 and now that somebody reminded me that the Dev mentioned they used AI, I moved the goal post to "I love the game but condemn the use of AI"".

meanwhile:

Cromwelp says: X
GameRadar/PCGamer/Kotako: "LARIAN DEV SAYS X".

Not sure what to think about this. I accept Swen explanation, but feels bad that this inevitably will start hearsay like "Larian use AI for their game" for years to come.


Edit.

Additionally, this will be a bad casus belli and inevitably will push Larian Studio into the Culture War on the internet.

Push for AI, one side will despise you.
Push for Anti-AI, the other side will despise you.
Staying in the center, risk both side despising you.

One side already making an argument if Larian pulling back from AI, that's the signal that "Larian has gone "woke"", and it will be used to discredit the game when it released.

Last edited by Dext. Paladin; 17/12/25 09:06 AM.

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Larian gone 'woke':

That ship has sailed. The right wings already condemned Larian, when they had strong women, women that are not dressed like porno stars, a black companion, pronouns, body types instead of gender, same sex romance ... I'm sure, I missed something grin

As for the AI use: I keep out of it for now and accept Swens explanation, because a lot of tools have AI implemented. I believe him, when says that they use artists for the concept art and only use Ai for trying out placements and such.
I condemn AI in the art sector, but I know it is very helpful in the tech sector. And if a person draws something and you use AI to just try some placements and variables, then that is different from using AI to make art in my opinion.
I'm pretty sure that this a normal practice and Larian was just honest. If not, we still can get mad, but for now, this is not something, I get riled up over.


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Originally Posted by fylimar
Larian gone 'woke':

That ship has sailed. The right wings already condemned Larian, when they had strong women, women that are not dressed like porno stars, a black companion, pronouns, body types instead of gender, same sex romance ... I'm sure, I missed something grin

As for the AI use: I keep out of it for now and accept Swens explanation, because a lot of tools have AI implemented. I believe him, when says that they use artists for the concept art and only use Ai for trying out placements and such.
I condemn AI in the art sector, but I know it is very helpful in the tech sector. And if a person draws something and you use AI to just try some placements and variables, then that is different from using AI to make art in my opinion.
I'm pretty sure that this a normal practice and Larian was just honest. If not, we still can get mad, but for now, this is not something, I get riled up over.

About that.

According to my personal observations:

Yes, many gamers on the right side of the aisle already deem BG3 'woke.' This is why the "No Alphabet Mod" exists; you can see how many people have downloaded it.

A portion of that same demographic deems it 'woke,' but not as extreme as frequently criticized games like Concord or Veilguard; so they begrudgingly admit that the game is right and avoid the topic of 'woke' entirely.

A large portion of people on the center-right didn't notice that BG3 is 'woke,' mostly because almost all the women are depicted as traditionally attractive. There are no (as far as I know) plus-sized characters or any depiction of women which would be categorized not traditionally attractive who would be deemed 'undesirable.'

Conversely, a portion of the population that the right would categorize as the 'woke left' (mostly AO3 authors) condemned BG3 as offensive due to a lack of content for Wyll. they believe Larian marginalized people of color by prioritizing traditionally attractive companions like Astarion and Shadowheart.

So far, Larian seems to remain firmly in the center, not leaning too far toward either side. However, these conflicting pressures might cause some instability; we’ll see how they handle the damage control. Of course, if a game is good enough to create a super-majority of fans from both sides of the aisle, dissent can be easily mitigated or stamped out.

Regardless, I personally rooting out for Larian, they made the greatest cRPG of all time, I'll be playing BG3 for decades like I did Fallout and BG2. They understand what RPG is, unlike most of the studio that claiming they're making rpg.

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Using AI (or ML) for production efficiency is already something of technological space race which every business has to at least at some level keep up with. It's all a matter of finding the areas where that productivity does not cost you in terms of quality.

With Larian upscaling the number of employees to over 500, every extra year the game is in production is a massive increase in cost. Streamlining the productivity is just something they have to consider, but you can streamline a lot of other areas than the creative ones, which is what Swen seems to be trying to say.

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Originally Posted by Dext. Paladin
Originally Posted by fylimar
Larian gone 'woke':

That ship has sailed. The right wings already condemned Larian, when they had strong women, women that are not dressed like porno stars, a black companion, pronouns, body types instead of gender, same sex romance ... I'm sure, I missed something grin

As for the AI use: I keep out of it for now and accept Swens explanation, because a lot of tools have AI implemented. I believe him, when says that they use artists for the concept art and only use Ai for trying out placements and such.
I condemn AI in the art sector, but I know it is very helpful in the tech sector. And if a person draws something and you use AI to just try some placements and variables, then that is different from using AI to make art in my opinion.
I'm pretty sure that this a normal practice and Larian was just honest. If not, we still can get mad, but for now, this is not something, I get riled up over.

About that.

According to my personal observations:

Yes, many gamers on the right side of the aisle already deem BG3 'woke.' This is why the "No Alphabet Mod" exists; you can see how many people have downloaded it.

A portion of that same demographic deems it 'woke,' but not as extreme as frequently criticized games like Concord or Veilguard; so they begrudgingly admit that the game is right and avoid the topic of 'woke' entirely.

A large portion of people on the center-right didn't notice that BG3 is 'woke,' mostly because almost all the women are depicted as traditionally attractive. There are no (as far as I know) plus-sized characters or any depiction of women which would be categorized not traditionally attractive who would be deemed 'undesirable.'

Conversely, a portion of the population that the right would categorize as the 'woke left' (mostly AO3 authors) condemned BG3 as offensive due to a lack of content for Wyll. they believe Larian marginalized people of color by prioritizing traditionally attractive companions like Astarion and Shadowheart.

So far, Larian seems to remain firmly in the center, not leaning too far toward either side. However, these conflicting pressures might cause some instability; we’ll see how they handle the damage control. Of course, if a game is good enough to create a super-majority of fans from both sides of the aisle, dissent can be easily mitigated or stamped out.

Regardless, I personally rooting out for Larian, they made the greatest cRPG of all time, I'll be playing BG3 for decades like I did Fallout and BG2. They understand what RPG is, unlike most of the studio that claiming they're making rpg.

I was making a joke, because I remembered the people coming in here during EA of BG3 and absolutely went ballistic over the points, I made

As for Wyll - that was unfortunate, but I don't think, it's because of racism. They should have taken a bit more time to round out his and Karlachs story, because both are suffering from lack of content.


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Originally Posted by papercut_ninja
Using AI (or ML) for production efficiency is already something of technological space race which every business has to at least at some level keep up with. It's all a matter of finding the areas where that productivity does not cost you in terms of quality.

With Larian upscaling the number of employees to over 500, every extra year the game is in production is a massive increase in cost. Streamlining the productivity is just something they have to consider, but you can streamline a lot of other areas than the creative ones, which is what Swen seems to be trying to say.
That was my understanding too of Swens statement.

You won't be able to completely ignore AI nowadays and it has it's uses, outside of art and creative spaces.


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Originally Posted by fylimar
body types instead of gender,

I really hate this. Who asked for this? Who ever uses Body Type A/B in normal life?
Do it like sims with separated selections for sex and gender (if gender is even evaluated in the game) but at least use real words.

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I personally find this whole situation hilarious. I've always held an opinion that ones complaining about AI ruining something for them are the lasiest people there is. The whole human history was about either adapting or becoming irrelevant.. The final product will speak for itself.

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Originally Posted by Ixal
Originally Posted by fylimar
body types instead of gender,

I really hate this. Who asked for this? Who ever uses Body Type A/B in normal life?
Do it like sims with separated selections for sex and gender (if gender is even evaluated in the game) but at least use real words.


I couldn't care less about it honestly. It's a non issue.


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Nei Newbon has something to say about AI use. His line of job could be directly threatened, but he considers it a useful tool nevertheless. Not a one shot generator, but definitely something that is helpful.


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I think AI is a tool. It depends on how it's used: as support for the artist, or does it replace the artist?

People probably thought similarly about photography back then.


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In another recent interview, Swen makes it a point to say that in this game they're putting in a lot of work to build out the setting/universe, because they learned from making BG3 how important it is to have a strong, well-developed and detailed universe where everything fits together and makes sense, which he admits has never been the case with their setting in past Divinity games. This matters hugely for me, because the #1 criticism I've had of the D:OS games, by far, is how utterly pathetic and trite the setting is in those games. Swen even specifically says that "world building" was never Larian's thing in the past, and that is a courageous and welcome Larian mea culpa. For me, world building is the foundation for a good RPG. So, if this indeed happens with Divinity, and I have no reason to believe it won't happen, then that goes a very long way to making me excited for this game. TB combat systems always suck, but I can hold my nose and live with that. It's these other essentials for a good RPG that matter most to me.

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Originally Posted by Sini
I think AI is a tool. It depends on how it's used: as support for the artist, or does it replace the artist?

People probably thought similarly about photography back then.

It is a interesting comparison. Photography used as basis for art has some of the same issue as AI used as base.

In photography you have the perspective and object all picked out. Often the colors are wrong. Artist using these as a source to paint from all have a similar look.
In AI you use a limited amount of data scraped from the internet (with or without permission) to generate scenarios. That ultimately will be kinda similar.

The human can go out and look at the world and make a unique conclusion based on emotion and personal desires. For example a monster based on a monkey. They could go the zoo and draw. Maybe get inspiration from something they saw on the way there. Looking at the monkeys in motion, how they interact gives them ideas.

I just think the human make more interesting stories when they get to use original input.

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Originally Posted by KiraMira
Originally Posted by Sini
I think AI is a tool. It depends on how it's used: as support for the artist, or does it replace the artist?

People probably thought similarly about photography back then.

It is a interesting comparison. Photography used as basis for art has some of the same issue as AI used as base.

In photography you have the perspective and object all picked out. Often the colors are wrong. Artist using these as a source to paint from all have a similar look.
In AI you use a limited amount of data scraped from the internet (with or without permission) to generate scenarios. That ultimately will be kinda similar.

The human can go out and look at the world and make a unique conclusion based on emotion and personal desires. For example a monster based on a monkey. They could go the zoo and draw. Maybe get inspiration from something they saw on the way there. Looking at the monkeys in motion, how they interact gives them ideas.

I just think the human make more interesting stories when they get to use original input.

It's also about the technological progress that accompanies this and how we can use it for ourselves. Photography certainly caused an outcry among artists back then. Nowadays, photography is a recognized form of art. Similarly, when the first drawing programs for PCs came onto the market, they were also condemned, as if the images they produced were not art.. Today, these programs are indispensable, and many of them also use AI.

But I understand, of course, that AI also carries risks. For me, it depends on how it's used. It's our responsibility to use these things for ourselves. At least we can't bury AI somewhere in the Mojave Desert anymore. smile

E: Meaning added laugh

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Originally Posted by Ixal
Originally Posted by fylimar
body types instead of gender,

I really hate this. Who asked for this?

Non-binaries.

They dislike being associated with a "Gender" so we get "Body Type A and Body Type B"

It's one of the things that companies do to facilitate minorities. Alongside stuff like being able to use male voices on a female character or a female voice on a male character, as well as the option for either genital on either body type - Things for the trans players who want representation (Though I still find it curious, as I was under the impression that trans people simply identified as the other gender and want to be seen as their "True" gender, rather than identifying as a mix of both genders that is the reality of the imperfections of sex change procedures... But apparently that's not the case for everyone)

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Originally Posted by fylimar
I actually liked participating in EA, there were a lot of nice discussions in this forum. I know, that not all were happy with the results, but the way to the finished game was a good one.

On the other hand: without EA Larian might just be able to release their game as they envisioned it without interference from fans. Just becvause we want something doesn't mean, that it makes the game better.
Or make only a technical EA to test mechanics and builds, don't know, if that is possible.

Indeed, this forum was really nice during EA (even when just lurking around.) Still I'm gonna pass on EA this time.

And I remember the EA feedback loop a bit differently: e.g. it wasn't the community who demanded changes around the dream visitor, it was telemetry data from the EA players that showed, tadpole powers were much less used than anticipated. So they made last minute, story breaking changes, that nobody asked for, in order to make players use the illithid mechanics more.

On the other hand, for game aspects on which the forum has been very vocal, more often than not, people have been talking to a void. The "toilet chain" discussion is just one of many examples: When I was using it for the first time, it seemed like a broken relic from D:OS2, not even worth mentioning, because it was even more clunky now and surely it would be fixed. Instead it ignited a whole "mega thread" debate where Tuco and others laid out, with admirable dedication, detail and patience, the many dimensions in which the party control system was broken. Almost nothing came out of it.

Also, God forbid, a commuity manager takes an active role in discussions and manages expectations.

Even BG3 as a whole felt to me like a let down. With act 3 indisputably unfinished (e.g. no upper city, no Orpheus story arc, ...) and an abrupt unsatisfactory ending (that didn't even made sense for my playthrough - not to mention my second, well thought-out, completionist run that I couldn't even finish, because of stability issues starting late act 2.)

The PC Gamer interview with Swen and the writers from the other day painfully reminded me again of two things: 1) they didn't have automated regression tests in place for a game of this scope (!) (causing 2 new bugs to appear for every bug they fixed) and 2) they, well, just lost love for the project at the end (!!). In other words, for BG3 we got the exact opposite of what you would expect from a relatively large studio with indie appeal: the brittle technical foundation of an indie combined with, ultimately, the lack of dedication of a huge studio. (In contrast, compare this to the love and dedication Owlcat put into PF:WotR even years after its release.)

Really hope, Larian gets their act together with Divinity, but I'll wait for some of the more critical voices here on the forum to give their thumbs up on story, gameplay and stability, before playing it. Not feeling the hype this time. Right now I'm more looking forward to Solasta 2, Osiris Reborn and Witcher 4.


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Originally Posted by Sini
For me, it depends on how it's used. It's our responsibility to use these things for ourselves. At least we can't bury AI somewhere in the Mojave Desert anymore. smile

I think it's a matter of taste, as it is with all art. When we are talking about consept art; my opinion is using the human first and preferably unfiltered gives the most interesting result.

Using digital tools haven't been a issue I think, it's specifically genAI that is a problem for many.

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Originally Posted by Staunton
Originally Posted by fylimar
I actually liked participating in EA, there were a lot of nice discussions in this forum. I know, that not all were happy with the results, but the way to the finished game was a good one.

On the other hand: without EA Larian might just be able to release their game as they envisioned it without interference from fans. Just becvause we want something doesn't mean, that it makes the game better.
Or make only a technical EA to test mechanics and builds, don't know, if that is possible.

Indeed, this forum was really nice during EA (even when just lurking around.) Still I'm gonna pass on EA this time.

And I remember the EA feedback loop a bit differently: e.g. it wasn't the community who demanded changes around the dream visitor, it was telemetry data from the EA players that showed, tadpole powers were much less used than anticipated. So they made last minute, story breaking changes, that nobody asked for, in order to make players use the illithid mechanics more.

On the other hand, for game aspects on which the forum has been very vocal, more often than not, people have been talking to a void. The "toilet chain" discussion is just one of many examples: When I was using it for the first time, it seemed like a broken relic from D:OS2, not even worth mentioning, because it was even more clunky now and surely it would be fixed. Instead it ignited a whole "mega thread" debate where Tuco and others laid out, with admirable dedication, detail and patience, the many dimensions in which the party control system was broken. Almost nothing came out of it.

Also, God forbid, a commuity manager takes an active role in discussions and manages expectations.

Even BG3 as a whole felt to me like a let down. With act 3 indisputably unfinished (e.g. no upper city, no Orpheus story arc, ...) and an abrupt unsatisfactory ending (that didn't even made sense for my playthrough - not to mention my second, well thought-out, completionist run that I couldn't even finish, because of stability issues starting late act 2.)

The PC Gamer interview with Swen and the writers from the other day painfully reminded me again of two things: 1) they didn't have automated regression tests in place for a game of this scope (!) (causing 2 new bugs to appear for every bug they fixed) and 2) they, well, just lost love for the project at the end (!!). In other words, for BG3 we got the exact opposite of what you would expect from a relatively large studio with indie appeal: the brittle technical foundation of an indie combined with, ultimately, the lack of dedication of a huge studio. (In contrast, compare this to the love and dedication Owlcat put into PF:WotR even years after its release.)

Really hope, Larian gets their act together with Divinity, but I'll wait for some of the more critical voices here on the forum to give their thumbs up on story, gameplay and stability, before playing it. Not feeling the hype this time. Right now I'm more looking forward to Solasta 2, Osiris Reborn and Witcher 4.


I don't pretend, there weren't things, that could have been better for sure, totally agree.

But the Dream Visitor /Daisy had it''s own thread back then and a lot of people (me included) voiced discomfort about that character being too rapey and I was very glad, it was changed.
The toilet chain is true, that should have been changed. I still don't like it at all.
I'm very sure that at least Halsin, but imo Minthara too are only companions, because people campaigned for them.
I think, they lost love for the game in the end because of WotC. They don't seem to be the easiest to work with and I remember Swen or someone else from Larian mentioning, that all the people, they worked with on WotC are gone now. That can't be easy.

I agree, that upper city and more for Wyll and Orpheus would have been nice, but I still like the game a lot.

I think the fact, that they work with their own IP now should be helpful.


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Originally Posted by fylimar
Originally Posted by Staunton
Originally Posted by fylimar
I actually liked participating in EA, there were a lot of nice discussions in this forum. I know, that not all were happy with the results, but the way to the finished game was a good one.

On the other hand: without EA Larian might just be able to release their game as they envisioned it without interference from fans. Just becvause we want something doesn't mean, that it makes the game better.
Or make only a technical EA to test mechanics and builds, don't know, if that is possible.

Indeed, this forum was really nice during EA (even when just lurking around.) Still I'm gonna pass on EA this time.

And I remember the EA feedback loop a bit differently: e.g. it wasn't the community who demanded changes around the dream visitor, it was telemetry data from the EA players that showed, tadpole powers were much less used than anticipated. So they made last minute, story breaking changes, that nobody asked for, in order to make players use the illithid mechanics more.

On the other hand, for game aspects on which the forum has been very vocal, more often than not, people have been talking to a void. The "toilet chain" discussion is just one of many examples: When I was using it for the first time, it seemed like a broken relic from D:OS2, not even worth mentioning, because it was even more clunky now and surely it would be fixed. Instead it ignited a whole "mega thread" debate where Tuco and others laid out, with admirable dedication, detail and patience, the many dimensions in which the party control system was broken. Almost nothing came out of it.

Also, God forbid, a commuity manager takes an active role in discussions and manages expectations.

Even BG3 as a whole felt to me like a let down. With act 3 indisputably unfinished (e.g. no upper city, no Orpheus story arc, ...) and an abrupt unsatisfactory ending (that didn't even made sense for my playthrough - not to mention my second, well thought-out, completionist run that I couldn't even finish, because of stability issues starting late act 2.)

The PC Gamer interview with Swen and the writers from the other day painfully reminded me again of two things: 1) they didn't have automated regression tests in place for a game of this scope (!) (causing 2 new bugs to appear for every bug they fixed) and 2) they, well, just lost love for the project at the end (!!). In other words, for BG3 we got the exact opposite of what you would expect from a relatively large studio with indie appeal: the brittle technical foundation of an indie combined with, ultimately, the lack of dedication of a huge studio. (In contrast, compare this to the love and dedication Owlcat put into PF:WotR even years after its release.)

Really hope, Larian gets their act together with Divinity, but I'll wait for some of the more critical voices here on the forum to give their thumbs up on story, gameplay and stability, before playing it. Not feeling the hype this time. Right now I'm more looking forward to Solasta 2, Osiris Reborn and Witcher 4.


I don't pretend, there weren't things, that could have been better for sure, totally agree.

But the Dream Visitor /Daisy had it''s own thread back then and a lot of people (me included) voiced discomfort about that character being too rapey and I was very glad, it was changed.
The toilet chain is true, that should have been changed. I still don't like it at all.
I'm very sure that at least Halsin, but imo Minthara too are only companions, because people campaigned for them.
I think, they lost love for the game in the end because of WotC. They don't seem to be the easiest to work with and I remember Swen or someone else from Larian mentioning, that all the people, they worked with on WotC are gone now. That can't be easy.

I agree, that upper city and more for Wyll and Orpheus would have been nice, but I still like the game a lot.

I think the fact, that they work with their own IP now should be helpful.
And there are more things like how Larian refused to change the rest system.

If you are realistic about it, Larian ignored EA feedback a lot and in the few cases they acted on it the changes very often made the game worse.
Not to mention that EA also made Larian ignore Act 2 and 3, which really shows, in order to feed EA players new content.

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Originally Posted by fylimar
I think, they lost love for the game in the end because of WotC. They don't seem to be the easiest to work with and I remember Swen or someone else from Larian mentioning, that all the people, they worked with on WotC are gone now. That can't be easy.

[...]

I think the fact, that they work with their own IP now should be helpful.

True, that was maybe a big part of the problem and it was completely out of their control. But still I'm wary. Even though they seem to be very conscious about what went wrong, tthis time they are "even more ambitious", aiming higher. I for one would be fully satisfied if they would manage to develop a game of the scope of BG3, that delivers on its promise (i.e. completed and polished.)


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Originally Posted by fylimar
I don't pretend, there weren't things, that could have been better for sure, totally agree.

But the Dream Visitor /Daisy had it''s own thread back then and a lot of people (me included) voiced discomfort about that character being too rapey and I was very glad, it was changed.
The toilet chain is true, that should have been changed. I still don't like it at all.
I'm very sure that at least Halsin, but imo Minthara too are only companions, because people campaigned for them.
I think, they lost love for the game in the end because of WotC. They don't seem to be the easiest to work with and I remember Swen or someone else from Larian mentioning, that all the people, they worked with on WotC are gone now. That can't be easy.

I agree, that upper city and more for Wyll and Orpheus would have been nice, but I still like the game a lot.

I think the fact, that they work with their own IP now should be helpful.

I'm pretty sure that the possibility to have Minthara as a companion was there from early on, because there was a mod, long before the official Minthara recruiting procedure was released, that unlocked this. With this mod you could knock out Minthara to recruit her. She also had the voice lines to give her opinion about the other companions.
What I find more amazing is that there were not more "evil" companions for a dark urge run. My DU ended at the reunion party with only Scratch as remaining companion. All the others were dead (mainly because of the DU's actions) or had left. I read somewhere that, initially, Ketheric was also set up to be a possible companion. But I don't know how close or far that is from the truth.

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Originally Posted by ldo58
Originally Posted by fylimar
I don't pretend, there weren't things, that could have been better for sure, totally agree.

But the Dream Visitor /Daisy had it''s own thread back then and a lot of people (me included) voiced discomfort about that character being too rapey and I was very glad, it was changed.
The toilet chain is true, that should have been changed. I still don't like it at all.
I'm very sure that at least Halsin, but imo Minthara too are only companions, because people campaigned for them.
I think, they lost love for the game in the end because of WotC. They don't seem to be the easiest to work with and I remember Swen or someone else from Larian mentioning, that all the people, they worked with on WotC are gone now. That can't be easy.

I agree, that upper city and more for Wyll and Orpheus would have been nice, but I still like the game a lot.

I think the fact, that they work with their own IP now should be helpful.

I'm pretty sure that the possibility to have Minthara as a companion was there from early on, because there was a mod, long before the official Minthara recruiting procedure was released, that unlocked this. With this mod you could knock out Minthara to recruit her. She also had the voice lines to give her opinion about the other companions.
What I find more amazing is that there were not more "evil" companions for a dark urge run. My DU ended at the reunion party with only Scratch as remaining companion. All the others were dead (mainly because of the DU's actions) or had left. I read somewhere that, initially, Ketheric was also set up to be a possible companion. But I don't know how close or far that is from the truth.

Possibly, but I think its because Larian overpromised and underdelivered.
When EA started they specifically said they put in the evil companions first so that people play them instead of choosing only the good ones. And initially they were a lot more ambigious and according to datamining Nightsong was a very different person.

But late in development Larian seemed to realize that they can't deliver half of what they promised or otherwise decided to radically change the game. That was when the large rewrites began.
Additional origins like Minsc and Helia were scrapped and Minsc shoved into the back with hardly any content as they had to include him. The existing companions got rewritten to be a lot nicer and Daisy, where you had choices, got replaced by the railroad emperor where you had only a single path which was easier for Larian to implement. Any alternative path like Orpheus or removing the tadpole got removed and the evil path ignored completely.

I bet it wasn't even planned that the Durge is customizable, but because Dragonborn were finished so late they had added the option to create the Durge as a fall back solution if Dragonborn were not ready for release.

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On the use of generative AI...

"It's just a tool..." "It's like using photoshop..." "Artists complained about cameras in the same way...": When it comes to art there's a huge difference between a tool that assists you while you retain full control over your output and a tool that does work for you. Generative AI does not 'assist' in the process. It does a portion of that process for you -- a very important part of the process when it comes to art. Looking up photographic references or using other art as inspiration is absolutely not comparable to telling generative AI to show you something. One requires you to still participate in the thought process of putting the pieces together using your own interpretation, the other feeds you a result that is simply the average of everything it found relatable to your prompt. You are watering down creativity/vision and letting the AI have input over the very foundation of your process -- which poisons the whole process forward.

---------------

"None of it will be in the final product...": This is so incredibly far from the point. Art is not just about the final product. Sure, as the consumer you don't need to care about anything but the final product. People will voice their opinions and express their morals with their wallets when the time comes. But Larian doesn't just get immunity to criticism from other creatives and artists, and that general sentiment is AI has absolutely zero place in the creative process. Full stop. No exceptions.

--------------

AI makes a lot of sense for business (even though currently it's not actually saving time or money -- Larian admits themselves), but it has no place in art. So I guess it's a matter of whether they want to make games as a business or as art. There is no wrong answer to that one. It's not wrong to want to make money making games.

HOWEVER... "art" is only half of the discussion with generative AI. There are serious world-wide impacts on it's use, and these aren't opinion. Generative AI is a technology based on theft. Generative AI is also having serious environmental impacts that need to be addressed.

Larian can use this technology if they want, but they've lost face in any claim to be a company that stands for artists or cares about the environment. They have no leg to stand on criticizing other's use of AI anymore. They've planted the seed of doubt in their audience: every written line, every concept, every asset...it's now "is this AI? Did they use AI to make this? Did they forget to replace an AI asset?"

Hope it was worth it.

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Originally Posted by Staunton
Originally Posted by fylimar
I think, they lost love for the game in the end because of WotC. They don't seem to be the easiest to work with and I remember Swen or someone else from Larian mentioning, that all the people, they worked with on WotC are gone now. That can't be easy.

[...]

I think the fact, that they work with their own IP now should be helpful.

True, that was maybe a big part of the problem and it was completely out of their control. But still I'm wary. Even though they seem to be very conscious about what went wrong, tthis time they are "even more ambitious", aiming higher. I for one would be fully satisfied if they would manage to develop a game of the scope of BG3, that delivers on its promise (i.e. completed and polished.)

Maybe they mean, that they finally fit try to make the DIvinity lore fitting together. As I understand, the DIvine DIvinity games and teh DOS games have some lore contradictions. That would for me be a pretty decent 'aiming higher'. And if they do early access, listen more to the gameplay complains (toilet chain and still wonky fighting mechanics - shooting through doors is still not working properly - and more).

Ido

Quote
m pretty sure that the possibility to have Minthara as a companion was there from early on, because there was a mod, long before the official Minthara recruiting procedure was released, that unlocked this. With this mod you could knock out Minthara to recruit her. She also had the voice lines to give her opinion about the other companions.
What I find more amazing is that there were not more "evil" companions for a dark urge run. My DU ended at the reunion party with only Scratch as remaining companion. All the others were dead (mainly because of the DU's actions) or had left. I read somewhere that, initially, Ketheric was also set up to be a possible companion. But I don't know how close or far that is from the truth.

You sure about Minthara? I admit, I might have forgotten that.
And yes, there should have been more evil companions. As is, if you go full evil, you loose at least two origins (Wyll and Karlach), maybe Gale too, if you don't manage to convince him. You won't get Halsin, Jaheira or Minsc realistically and you can very easily loose Lae'zel and/or Shadowheart too. Astarion might stay, but I totally can see an evil character standing alone at the end.


I won't be going head over heel into early access, but all in all it was still a nice experience with the caveat, that a lot of of very important things that were pointed out, didn't make it into the game.


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Originally Posted by Ixal
Possibly, but I think its because Larian overpromised and underdelivered.
When EA started they specifically said they put in the evil companions first so that people play them instead of choosing only the good ones. And initially they were a lot more ambigious and according to datamining Nightsong was a very different person.

But late in development Larian seemed to realize that they can't deliver half of what they promised or otherwise decided to radically change the game. That was when the large rewrites began.
Additional origins like Minsc and Helia were scrapped and Minsc shoved into the back with hardly any content as they had to include him. The existing companions got rewritten to be a lot nicer and Daisy, where you had choices, got replaced by the railroad emperor where you had only a single path which was easier for Larian to implement. Any alternative path like Orpheus or removing the tadpole got removed and the evil path ignored completely.

I bet it wasn't even planned that the Durge is customizable, but because Dragonborn were finished so late they had added the option to create the Durge as a fall back solution if Dragonborn were not ready for release.

Tbh, getting rid of Daisy as it were, was a good thing for me. That touchyfeely thing going on there was uncomfortable.

And I'm still mad about Helia, she sounded interesting and awesome. And she would have brough ta bit more diversity into the mix.

I didn't dislike the Emperor, he was pretty good as a character, right until the point, he crashed Wylls quest to make the most unbelievable announcment.
What I didn't like about Orpheus versus Empy was the fact, that no matter what,
your character had to be the one to change - or Orpheus or Karlach. Lae'zel, who wants Orpheus to save her people is standing right there and yet says nothing about taking it on herself to change. I'm not turning for your space Jesus, lady, sorry.

I do hope, that they don't give us such a half finished end choice in the new game.


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Originally Posted by fylimar
Tbh, getting rid of Daisy as it were, was a good thing for me. That touchyfeely thing going on there was uncomfortable.

I think a lot of people are forgetting that there was another capital sin about Daisly aside for her vague "rapey vibes". She wasn't working because she wasn't even remotely convincing in her role.
People on this very forum used to mock the character for how OBVIOUSLY untrustworthy she was. No one was buying the shit she was selling and everyone could see the trickery behind her attempts to be "alluring" to the player coming from a mile away.

Changing her in a protector figure was one of the most sensible changes Larian did during Early Access.
Too bad I can't say I share the enthusiasm for where that plotline led in the end (the "big reveal" turned out to be incredibly contrived and I ended up disliking the character fiercely after it), nor for a lot of other things they changed or suddenly removed without much of an explanation.

Last edited by Tuco; 17/12/25 08:51 PM.

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Originally Posted by EmberZero
But Larian doesn't just get immunity to criticism from other creatives and artists, and that general sentiment is AI has absolutely zero place in the creative process. Full stop. No exceptions.

Very dramatic, but says who, exactly?

Originally Posted by EmberZero
Larian can use this technology if they want, but they've lost face in any claim to be a company that stands for artists or cares about the environment. They have no leg to stand on criticizing other's use of AI anymore. They've planted the seed of doubt in their audience: every written line, every concept, every asset...it's now "is this AI? Did they use AI to make this? Did they forget to replace an AI asset?"

They've planted some seed in you I see. No seed planted on my end. Nice knack for generalization you have here though.

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Originally Posted by Tuco
Originally Posted by fylimar
Tbh, getting rid of Daisy as it were, was a good thing for me. That touchyfeely thing going on there was uncomfortable.

I think a lot of people are forgetting that there was another capital sin about Daisly aside for her vague "rapey vibes". She wasn't working because she wasn't even remotely convincing in her role.
People on this very forum used to mock the character for how OBVIOUSLY untrustworthy she was. No one was buying the shit she was selling and everyone could see the trickery behind her attempts to be "alluring" to the player coming from a mile away.

Changing her in a protector figure was one of the most sensible changes Larian did during Early Access.
Too bad I can't say I share the enthusiasm for how that plotline led in the end (the "big reveal" turned out to be incredibly contrived and I ended up disliking the character fiercely after it), nor for a lot of other things they changed or suddenly removed without much of an explanation.

Totally agree. You knew from the first meeting, Daisy was not trustworthy. And I ended disliking the Dream Guardian because of the big reveal too. It was too much and too forced. He should have stayed an adventurer and self proclaimed protector


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Originally Posted by fylimar
Totally agree. You knew from the first meeting, Daisy was not trustworthy. And I ended disliking the Dream Guardian because of the big reveal too. It was too much and too forced. He should have stayed an adventurer and self proclaimed protector

Too much, agreed. I remember having to take a half hour brake just to decide how to proceed with the reveal in terms of dialogue choices.

But forced? In what way do you find this reveal to be forced? There was a handful of hints and companion opinions that the whole dream guardian is a mind flayer ploy, starting from act 1. I think the fact that you bought into the adventurer story says volumes about how well it was written and executed with the Emperor. You even create your own version of a Dream Guardian to make them more trustworthy!

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Originally Posted by neprostoman
Originally Posted by fylimar
Totally agree. You knew from the first meeting, Daisy was not trustworthy. And I ended disliking the Dream Guardian because of the big reveal too. It was too much and too forced. He should have stayed an adventurer and self proclaimed protector

Too much, agreed. I remember having to take a half hour brake just to decide how to proceed with the reveal in terms of dialogue choices.

But forced? In what way do you find this reveal to be forced? There was a handful of hints and companion opinions that the whole dream guardian is a mind flayer ploy, starting from act 1. I think the fact that you bought into the adventurer story says volumes about how well it was written and executed with the Emperor. You even create your own version of a Dream Guardian to make them more trustworthy!

I mean the other big reveal...
Empy being Balduran.The mindflayer part was pretty much what I expected and made sense

Last edited by fylimar; 17/12/25 09:57 PM.

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Ah, I see! laugh

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Originally Posted by neprostoman
Ah, I see! laugh
Sorry, I elaborated, while you answered smile


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Originally Posted by EmberZero
"It's just a tool..." "It's like using photoshop..." "Artists complained about cameras in the same way...": When it comes to art there's a huge difference between a tool that assists you while you retain full control over your output and a tool that does work for you. Generative AI does not 'assist' in the process. It does a portion of that process for you -- a very important part of the process when it comes to art. Looking up photographic references or using other art as inspiration is absolutely not comparable to telling generative AI to show you something. One requires you to still participate in the thought process of putting the pieces together using your own interpretation, the other feeds you a result that is simply the average of everything it found relatable to your prompt. You are watering down creativity/vision and letting the AI have input over the very foundation of your process -- which poisons the whole process forward.

A camera literally does the work for you.

You press a button and voila, you have an image. Rendered in full detail.

How is looking up photographic references and using AI to generate something different?

The end result is you are shown references of objects/scenes.

It's still up to you to then use this reference to create something.

"One requires thought process" no it doesn't it requires literally the same input. You open up Google and type in what you want to see and you get given images of it. That's literally no different to opening up Gen AI typing in what you want to see and getting given images of it. If you want to say you have to look through pictures on Google and pick ones that are good... The same is true for Gen AI where it churns out a lot of images and you have to pick the ones that look good.

The ONLY issue with Gen AI comes down to how you utilize it.

We have a lot of bad actors who use it to replace the creative process, by having it outright produce the final piece, or they trace over/personally fix a generated piece. This is very bad and people who do this are rightfully called out.

But there's the ethical use where it merely assists in the creative process. Instead of roughing out sketches of different scenes or designs, you can have AI churn them out instead. You then still just use them as a reference for an idea, you don't trace over them, you don't copy them, they're just a representational example of a particular thought used to provide insight into how to decide in what way you'll create a final piece.

Of course, there is the argument that artists can just sketch things out in no time at all... Though there's always the possibility of Gen AI being more useful for non-artists. Such as a Director who might have an idea they want to convey to their artists but lacks the skill to draw it, so they use Gen AI to crank out something that conveys that idea and then the artists use it as a prompt to draw their own concepts for the Director to look through.

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The work a camera does is different than the work a painter would do -- unless the goal is to be absolutely photorealistic, then the camera provides a shortcut to achieving that, yeah. Using GenAI as references is not the same because you are drawing from the output of something that is already a muddled mess of millions of other images and then: are they painting over it? Are they using that generated piece as a starting point? I would like to see a video that shows one of their artist's process in detail and then maybe things would be much more clear on both ends of the discussion.

I'm not completely against AI being used in the industry. I think there's a lot of parts where it makes sense (like who wants to create 5 difference level-of-detail renditions of every asset you've already made). There's busy work and then there's creative work.

And again, the "art" issue aside I'm not sure there's an ethical generative AI model out there right now.

I don't want to be a spreader of doom and gloom, or unwilling to see reason. I know a lot of people, myself included, who aren't all torches and pitchforks but they are disappointed still, and I think it's ridiculous to not have expected some very loud pushback.

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Originally Posted by EmberZero
Using GenAI as references is not the same because you are drawing from the output of something that is already a muddled mess of millions of other images and then: are they painting over it? Are they using that generated piece as a starting point?

This is not inherent to Gen AI. It's also not unique to it.

Plagarism existed way before Gen AI. Where people literally stole other people's work and either used it directly or painted over it.

Again, this is entirely a "Usage" issue not a "Process" issue. It's all about how it is used.

Just like other tools such as photoshop. Yes, you can just steal other people's work and photoshop it and pass it off as your own work, just like you can Gen AI something and trace over it and call it your own. It doesn't make photoshop bad, it just makes bad uses bad.

Gen AI only gets a bad rep because the vast majority of use cases right now have been bad uses of it. Whereby AI art IS the final product (Bypassing use of actual artists entirely), or people have been tracing over it and calling it their own work.

But not all cases are like this.

Originally Posted by EmberZero
I think it's ridiculous to not have expected some very loud pushback.

You say that, but there wasn't that big of a deal made out of Arc Raiders and their use of AI. Which was actually involving one of the bad uses of Gen AI. Whereby they used AI to replicated VA's to make generated voice overs for callouts instead of having those VA's actually record said lines.

People just passed it over because "The VA's were apparently cool with it" and Arc Raiders is still one of the most popular games right now and has Overwhelmingly Positive reviews as a result.

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Originally Posted by Taril
Originally Posted by Ixal
Originally Posted by fylimar
body types instead of gender,

I really hate this. Who asked for this?

Non-binaries.

They dislike being associated with a "Gender" so we get "Body Type A and Body Type B"

It's one of the things that companies do to facilitate minorities. Alongside stuff like being able to use male voices on a female character or a female voice on a male character, as well as the option for either genital on either body type - Things for the trans players who want representation (Though I still find it curious, as I was under the impression that trans people simply identified as the other gender and want to be seen as their "True" gender, rather than identifying as a mix of both genders that is the reality of the imperfections of sex change procedures... But apparently that's not the case for everyone)

Companies did this because it's cheaper and easier to implement.

Old game (cRPGs) didn't do it because, usually, no voiced line that use the word his/her.

There will be extra cost to record extra line exclusively for another gender.

It's cheaper and smarter just streamlined dialogue lines into one, instead of recording twice just to call you him/her, so they use "them" or avoid using it altogether because #somebody always going to notice when it used "them" too often.

Historically in cRPG, gender never matters, what matters is your background or skills, that define your character.

AFAIK action adventure "role playing game" like mass effect, AC etc. prioritize selecting gender because they lack literally everything else. Your background in Baldur's Gate 3 stays relevant the entire game, your background in Mass Effect matters once or twice at most in the entire trilogy.

So yes, as avid cRPG player I'm going to advocate to use gender neutral dialogue but it must comes with more dialogue and more choices on top of background which actually define your character not just flavor text.

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Originally Posted by Dext. Paladin
Companies did this because it's cheaper and easier to implement.

Old game (cRPGs) didn't do it because, usually, no voiced line that use the word his/her.

There will be extra cost to record extra line exclusively for another gender.

It's cheaper and smarter just streamlined dialogue lines into one, instead of recording twice just to call you him/her, so they use "them" or avoid using it altogether because #somebody always going to notice when it used "them" too often.

Except many of the companies that do this still have gendered dialogue. Sometimes it's tied to "Body Type" sometimes they have a selection for what gender you are (That is separate from body type, genitals and voice).

Meaning they still go through all the effort of making gendered differences, but still call it "Body Type A" and "Body Type B" instead of Male and Female just because non-binaries are afraid of said terms.

Originally Posted by Dext. Paladin
Historically in cRPG, gender never matters, what matters is your background or skills, that define your character.

Actually, it has mattered on occasion. Namely regarding what romance options you have. Some have also had equipment that was gender locked (Ones that were trying for more realism as opposed to the whole magically size altering nature of what we're used to - Whereby you can loot some armour being worn by a Half-Orc and then equip it on your Halfling and it fits just fine... Rather than being like that scene in LotR where Gimli puts on a human sized chainmail which trails onto the floor)

Ironically, gender defined romance options has actually fallen away while gendered dialogue has increased over time. More modern games have romance options being playersexual, whilst also making more of a point to include gendered dialogue.

There are exceptions of course, Rogue Trader for example is more classic, with gendered romance options and lack of gendered dialogue (You are always "Lord Captain" and never referred to by pronoun)

Originally Posted by Dext. Paladin
Your background in Baldur's Gate 3 stays relevant the entire game, your background in Mass Effect matters once or twice at most in the entire trilogy.

Your background in Baldur's Gate 3 is never relevant. The actions for your inspirations are largely irrelevant fluff. Thus arguably background in ME means more because it's directly referenced 3 times and determines 2 missions. While in BG3 your background is never once referenced, not even a single fluff dialogue option (There are class dialogue options but no background ones)

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Originally Posted by Tuco
Originally Posted by fylimar
Tbh, getting rid of Daisy as it were, was a good thing for me. That touchyfeely thing going on there was uncomfortable.

I think a lot of people are forgetting that there was another capital sin about Daisly aside for her vague "rapey vibes". She wasn't working because she wasn't even remotely convincing in her role.
People on this very forum used to mock the character for how OBVIOUSLY untrustworthy she was. No one was buying the shit she was selling and everyone could see the trickery behind her attempts to be "alluring" to the player coming from a mile away.

Changing her in a protector figure was one of the most sensible changes Larian did during Early Access.
Too bad I can't say I share the enthusiasm for where that plotline led in the end (the "big reveal" turned out to be incredibly contrived and I ended up disliking the character fiercely after it), nor for a lot of other things they changed or suddenly removed without much of an explanation.
And yet, the Daisy plot offered a choice and player agency. One can argue about the initial implementation of Daisy, but giving the player options makes it better than the emperor railroad, especially with how badly the emperor is implemented and that according to datamines Orpheus would also have been an part of the Daisy plot.

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Originally Posted by Ixal
And yet, the Daisy plot offered a choice and player agency.

I played the Early Access since day one and I just don't see it.
I have no idea what are you even basing this judgment on, because that's DEFINITELY not how I remember it.

It was still a bunch of cutscenes where you were simply having dialogues with HER -so in that sense nothing really changed- except she just wasn't working as a character, because she failed spectacularly at achieving the supposed goal of alluring/convincing the player that she was a credible ally.
The overwhelmingly dominant theory among the almost-entirety of the fanbase back then was that her identity was just "the tadpole trying to fuck you over".
Which to be fair was a suspect even with the "Guardian", except she was far more convincing at arguing their case and insinuating on the players the doubt she was actually on their side and acting on their best interest. Something that the "Daisy" never achieved for a fraction of a second.


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Originally Posted by Tuco
Originally Posted by Ixal
And yet, the Daisy plot offered a choice and player agency.

I played the Early Access since day one and I just don't see it.
I have no idea what are you even basing this judgment on, because that's DEFINITELY not how I remember it.

It was still a bunch of cutscenes where you were simply having dialogues with HER -so in that sense nothing really changed- except she just wasn't working as a character, because she failed spectacularly at achieving the supposed goal of alluring/convincing the player that she was a credible ally.
The overwhelmingly dominant theory among the almost-entirety of the fanbase back then was that her identity was just "the tadpole trying to fuck you over".
Which to be fair was a suspect even with the "Guardian", except she was far more convincing at arguing their case and insinuating on the players the doubt she was actually on their side and acting on their best interest. Something that the "Daisy" never achieved for a fraction of a second.
With Daisy you had the option to join her "Down by the river", complete with its own music theme.

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First and foremost, huge thanks to the entire team. We know all too well how game studios, once they reach the top, tend to lose their edge and turn into factories churning out sterile, safe, meticulously calculated products.

Which is exactly why it’s so valuable to see that you haven’t just held onto your balls-to-the-wall energy — you’re deliberately flooring the gas pedal. While the industry lines itself up into neat rows of identical “correct” releases, you kick the door in and hurl sacrifices, orgies, and vomit-soaked imagery straight into the audience’s face. Loud. Filthy. Without apologies.

This is art that doesn’t ask to be loved — it provokes, irritates, repels, and at the same time refuses to let you look away. A constant walk along the razor’s edge of “this is too much” — and that’s exactly why it deserves gratitude.

Thank you for the courage to be uncomfortable, for the willingness to shock, and for staying alive in an industry where that’s becoming increasingly rare.

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Originally Posted by Akorolin
First and foremost, huge thanks to the entire team. We know all too well how game studios, once they reach the top, tend to lose their edge and turn into factories churning out sterile, safe, meticulously calculated products.

Which is exactly why it’s so valuable to see that you haven’t just held onto your balls-to-the-wall energy — you’re deliberately flooring the gas pedal. While the industry lines itself up into neat rows of identical “correct” releases, you kick the door in and hurl sacrifices, orgies, and vomit-soaked imagery straight into the audience’s face. Loud. Filthy. Without apologies.

This is art that doesn’t ask to be loved — it provokes, irritates, repels, and at the same time refuses to let you look away. A constant walk along the razor’s edge of “this is too much” — and that’s exactly why it deserves gratitude.

Thank you for the courage to be uncomfortable, for the willingness to shock, and for staying alive in an industry where that’s becoming increasingly rare.

Oh, please.
A lot of what Larian did with BG3 was calculated up to the misleading marketing. They are not shining knights of artistic expression. The only difference is that they targeted a new demographic formerly ignored by game studios.

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Originally Posted by Ixal
Oh, please.
A lot of what Larian did with BG3 was calculated up to the misleading marketing. They are not shining knights of artistic expression. The only difference is that they targeted a new demographic formerly ignored by game studios.

Your statement effectively reduces to zero the work of a large number of people and their right to free creative expression. My position was not about idealizing the creators or rejecting criticism, but about expressing support for authors who produce meaningful and valuable content — guided by their own artistic vision, something that has become increasingly rare today.

I disagree with the claim that the team is supposedly targeting a “new” audience. They create their work for anyone who is willing to engage with an authorial statement without preconceived labels and without reducing the discussion to moral judgments. At the same time, the team does listen to audience feedback, but deliberately retains the right to its own creative vision and sets clear boundaries regarding which ideas can or cannot be implemented. This is not closed-mindedness, but a normal practice of any mature creative process.

This is not about dividing an audience, but about a mutual choice: the authors make their games in the way they believe is right, and players decide for themselves whether they are willing to accept that approach.

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Originally Posted by Akorolin
Originally Posted by Ixal
Oh, please.
A lot of what Larian did with BG3 was calculated up to the misleading marketing. They are not shining knights of artistic expression. The only difference is that they targeted a new demographic formerly ignored by game studios.

Your statement effectively reduces to zero the work of a large number of people and their right to free creative expression. My position was not about idealizing the creators or rejecting criticism, but about expressing support for authors who produce meaningful and valuable content — guided by their own artistic vision, something that has become increasingly rare today.

I disagree with the claim that the team is supposedly targeting a “new” audience. They create their work for anyone who is willing to engage with an authorial statement without preconceived labels and without reducing the discussion to moral judgments. At the same time, the team does listen to audience feedback, but deliberately retains the right to its own creative vision and sets clear boundaries regarding which ideas can or cannot be implemented. This is not closed-mindedness, but a normal practice of any mature creative process.

This is not about dividing an audience, but about a mutual choice: the authors make their games in the way they believe is right, and players decide for themselves whether they are willing to accept that approach.
And yet you are idealizing them.

Larian quite deliberately targeted a specific demographic and modeled their game to cater to them, not different than what for example Bethesda or EA does. The difference between them and Larian is that Larian was the first studio to target the demographic that also caused the Romfantasy genre to boom, which is also why romfantasy books and BG3 have so much in common. Fanfiction level plot mixed in with steamy romance and a touch of sex.

And Larian, like all businesses, was very aware about what customers wanted which is why their marketing was so deceptive like warning for grave consequences of overusing the tadpole a few days before release so that they also got the role players to buy the game.

And like any other business, sales were a lot more important than artistic vision. We have several examples of that.

1. Rewrite of companions because they were not liked enough.
2. Change of the tadpoles from threat to harmless powerups because people did not use them (at least thats the official reason for why it was changed).
3. Adding Halsin as companion, thereby throwing away the whole Sorrow story and the end result being of very low quality compared to other companions.
4. Altering Astarion's kiss, and therefor the entire conclusion of his character arc because their target demographic wanted it.

Larian is no different than any other bigger developer for whom money comes first.

So now as Larian cornered the Romfantasy video game genre, what do you think their next game will be?

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As usual, a good discussion was buried by the mumbling of anti‑AI Luddites.

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Originally Posted by Ixal
And yet you are idealizing them.

I genuinely didn’t want to turn my congratulations and words of appreciation for the developers into a public argument. I wrote them out of sincere respect for their work, and it’s from that place that I want to clarify my perspective.

The PEGI rating system in Europe exists for a reason: it clearly informs players in advance about the presence of adult content, including themes of sex, violence, and alcohol use. Baldur’s Gate 3 carries a PEGI 18 rating, and one of the early trailers — featuring a fairly explicit transformation into a mind flayer — set expectations early on for the tone and level of maturity of the story.

I understand that the narrative evolved over the course of early access, and players were able to observe that process firsthand. For me personally, this always felt like a living creative search rather than an attempt to please everyone or to mislead expectations. We could share our feedback — and some of it was taken into account, while some wasn’t. Certain ideas found their place, others were set aside, and I see that as a natural part of preserving the coherence of an authorial vision.

It genuinely hurts to see what has happened over time to projects that once meant a lot to me — Dragon Age, or the endless re-packaging of Skyrim. Against that backdrop, Larian stand out to me as a rare example of a studio that still makes games not out of fear of losing something, but out of a desire to tell their story the way they see it.

I’m not trying to convince anyone or to “win” an argument. I simply want to explain why this approach to game development resonates with me, and why I find it valuable.

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Originally Posted by Ixal
[quote=Akorolin]what do you think their next game will be?


"We want Call Of Duty's audience."

"Fantasy, for us, is a knight on horseback running around and killing things."

"When you press a button, something awesome has to happen."

grin



But hey, there may be good news in here. If all it truly takes for a RPG proper to sell gazillions is 30 minutes of sex and romance in a 100+ hours campaign -- the world can expect all the companies that have sold out the entire genre, audience and legacy to come crawling back any minute now! wink

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I guess I'm a little late, but everyone should watch this video for some insight into what exactly goes on in a game studio's art department



I watched this long before AI was an issue, but remember deflating my opinion of corporate art in gaming I suppose. Anyway, it's a good way of getting into the right mindset when a tool like 'AI' comes onto the scene. Larian has a house-style, and if you train an AI on that house-style is seems like a no-brainer to add that to the pipeline.

There doesn't seem to be much thoughtful discourse around AI on the internet right now, but I don't think that really extends to the public at large, who will view AI being used in games with probably some interest, and maybe even marvel.

I'm (still) willing to give Larian the benefit of the doubt, they fell into a trap of expanding BG3 beyond their initial scope, and it meant a little more railroading in the narrative than most people were hoping for, character quests were rewritten because of that feature creep, one of them was rewritten entirely. So I'm inclined to believe that with Divinity, they're going to do a little more work on matching their time-frame with the scope of the game. What I'm not so sure about is how much of a demand for the kind of game that I was hoping BG3 would have been, there is, and now even less so with the greatly expanded playerbase of people coming in from BG3 to Divinity.

Last edited by Sozz; 20/12/25 04:11 AM.
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Akorolin, you wrote that well, I completely agree. Larian has always made good games and it's primarily their story and vision that determine what's included and what isn't.

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Originally Posted by Sven_
Originally Posted by Ixal
[quote=Akorolin]what do you think their next game will be?


"We want Call Of Duty's audience."

"Fantasy, for us, is a knight on horseback running around and killing things."

"When you press a button, something awesome has to happen."

grin



But hey, there may be good news in here. If all it truly takes for a RPG proper to sell gazillions is 30 minutes of sex and romance in a 100+ hours campaign -- the world can expect all the companies that have sold out the entire genre, audience and legacy to come crawling back any minute now! wink


Except that the effects of Larians thirst focus is far more than just 30 minutes of sex scenes and has negatively affected many parts of the game. But all that has already been explained in
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=959759&page=1

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Originally Posted by Akorolin
First and foremost, huge thanks to the entire team. We know all too well how game studios, once they reach the top, tend to lose their edge and turn into factories churning out sterile, safe, meticulously calculated products.

Which is exactly why it’s so valuable to see that you haven’t just held onto your balls-to-the-wall energy — you’re deliberately flooring the gas pedal. While the industry lines itself up into neat rows of identical “correct” releases, you kick the door in and hurl sacrifices, orgies, and vomit-soaked imagery straight into the audience’s face. Loud. Filthy. Without apologies.

This is art that doesn’t ask to be loved — it provokes, irritates, repels, and at the same time refuses to let you look away. A constant walk along the razor’s edge of “this is too much” — and that’s exactly why it deserves gratitude.

Thank you for the courage to be uncomfortable, for the willingness to shock, and for staying alive in an industry where that’s becoming increasingly rare.

^^ Pretty much this!
The importance of this cannot be overstated.

Don't let cynical people who don't see the people behind the company discourage you. I agree to 100%.

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Originally Posted by Holger1405
Originally Posted by Akorolin
First and foremost, huge thanks to the entire team. We know all too well how game studios, once they reach the top, tend to lose their edge and turn into factories churning out sterile, safe, meticulously calculated products.

Which is exactly why it’s so valuable to see that you haven’t just held onto your balls-to-the-wall energy — you’re deliberately flooring the gas pedal. While the industry lines itself up into neat rows of identical “correct” releases, you kick the door in and hurl sacrifices, orgies, and vomit-soaked imagery straight into the audience’s face. Loud. Filthy. Without apologies.

This is art that doesn’t ask to be loved — it provokes, irritates, repels, and at the same time refuses to let you look away. A constant walk along the razor’s edge of “this is too much” — and that’s exactly why it deserves gratitude.

Thank you for the courage to be uncomfortable, for the willingness to shock, and for staying alive in an industry where that’s becoming increasingly rare.

^^ Pretty much this!
The importance of this cannot be overstated.

Don't let cynical people who don't see the people behind the company discourage you. I agree to 100%.
Every company has people behind them, even EA.
That doesn't change that for many, Larian included, earning money takes priority over artistic integrity and so things get changed to cater to customers.

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Originally Posted by Ixal
Originally Posted by Holger1405
Originally Posted by Akorolin
First and foremost, huge thanks to the entire team. We know all too well how game studios, once they reach the top, tend to lose their edge and turn into factories churning out sterile, safe, meticulously calculated products.

Which is exactly why it’s so valuable to see that you haven’t just held onto your balls-to-the-wall energy — you’re deliberately flooring the gas pedal. While the industry lines itself up into neat rows of identical “correct” releases, you kick the door in and hurl sacrifices, orgies, and vomit-soaked imagery straight into the audience’s face. Loud. Filthy. Without apologies.

This is art that doesn’t ask to be loved — it provokes, irritates, repels, and at the same time refuses to let you look away. A constant walk along the razor’s edge of “this is too much” — and that’s exactly why it deserves gratitude.

Thank you for the courage to be uncomfortable, for the willingness to shock, and for staying alive in an industry where that’s becoming increasingly rare.

^^ Pretty much this!
The importance of this cannot be overstated.

Don't let cynical people who don't see the people behind the company discourage you. I agree to 100%.
Every company has people behind them, even EA.
That doesn't change that for many, Larian included, earning money takes priority over artistic integrity and so things get changed to cater to customers.

You've already made your point, I think? Why write same thing again and again? No need to repeatedly crash other people's party, imo... Suit yourself though. laugh

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Divinity is really not ‘tangible’ for me at the moment. Original Sins 1 has been on my GoG wish list for a long time, but I haven't bought it yet because other games have always come out or I've been busy with games that are in my ‘comfort zone’. Even though I had fun with Larian's Baldur's Gate 3 and will soon have fun with it again.
I don't have any ideas or expectations about the series yet, but it'll be a while before Divinity is ready. Sometimes the new instalment is just the right place to start. ^^

On the subject of gender options: this complex but somehow also very simple topic has been completely exaggerated and blown out of proportion (by several sides, I would say), just as Fifty Shades of Grey dealt with the actual topic back then. Not at all, and it put people in a completely false light. And billions have been and are being made on their backs by people who blush when they buy contraceptives.
Baldur's Gate 3 is one of the games that did it better. Offer the option and you're done. Without promoting or highlighting it as a special feature.
In Titan Quest, players could choose between male and female player character without IronLore explicitly highlighting the ‘female’ option, because similar games in the genre maybe did not yet offer this.

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I see Larian is taking a middle ground, they don't want to upset anyone, but they also don't want to overdo it. I found all those options unnecessary, but I still think Larian's solution is good.

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I can't honestly say I care even remotely about the "gender options" of the character creator, past the basics. Make me able to create both male of female characters and I'll have basically all I need in that area.
But the more flexibility and options will be added to the actual character customization (look, physical build, voice, etc) the better.

For how I see it, the ultimate "litmus test" of a competent and flexible character creator would be the ability to pick a bunch of random popular characters from fiction/pop culture and being SOMEWHAT able to reproduce their equivalent in your game.
Can I make expies of an Aragorn, Bruce Lee or Hulk Hogan? Can I have a big corpulent guy that looks like Kingpin from the Marvel universe? Etc, etc. *

it's not exactly my main concern about the game, but I would definitely welcome more options and flexibility than what was offered in BG3.


*NOTE: To be clear, I picked these examples absolutely at random as they were the first thing that passed through my mind and I don't hold any of them as a "must have" in the game.
If you are going to comment something about not liking one of them let me tell you in advance that I simply don't care.
If you are thinking they don't sound particularly tangent to the Divinity lore, that would be precisely the point.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
I can't honestly say I care even remotely about the "gender options" of the character creator, past the basics. Make me able to create both male of female characters and I'll have basically all I need in that area.
But the more flexibility and options will be added to the actual character customization (look, physical build, voice, etc) the better.

For how I see it, the ultimate "litmus test" of a competent and flexible character creator would be the ability to pick a bunch of random popular characters from fiction/pop culture and being SOMEWHAT able to reproduce their equivalent in your game.
Can I make expies of an Aragorn, Bruce Lee or Hulk Hogan? Can I have a big corpulent guy that looks like Kingpin from the Marvel universe? Etc, etc. *

it's not exactly my main concern about the game, but I would definitely welcome more options and flexibility than what was offered in BG3.


*NOTE: To be clear, I picked these examples absolutely at random as they were the first thing that passed through my mind and I don't hold any of them as a "must have" in the game.
If you are going to comment something about not liking one of them let me tell you in advance that I simply don't care.
If you are thinking they don't sound particularly tangent to the Divinity lore, that would be precisely the point.

Give me dadbods and butchqueens or give me death!

Well, I agree with you, not really the end of my life. But it would be nice...please laezelapprove

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Fully aware that I might get no answers, but I would be glad for replies with non-spoilery hints:) I personally prefer the Rivellon setting to DnD, partly because it's tonal inconsistency that allows a lord of the rings-style epic as well as a drunken buddy comedy to take place in it seamlessly, partly because the cosmology that started shaping in DoS2 has some great potentials in it. I after watching the trailer, I am wondering about certain paths in the future worldbuilding, so feel free to share your ideas, or if you are a dev, tease with hints:)

1. Seeing those Orcoid figures, people did speculate that we are getting an orc retcon. I wonder, will there be any 'lore touchups' to the already existing races? Here I do not mean updates of things we don't know, but more like modifications/slight changes into how the races are presented.

2. Do you think the game world will keep it's insular character, only having known geography as references, or might we witness a first effort of 'unraveling' the Rivellon world map?

3. I was okay with DnD personality skills, but I loved the hints of DoS 2's 'different styles associated with each attribute'. What direction do you think Divinity will take how Personality works?

4. It is just me, but I always wanted to see a future Div game where either your background or, even better, a combination of your background traits creates a radiant personal quest --> thus, a custom char can essentially be an origin char. Would you prefer this level of randomness/plasticity, or fixed stories are better?

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Originally Posted by Xander86
1. Seeing those Orcoid figures, people did speculate that we are getting an orc retcon. I wonder, will there be any 'lore touchups' to the already existing races? Here I do not mean updates of things we don't know, but more like modifications/slight changes into how the races are presented.

Who knows.

I've not really seen much evidence that they have been unhappy with their portrayal of different races necessitating any alterations.

I'm sure Ixal believes that they will humanize their races a lot more in order to make them more "Pretty" so they can push sex (To which the more human looking Orc figures in the trailer is evidence for such humanization). But at this point we don't really have any hints.

Originally Posted by Xander86
2. Do you think the game world will keep it's insular character, only having known geography as references, or might we witness a first effort of 'unraveling' the Rivellon world map?

It's possible that we might start to get a world map. If the idea is that this is the "Biggest and deepest game yet" it's possible that this will include a number of locations to visit and thus some sort of map to enable traversal between said locations.

Originally Posted by Xander86
3. I was okay with DnD personality skills, but I loved the hints of DoS 2's 'different styles associated with each attribute'. What direction do you think Divinity will take how Personality works?

I'd expect them to continue with DOS2 style. Given their apparent dislike of D&D, I'm not sure I'd expect to see any D&D mechanics make an appearance.

I'd hope that they might take some inspiration from Pillars of Eternity though. It had a pretty nice personality system which provided a number of interesting dialogue options and character interactions based on your personality (Determined by which personality driven dialogue options you favoured)

Originally Posted by Xander86
4. It is just me, but I always wanted to see a future Div game where either your background or, even better, a combination of your background traits creates a radiant personal quest --> thus, a custom char can essentially be an origin char. Would you prefer this level of randomness/plasticity, or fixed stories are better?

Not going to happen.

The custom character is intentionally the blankest blank slate that ever blanked slated. This is to cater to the people who want to fully headcanon their entire character and their interactions in the game. So they will keep it completely blank and devoid of any and all connection to the actual world.

The best that can be hoped for, for any of us that prefer having a character who actually fits into the world and story at all, is for at least 1 unique Origin. Similar to how the Durge in BG3 is a unique Origin and has a whole storyline and isn't just a companion whom you can experience 90% of their entire story from just having as a companion.

We just have to hope that any such Origin is more palateble than Durge. Ideally, we'd get multiple unique Origins allowing us to get a range of characters, which would help alleviate any issues with any particular Origin having a story someone might not be a fan of.

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Hopefully they learn from past mistakes and don't end up with a panicked sprint to meet a release date that ends in a buggy and incomplete final act. After BG3 I've no interest in returning to Rivellon, nor in a game which will be 100% Larian Homebrew, ugh.

Hard pass for me but I sincerely hope it is a spectacular game and loads of fun for all of you who are excited by the news. The trailer was pretty cool (barfing excepted).

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Hi folks, we want to keep this a friendly, constructive place for forum members to discuss the new game so, after consultation amongst the moderation team, we’ve removed a few posts from a recent exchange that violated forum rules. As a reminder, please keep things respectful, avoid personal attacks and excessive language, don’t import beefs from elsewhere and don’t derail the thread by getting involved in arguments with other individuals. (Don’t rise to bait, but report rule violations using the forum functionality.)

Posts that break rules can be deleted, even if they also contain valid feedback. The easiest way to avoid that is to keep to the forum rules, but if it does happen to one of your posts, you can try again with the problem elements left out.

Thanks, all, for helping keep this thread a welcoming place for forum members old and new, and I’ll let you get back to the discussion smile


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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