Divinity as a franchise is a total scattershot.
The first game came about when The Lady, The Mage And The Knight (based on Das Schwarze Auge pen&paper) was killed with its publisher sinking, and Larian were desperate to get the funding to make a game out of the remains. "Gotta make that more like Diablo, or you get no money from us." Even the game's funny name was forced to fit the publisher's roster.
The second game Swen voiced displeasure about in his very own blog, similar a game of pleading and compromise.
https://rpgwatch.com/news/larian-studios--the-inspiration-behind-project-e-19696.htmlOriginal Sin then saw a scaled down Larian on the verge of bankruptcy attempting their last ever shot.
So it makes sense that this game is simply called Divinity. It may not be a re-boot. But the message is clear... Divinity-- but this time how we've always imagined it. Well, the money at least is there now. As is the decision making process now in their own hands. Hope it's not gonna get even BIGGER as BG3, as threatened. BG3 was BIG enough. For once I wanna see the gazillions of Dollars spend on the depth. RPGs with the breadth of every paperback edition of LOTR combined are so dime a dozen -- and they're even being developed by studios that clearly don't have the funds to stretch their games beyond the scope of an episode of Xena: Warrior Princess... Not calling names now, you likely know who they are anyway.
