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Originally Posted by MarcoNeves
Taril.... that genre switch was never desired by Larian. They've ALWAYS wanted to make turn-based crpgs (always), but industry pressures forced them to go the route of ARPGs. And it was NEVER successful. In fact, it wasn't until Original Sin, when they achieved their first tru, incontrovertible Hit.

Which is why Original Sin games almost sank the company...

Oh wait...

Originally Posted by MarcoNeves
And the overwhelming majority of Larian's fanbase would want an evolution of DOS2 and BG3, not an overhaul.

On the contrary, a VERY large portion of BG3 fans are not fans of turn based games.

It's seen a lot that people mention that they like BG3 DESPITE it being a CRPG, a genre they have no interest in at all.

Originally Posted by MarcoNeves
So, I think you're being unrealistic in what you think is possible, that's all. And again, I have to mention the huge risk factor involved in an overhaul as massive as the one you suggest..... especially when they're at the top like this.

I think you're underestimating just how much BANK they got from BG3.

They literally went from a failing company (As DOS2 was considered a flop due to poor sales performance) into "Yeah, we're now developing multiple AAA games simultaneously"

Originally Posted by MarcoNeves
Lemme ask you: if you were in their shoes, would YOU take that kind of risk?

Absolutely.

I've personally often lamented the fact that most AAA development (Or rather, publishers) have no balls to push the envelope. Instead of doing something new and exciting they're always stuck copying what already worked well before.

Then if I consider Swen himself, he's always given the impression that he wanted to make the games he wanted to make but was frustrated with the lack of success with Divinity that prevented him from doing so. With him seeking out the BG3 IP seemingly entirely due to its noteriety (Given statements about lack of interest in D&D, which is well reflected in the excessive homebrew the game utilizes).

With BG3's MASSIVE success, not only providing ridiculous funding but also making Larian's name well known... He now has his ideal platform for making the stuff HE wants to make, with a good chance of it being successful due to the large following the company now has.

Meanwhile, even if things go awry due to this happening to the Divinity series itself... Well, he already mentioned that after Divinity and the other game that's a brand new IP, that they will work on "Another Original Sin" title. So even if die hard CRPG Divinity fans are upset, they're going to get their new CRPG game eventually anyway.

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Originally Posted by Taril
On the contrary, a VERY large portion of BG3 fans are not fans of turn based games.
Not really.
The only people complaining against the turn-based combat were a small minority of people who begurdged the fact it wasn't so in BG1 and 2.
Personally, even as a fan of the old Bioware titles, I found the passage to turn-based arguably the main NET improvement Larian introduced to the series.

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I think you're underestimating just how much BANK they got from BG3.

They literally went from a failing company (As DOS2 was considered a flop due to poor sales performance)
What? No, it wasn't. DOS 2 was a massive hit and it sold almost 8 million copies in a genre where most of the competitors would be ecstatic selling few hundred thousands.
A lot of people who never cared about the BG series in the past (their loss, really) were thrilled about BG3 because "it was from the same studio that made DOS 2".


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
Not really.
The only people complaining against the turn-based combat were a small minority of people who begurdged the fact it wasn't so in BG1 and 2.
Personally, even as a fan of the old Bioware titles, I found the passage to turn-based arguably the main NET improvement Larian introduced to the series.

What? No.

There was TONS of feedback about how people weren't interested in CRPG's but gave BG3 a shot and ended up liking it.

It's how it managed to receive critical success despite CRPG's being an incredibly niche genre before BG3.

Originally Posted by Tuco
What? No, it wasn't. DOS 2 was a massive hit and it sold almost 8 million copies in a genre where most of the competitors would be ecstatic selling few hundred thousands.
A lot of people who never cared about the BG series in the past (their loss, really) were thrilled about BG3 because "it was from the same studio that made DOS 2".

What are you going on about?

Larian, and Swen himself, has mentioned that DOS2 didn't perform as well as hoped.

Also plenty of people did not care about DOS2. Which is reflected in a bunch of the responses to the reveal of this new game, where people are mentioning they have never played a Divinity game at all.

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Originally Posted by Taril
What are you going on about?

Larian, and Swen himself, has mentioned that DOS2 didn't perform as well as hoped.
Literally NEVER.
It was their first real big hit after DOS 1 did just fine.
I'll send you 50 bucks through a Paypal account of choice if you can find me the source of a direct quote about this.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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