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Originally Posted by ldo58
I didn't play the divinity games, but what you wrote there resonates with the caption on this board : "In the silence of a godless age, the faithful are cleansing the world in the hopes of reclaiming divine favour. But from the embers something unseen begins to awaken."

So do you think they picked the wrong guy to sacrifice or that their ritual was noticed by a different being than they hoped for? Or maybe that they didn't really know whom they were sacrificing to? Or maybe it had something to do with the central dwarven character who becomes the centerpiece of the ... thing?

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Originally Posted by Anska
Originally Posted by ldo58
I didn't play the divinity games, but what you wrote there resonates with the caption on this board : "In the silence of a godless age, the faithful are cleansing the world in the hopes of reclaiming divine favour. But from the embers something unseen begins to awaken."

So do you think they picked the wrong guy to sacrifice or that their ritual was noticed by a different being than they hoped for? Or maybe that they didn't really know whom they were sacrificing to? Or maybe it had something to do with the central dwarven character who becomes the centerpiece of the ... thing?

Well... Given the way the gods work in Divinity, is that they are Eternals who feasted upon the Source in the Veil - Which is the space between Rivellon and the Void.

Which is when they overthrew the God King and banished him to the Void.

If the age is godless... Then it presumably takes place post OS2 (Where the gods were destroyed both by Lucian actively draining their Source and also a big fight with the Godwoken) - Though the existence of orcs doesn't track with that as they weren't a thing by the time OS2 happened.

Well, whatever the time is... If they wanted to "Reclaim Divine Favour" then they'd be looking at tapping into the Source. Likely by sacrificing Sourcerers, which is not a particularly new revelation.

However, messing with the Veil by manipulating Source (I.e. Their whole "Murderize the sourcerers" thing) messes with its integrity... Meaning as they get closer to the Veil to try and reignite a Source powered God... Then the closer they get to the Void, where the God King is eager to return to the realm. This has been a continual theme throughout Divinity games, Sourcerers using Source magic will attract Voidwoken whom are thus able to cross over from the void.

So Bernie here is most likely a Sourcerer. Whom is being ritualized in an attempt to have his Source be able to fuel one of the Gods. Only, by unleashing his Source power, what they've done is given an avenue for the God King to break through into Rivellon (Again).

Now, why this seems to catch them off guard, is either because Bernie happened to be an extra powerful Sourcerer, so he had more power within him to weaken the Veil and allow the Voidwoken to breach into the world, the collective power of Sourcerers overall happened to build up to a point where a breach was possible, or simply it took time for the God King to notice/find the cracks being made by the sacrifcing of Sourcerers and this happened to be the first one he capitalized on.

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Divinity as a franchise is a total scattershot.


The first game came about when The Lady, The Mage And The Knight (based on Das Schwarze Auge pen&paper) was killed with its publisher sinking, and Larian were desperate to get the funding to make a game out of the remains. "Gotta make that more like Diablo, or you get no money from us." Even the game's funny name was forced to fit the publisher's roster.

The second game Swen voiced displeasure about in his very own blog, similar a game of pleading and compromise. https://rpgwatch.com/news/larian-studios--the-inspiration-behind-project-e-19696.html

Original Sin then saw a scaled down Larian on the verge of bankruptcy attempting their last ever shot.



So it makes sense that this game is simply called Divinity. It may not be a re-boot. But the message is clear... Divinity-- but this time how we've always imagined it. Well, the money at least is there now. As is the decision making process now in their own hands. Hope it's not gonna get even BIGGER as BG3, as threatened. BG3 was BIG enough. For once I wanna see the gazillions of Dollars spend on the depth. RPGs with the breadth of every paperback edition of LOTR combined are so dime a dozen -- and they're even being developed by studios that clearly don't have the funds to stretch their games beyond the scope of an episode of Xena: Warrior Princess... Not calling names now, you likely know who they are anyway. grin

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Okay, I saw the trailer at the Game Awards and I can't wait for another Divinity title. I really felt sorry for the man who burned.

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I saw the trailer and have couple of thoughts :

1. It's obviosly not a Divinity: Fallen Heroes, which by Larian's reports, has been almost finished and still has it's trailer on company official youtube channel. So why not to updated and realease Fallen Heroes, instead of developing a new game? Isn't that would be cheaper and faster to satisfy fans and make some quick cash?

2. New game is likely in pre-production or early production, so finished product will likely be much more different from what will came out.

3. Trailer features orc characters and their appearance once again changed to more streamline type like in D&D or LoTR. Also, it also means that orc haven't migrated to Nemesis, which was mentioned in Divinity : Original Sin 2 ending.

4. Trailer also shows some kind of new antagonists for the plot : not demons or voidwokens. Maybe, recycled bloodless from canceled Fallen Heroes? They look like a some sort of undead.

5.  Lucian or Damian haven’t been mentioned. So possibly, game takes place in a timeline somewhere between Dragon Commander and Divinity : Sword of Lies.

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Originally Posted by Soccer
1. It's obviosly not a Divinity: Fallen Heroes, which by Larian's reports, has been almost finished and still has it's trailer on company official youtube channel. So why not to updated and realease Fallen Heroes, instead of developing a new game? Isn't that would be cheaper and faster to satisfy fans and make some quick cash?
They weren't even the ones making Fallen Heroes to begin with. It was an external studio (the creators of the "Expedition" series, I think).
Incidentally, I heard that they aren't into game development anymore after releasing Expedition Rome.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Last edited by Flooter; 8 hours ago. Reason: Duplicate post
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Hi Overlich! I edited your post to link to its original version. Please avoid posting duplicate messages in future.


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Originally Posted by Overlich
This would be a great addition!

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Originally Posted by MarcoNeves
Originally Posted by Ixal
No but I played the EA where you still had the fishermen encounter that got removed for no reason or when the tadpole posed en existential threat instead of being harmless powerups and there was a legitimate battle for your soul that you could actually lose inszead of it being a meaningless cosmetic change.

A bit of splatter does not make something gritty, especially when its exclusive to the "lol splatter" Origin where everyone expects it. A feeling of hopelessness and danger, being a plaything for bigger powers does that, but all of that got removed.

You know NOT of which you speak lxal. At all. Ignorance, plain and simple.


As you offer no argument of your own and just resort to personal attacks the only ignorant here is you.

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Originally Posted by Ixal
or when the tadpole posed en existential threat instead of being harmless powerups and there was a legitimate battle for your soul that you could actually lose inszead of it being a meaningless cosmetic change.
Yup. This was one of the worst decisions made with BG3.

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Originally Posted by Taril
if a Divinity game was to be portrayed with a more realistic artstyle...
This is exactly what I would want, though. The thing I specifically hated about how Rivellon was portrayed in D:OS1 was that it was so very cartoonish, garrish, silly, and trite. And this was not just artstyle/graphics, but also in the substance of the world. However, their portrayal of the Realms in BG3 managed to (eventually) avoid this, so I'm keeping my fingers crossed that the portrayal of Rivellon in this new game won't be anything like how it is portrayed in the D:OS games.

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Originally Posted by Tuco
Originally Posted by Soccer
1. It's obviosly not a Divinity: Fallen Heroes, which by Larian's reports, has been almost finished and still has it's trailer on company official youtube channel. So why not to updated and realease Fallen Heroes, instead of developing a new game? Isn't that would be cheaper and faster to satisfy fans and make some quick cash?
They weren't even the ones making Fallen Heroes to begin with. It was an external studio (the creators of the "Expedition" series, I think).
Incidentally, I heard that they aren't into game development anymore after releasing Expedition Rome.
So we heard. At first, there were news about how they want to concentrate on BG3 development, so D:FH was delayed and some time later it's got a cancellation/indefinite hiatus/Winds of Winter etc. stuff. Still, someone would think, considering that Larian paid for outsourcing, so the least they would wanted, is to finished the product and recuperate the losses. But, oh well, it's old news now.

I'm looking forward to play this new Divinity game. Hoping, that Larian will drop more news soon and it will not have Cyberpunk 2077's 9 year development cycle.

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