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#959442 11/12/25 05:21 PM
Joined: Jan 2024
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apprentice
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apprentice
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Joined: Jan 2024
In Larian’s IGN interview about the game and its controversial endings back in 2023, Swen stated that “One of the basic questions of the game was whether you would become a monster if it would save the world.”

So, I decided to take a deep, researched look at monstrosity in the game. My analysis is available on Medium and as an audio podcast.

Essay - Baldur's Gate III and the Queer Politics of Monstrosity

Apple Podcast - Baldur's Gate III and the Queer Politics of Monstrosity

Libsyn Podcast - Baldur's Gate III and the Queer Politics of Monstrosity

Joined: Dec 2025
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stranger
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The lens is interesting and clearly well thought out, but it’s doing a lot at once, so I’m going to focus on one issue:

You spoke about the Emperor as "incomplete writing" while rejecting the fact that it is an illithid at its core.

Partialism explains how the Emperor exists in its current form, not who it is. I can only suggest looking more closely at the following trinity:

- "On the Inevitability of Moral Decay and its Benefits" which mirrors both the Emperor’s personal story and the way it ruled the KotS.
These principles condense everything essential about its world-view and how it operates.

- Emperor’s dialogue in Gortash’s coronation event. (WYR_KillDirectorGortash_Ceremony, WYR_KillDirectorGortash_NetherbrainMindmeld)
The Moral Decay in practice, and the dynamic with Gortash is a meaningful indicator.

- External lore: "Lords of Madness" that is missing from your sources (Unhuman, Inimical to nature, and Relations With Other Races)
These texts align closely with its behavior and psychological state in-game.


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