Originally Posted by Taril
Originally Posted by MarcoNeves
Why risk Larian's most genius and perfected gameplay system ever? Too huge a risk, imo.... and unnecessary given the success their turn-based gameplay has brought them.

Well, this is Larian we're talking about. They have gone on record saying that burnout is a thing.

I could see them wanting to mix things up with a different genre after BG3 (And both Original Sin titles).

Also with the money they made with BG3 and their second game being made at the same time, I don't think there's too much "Risk" for them.

Originally Posted by MarcoNeves
Also, just bc it's not called "original sin".... this does not indicate any type of gameplay system change in any direction either way.

Actually it can. Prior to them doing Original Sin, they made ARPG Divinity games. Only "Original Sin" Divinity titles have been CRPG's, this quite literally already marks a change in genre.

With the statements they've made in regards to "Familiar, but different" and "Not Original Sin" this is suggestive of a return to their ARPG roots.

I have to respectfully disagree with this logic. Again, risk assessment. If anything Larian could add some things that can be implemented or added into their already winning formula (like a real time w pause, or active turn base, or Clair Obscure style). But a complete change in gameplay? That could divide the established fanbase, or come out wrong if badly implemented, or extend the development cycle too much bc of the overhaul....