Originally Posted by MarcoNeves
I have to respectfully disagree with this logic. Again, risk assessment. If anything Larian could add some things that can be implemented or added into their already winning formula (like a real time w pause, or active turn base, or Clair Obscure style). But a complete change in gameplay? That could divide the established fanbase, or come out wrong if badly implemented, or extend the development cycle too much bc of the overhaul....

Again, they've literally already done a genre switch. For the Divinity series itself no less.

Quite literally they've already divided the Divinity playerbase. Going BACK to ARPG is not brand new territory for them, nor is it newly alienating to their fans, as some of the playerbase are already fans of the old ARPG style of Divinity game (Hence this thread existing in the first place)

Though either way any actuall discussion about it is moot. If they've got as far as making a reveal trailer, they've already settled on what genre the game is going to be and likely have made some headway into actually making it.

We'll just have to wait and see what they decided, as it's not clear from a cinematic reveal trailer alone anything about it.