Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2025
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stranger
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stranger
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Joined: Dec 2025
Dear Larian Studio

As work on new game hit reveal phase I would like to share an idea that accompaniaed me throughout BG 3.
Namely the interactions during camp time at night and visible lack of friendship routes, or rather need to ignore companions during night to not be put in akward situation to shut down companion for the 3rd/4th time.

And here is my plead, please consider working on friendship routes, which would start as we decline dating offer first time. You can leave an option for US to initiate deeper relationship later on if someone would change their mind, as a part of one of dialogue options during friendly interactions. That way it would be more immersive and natural. And in the meantine we would be able to tackle emotional problems, choices or simple reflections on how story goes with forshadowing the choices ahead.

As a second part of the plea.
Friendship route would give us more ways to not only learn about companion, but also inject other companions into the scene creating a spider web of interactions dependable on persons present/choices made during the game.
But this part is like a dream, hard to achieve.

Joined: Jul 2025
Location: Australia
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Location: Australia
I would LOVE to see platonic relationships get as much content as romantic relationships. I thought a lot of the friendship moments in BG3 were deeply moving (Gale's last night alive, Karlach's goodbye on the dock, Jaheira talking about her past, etc.), and I'd like to see more! Fleshed-out platonic relationships help sell the sense that your party has grown into a cohesive group all working together, and they make the world feel more real and impactful.


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