Dear Larian Studio

As work on new game hit reveal phase I would like to share an idea that accompaniaed me throughout BG 3.
Namely the interactions during camp time at night and visible lack of friendship routes, or rather need to ignore companions during night to not be put in akward situation to shut down companion for the 3rd/4th time.

And here is my plead, please consider working on friendship routes, which would start as we decline dating offer first time. You can leave an option for US to initiate deeper relationship later on if someone would change their mind, as a part of one of dialogue options during friendly interactions. That way it would be more immersive and natural. And in the meantine we would be able to tackle emotional problems, choices or simple reflections on how story goes with forshadowing the choices ahead.

As a second part of the plea.
Friendship route would give us more ways to not only learn about companion, but also inject other companions into the scene creating a spider web of interactions dependable on persons present/choices made during the game.
But this part is like a dream, hard to achieve.