It's probably a bottle in the ocean (and maybe too late), but please Larian, I would love to see a revaluation of the boring modern approach of the Quest Marker as core design philosophy, where everything turn around it. Make them as an accessibility option Instead.
I would really love to see a return of true RPG quest design, like we could see in Morrowind for exemple, where you can find your way by yourself without them.

I loved BG3, but the game is even greater if you remove its Quest Markers by mods. I can say than most of the quests already works pretty well without them, as you explore the world organicly, apart from a few specific ones.
So it seems really within reach to accomplish that for me, and way more interresting to play.