Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
Homogenizing races is sadly an ongoing trend in entertainment for various reasons.

1. Some people started to virtue signal by accusing WotC that D&D race X represent ethnicity Y (they could not even agree on which one) and that them being different is racist. Sadly instead of ignoring them WotC caved and thats the reason why suddenly everything in D&D is a multicultural utopia.

2. After WotC drove away all their old role player customers they only survived because Stranger Things attracted a lot of casuals to the game. But they were far less interested in storytelling and role playing and instead only wanted combat and "numbers go up". So they build their characters to be good in combat and nothing else. I literally have been told by them that it is impossible to play an orc archer because they can't get a 16+ Dex at level 1 when races still had fixed ASI.
So with the primary target group of D&D being people who never in their life would play something not optimized WotC caved again and removed all differences between races.

For video games there are additional factors.

3. Motion capturing is expensive, but can easily be reused as long as the skeletal structure remains the same. So for cost cutting the number of races with different skeletons get reused. And its not only animation, also all the equipment and clothes would have to be remade to fit a new skeleton.
That the reason why halflings in BG3 are just scaled down humans with the same proportions or why Blizzard invented a new humanoid dragon race for playable dragons for which they used the elf skeleton instead of making the long existing dragon race playable.

4. Thirst. As mentioned Larian worked hard to attract the Romfantasy crowd and thirsters as that brings the money as the success of the Hojoverse and BG3 shows.
But while some people are ok with romacing something alien or furry, most want conventional pretty human and (tolkien/anime hybrid) elven waifus. And as BG3 made Lariant into the gooning studio as far as all the new players BG3 attracted are concerned, this is what Larian will likely deliver to not disappoint them.

Joined: Aug 2023
P
enthusiast
Offline
enthusiast
P
Joined: Aug 2023
Originally Posted by Taril
Originally Posted by papercut_ninja
Originally Posted by ldo58
I was also wondering about the cost of mocap when races physique differ largely from that of the actor. I would guess that tweaking these specialised technologies can drive the production cost up very rapidly.

You use short people for mocap scenes involving short people. Something which also provides job opportunities for actors who belong to that minority group. Which is just another reason to include it.

Which helps for one specific size of short race. Which is not necessarily the same as all short fantasy races. Little people in real life don't have a physiology the same as the standard fantasy Dwarf whom are traditionally very stocky and wide.

Even with other races like Imps, Goblins and Halflings there are (Or may be in the case of Halflings which have never made an appearance), overall body proportions are different to what little people have.

To say nothing of races of different biology? Elves that have more elongated proportions? Lizard people (Especially when it comes to facial animations)? Orcs that have wildly different proportions to humans?

That is true, but I hope that rather than letting technical challenges reduce everything to human-like, that they see it as something worthwhile to invest resources towards overcoming.

In the end I'd rather see a unique lizard race which may have some issues with clipping and animations than less variety just so everything can be perfect for cinematics.

Page 2 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5