I'm glad to see the announcement of Divinity! I've played DOS, DOS2, Divine Divinity a lot and know the lore well, as well as BG3.
There was a big problem in BG3 for Fantasy settings that should be avoided in the next game Divinity. The Absence of Cultures of Fantasy races, their traditions, their differenсe in lifestyles, their homelands. If we replace all the main characters, minor and background characters with just humans - nothing will change in BG3, except few names.

Since Divinity Original Sin 2 we have much more lore and details about each race of Rivellon, which were first appeared in Divine Divinity(2002). DOS2 gives us more "saplings" of lore about Rivellon' Fantasy races. We could see the Elven structures, traditions, completely different manner of speech, how they stick together in the hard times. Some of Dwarven culture, the dwarven queen Justinia, different material culture. We could see some of Lizard culture and structures(a bit in the dream ACTIII), the lore about their Ancient Empire and the different material culture, their language. Arx - human city, Driftwood, braindead reds & whites zealots of Divine Order(most of them), Black Ring - demon worshippers, jumping from chaos demons to void monsters.
ACTII Driftwood - human small trading town on the coast, there are no Elven or Lizard citizens at all, only dwarven emigrants, mostly because of their special operaions here.
ACTIII Arx - human big city with religious significance. Mostly humans and pilligrims. A very few citizens of other races(elves, dwarves, lizards), only because of religious significance and trade.
Lets say, DOS2 gives each of Rivellon's main races a distinct personality, culture features. And the main thing - everyone on their places! The same can not be said about BG3 at all, where everyone(fantasy races) was thrown into a plate and mixed like salad...
The Druid's Grove(BG3 ActI) - Created by Elves, but we see only 1 or 2 elves here. Everything are mixed.
Baldur's Gate City(ActIII) - The big trading city. We do not see the racial quarters here. Everything are mixed again.
This really ruins the Fantasy atmosphere of the game, the atmosphere of Fantasy Setting!

Even in Divine Divinity(2002) we could see the Dwarven Halls under the mountains, dwarven king, dwarven small trading settlement. Elven trading outpost and archers guild. In the human cities elves, lizards or dwarves were mostly like guests - strangers , traders, because everyone have their own kin and their own homeland. The Fantasy atmosphere was way better than in BG3.

Divinity announcement trailer showed exactly the same mistake, all of the Fantasy races are mixed in the salad again around small human city... I understand, the point of the announcement trailer is to show the major lore concept without any details, to show the playble races - elves, dwarves, lizards, humans, orcs. The "Salad" should(Must!) be avoided in the actual game and story!


[Linked Image from i.ibb.co]
[Linked Image from i.ibb.co]
[Linked Image from i.ibb.co]
[Linked Image from i.ibb.co]

Hope to see the continuation and evolution of concepts and ideas from DivinityOS2! And more careful and accurate way of showing the Fantasy World(than BG3), Fantasy Races, their homelands, traditions, difference in their cultures, languages, manners of speech, etc.
And as a fan of elves, it would be nice to see the evolution of elven concepts/ideas in Divinity from DOS2, the living armor/weapons, the possibility of using "Vegetal Tank" as an elf and many other. Very interesting ideas & concepts!

I wish you success with developing Divinity, Larian Team! 3rd person view rpg like DivinityII:Dragon Saga or turn-based DOS2 like. No doubts, it will be successful smile. You're the saviors of Fantasy genre these days in game industry!