Random elements in itemization bring extra build variety, this is the main net positive. But it is very easy to screw up and very hard to balance I feel, some random modifiers on items would likely end up trash or situational and some become overly desirable (like +X to abilities in DOS2 or +AP/Speed in DOS1 for example). If Larian manages to find better way to provide build variety and replayability than through items, then I'm all in for it. But as of now, arguably, DOS2 has better build variety than BG3, and random items are part of that variety.
Last edited by neprostoman; 11 hours ago.