Using AI (or ML) for production efficiency is already something of technological space race which every business has to at least at some level keep up with. It's all a matter of finding the areas where that productivity does not cost you in terms of quality.
With Larian upscaling the number of employees to over 500, every extra year the game is in production is a massive increase in cost. Streamlining the productivity is just something they have to consider, but you can streamline a lot of other areas than the creative ones, which is what Swen seems to be trying to say.