Originally Posted by Tuco
Originally Posted by Alodar
You only like classless systems that force you to pick separate classes? That's funny.
Yeah, that was precisely my point:
I don't think "classless" systems are inherently a plus and in fact I like them only when at the end of the day lead to the same result of class-based systems... Mutually exclusive choices offering sensibly different playstyles.

I also dislike class-based systems that don't offer enough differentiation between classes, incidentally.

If you are finding this "incoherent" the only explanation is that you didn't get the point I was making.

I didn't find anything you said incoherent, just amusing.

As noted classless systems with no restrictions already give you want you want. You can create your cookie cutter archetypes to your heart's content.
I can create a variety of characters tailored exactly to how I want to play in any given playtrough.