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#959786 11 hours ago
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I mean think it dos2 and bg3 we had some companions and since this is turn based strategy having a few companions is probably what will happen. (on a side note I hope we can bring all the companions, all of them to the battle like in fe4 have large battles). I mean if the companions are anything like those in bg3/dos2 it will be nice to see what a darker world since the trailer maybe have an orc companion or Malady etc. Not sure what people might want but I am hoping well that we can make them better or worse depending on the goals of the specific play though.

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Will be fun to find out who the companions are! I hope for some good and more serious companions with lots of companion scenes and quests. Also lots of elves. A pet cat would be great as well.

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I would wish more diversity, not another group of humans and elves. I want dwarves, lizzards and whatever other races DOS has. The BG3 companion cast was pretty lacking in that regard.

And good stories and characters would be nice. More focus on development and maybe a more versatile friendship path.

And a main character that feels more involved. I know, that the DOS games basically wanted you to play an origin to experience the whole story and I would prefer to make my own character.


"We are all stories in the end. Just make it a good one."

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A male lizard who doesn't cuck the mc would be nice 😭

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I first and foremost hope that we get a variety of characters in terms of race, age, background and aesthetics, not just a lineup for the Rivellon edition of The Bachelor.

Secondly I hope for companions that match the darker theme that was hinted at in the trailer. Characters who are grittier, more complex and flawed and not fluffy Disney princesses.

Last edited by papercut_ninja; 5 hours ago.
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Originally Posted by papercut_ninja
I first and foremost hope that we get a variety of characters in terms of race, age, background and aesthetics, not just a lineup for the Rivellon edition of The Bachelor.

Secondly I hope for companions that match the darker theme that was hinted at in the trailer. Characters who are grittier, more complex and flawed and not fluffy Disney princesses.

The Red Prince was in theory pretty dark. Slaver, demon summoner,...
But Larian can't write serious characters. And when they continue BG3s trend of just having waifus I doubt that there will be any dark character.

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I'm hoping we get a very diverse cast of companions.

Ideally, we get companions so diverse that you cannot recruit them all. Due to them not agreeing with each other (Such as Evil/Good characters, or companions with particular prejudices against certain races)

I don't wish for "Bring all companions for large battles" because my experience of that is it's more tedium than anything actually cool (To say nothing about how balancing around people bringing everyone will mean that if you dislike any companions it sucks because you have to bring them along or it'd make combat much harder - Unless we get a super OP Lone Wolf feat and forgo almost all companions entirely...)

If we do get to recruit more companions than are able to fit in our party, I hope they are handled better. Not just killing them off instantly like in DOS2 or having them sit in camp forever like in BG3. I'd want to see them have some autonomy, meaning that if they're not in the active party, they'll actually be out in the world trying to further their own goals, meaning you can stumble across them and help them out with their personal quests without having to bring them in your party (With also the potential for consequences for ignoring them, such as them making poor decisions, being injured or even killed because they went alone and you didn't aid them).

Heck, maybe if you'd recruited enough companions and they got along well enough, they'd roam the world as another party and would be more successful at achieving their own goals.

Which also brings about another aspect of companions - Intercompanion relationships. Having them interact with other companions and gain/lose favour as a result. Meaning certain companions can develop rivalries if they don't align with each other, or can develop strong friendships (Or even relationships) if they get along well.

I know the game Lost Eidolons: Veil of the Witch had intercompanion relationships, whereby bringing along companions would allow them to gain positive relationships from certain events which lead to special intercompanion dialogues and bonuses when fighting together (In the form of stat boosts when stood next to each other and chances to proc helpful effects like auto casting a heal when the ally is attacked, or retaliating against a monster that attacks them). This was neat even if only one sided due to only having positive gain, even for the companions that hated each other.


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