Tbh, getting rid of Daisy as it were, was a good thing for me. That touchyfeely thing going on there was uncomfortable.
I think a lot of people are forgetting that there was another capital sin about Daisly aside for her vague "rapey vibes". She wasn't working because she wasn't even remotely convincing in her role. People on this very forum used to mock the character for how OBVIOUSLY untrustworthy she was. No one was buying the shit she was selling and everyone could see the trickery behind her attempts to be "alluring" to the player coming from a mile away.
Changing her in a protector figure was one of the most sensible changes Larian did during Early Access. Too bad I can't say I share the enthusiasm for where that plotline led in the end (the "big reveal" turned out to be incredibly contrived and I ended up disliking the character fiercely after it), nor for a lot of other things they changed or suddenly removed without much of an explanation.
And yet, the Daisy plot offered a choice and player agency. One can argue about the initial implementation of Daisy, but giving the player options makes it better than the emperor railroad, especially with how badly the emperor is implemented and that according to datamines Orpheus would also have been an part of the Daisy plot.