I'm hoping this new game feature lots of new and cool equipment design.
I'm also hoping, that this game will have proper support for customization of appearance.
Meaning, a proper transmog system - Not just a "Force Camp Clothes" option - But a full on transmog system. Affecting both armour and weapons and being based around every item we acquire gets its appearance stored in a binder that we can then select to replace the look of equipped items (So no having to hold onto items or be restricted by having to equip the item that you want the looks of on top of things)
Then also, a dye system. One that isn't based around acquiring predetermined dyes from the actual game (Meaning you have to not only find the dyes but then they're limited in availability so experimenting is awkward). Give us access to the dye channels and dyes.
Further to this, I'd also advocate for weapon attachments. Things like scabbards, belt hoops and other fixings to actually logically facilitate how characters would actually carry a weapon (Also, no do not do the awful trope of putting a bow over your shoulder so the string goes across your chest, that's ridiculously uncomfortable and no-one in their right mind would actually carry a bow that way)
This should come with proper animations for sheathing and unsheathing these weapons (Given that this new game is going to be another CRPG then animation time should be less of an issue which would facilitate things better). As in, if my character is dual wielding swords, they won't just look straight forward and precisely sheath both simultaneously with perfection, they sheath them one at a time, using one hand to support the scabbard while looking down and slotting the sword into the scabbard with their other hand.
Since it's long past time we should have stopped with the whole "Weapons magically floating near your back/hip" and should be using actual attachment systems.
If your concern is larger weapons then there are possibilities, for example the shabbard:
Further to this, if you decide to allow characters to use multiple weapon sets (Be it BG3 style where everyone gets a melee + ranged weapon, or a more freeform where it can be any 2 sets of usable weapons) then you should always show both weapon sets. None of this BS where you pull a weapon out of your butthole because it literally didn't exist until you swapped to it.
This could also come with a decision to make weapon bonuses only apply from your currently held weapon set, so that you're not incentivised to run around wearing stat sticks you have no intention of ever actually wielding (Such as in BG3 where you get the affects of both weapon sets at all times, thus you often equip weapons just for stat boosts, even if you literally can't even use a bow you'll still just have it for a passive boost)