Originally Posted by ldo58
I remember that one of the "big" things they talked about in their early demo's was, that the party could split up, scatter all over the map and do different things in different places. I don't know if anyone ever used this feature, but combining this with a time system is hard, as you would have to be able to travel back in time when you switch from one patrol to another. I always assumed this was the reason of not having the day cycle.
(Oh, and the ability to throw your boots at an enemy. I remember that one also being promoted as a sign that showed how versatile this game was, in early demo's. )
Maybe these are things to look out for in the upcoming demo's.
I also remember that we "solved" this design problem with 15 minutes of brainstorming on this very forum:
You just "pause the clock" for everyone when one of the players/split party is entering a turn-based battle and let it progress only when everyone is in real-time mode.
Except the suggestion was never embraced, of course.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN