Originally Posted by Tuco
Originally Posted by ldo58
I did not see that discussion, but the implication given in the demo's and interviews went further than just battle.
A made up example : You could in principle send a scout to the mountain pass (and discover it was guarded by Githyanki) while at the same time another scouting party went down the ladder to the underdark to see if that path was protected.
Yeah, But I'm SPECIFICALLY talking of how this feature (splitting the party and doing different things at the same time) could cohexist with a day/night cycle.
NOT of what you could do when splitting.

I think we're not understanding eachother. I was also referring to day/night cycles and how it is complicated by doing 2 things at the same time. The game must handle both sides being unable to rendez-vous back at the same point at the same time.