Originally Posted by ldo58
I think we're not understanding eachother. I was also referring to day/night cycles and how it is complicated by doing 2 things at the same time. The game must handle both sides being unable to rendez-vous back at the same point at the same time.
I mean, yeah... I just suggested precisely how to solve THIS issue in my previous reply.
You stop the clock for both players/split parties every time one of the two enters in a turn-based mode that could create incongruences. When both players are moving in real time, on the other hand, it simply doesn't matter where they are and what they are doing.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN