I didn't reject a claim that you didn't like these games, because that would be highly subjective and consequently irrelevant, as there would be nothing to discuss.
And I didn't respond saying you did.
I rejected the specific one you made about how these day/night cycles you experienced added (and I quote) "literally nothing" to these games, because that's highly unlikely. And I gave you direct examples of what even the most basic, bare-boned implementation of the feature would add.
Which is literally what I said you did.
I have played games where day/night cycles were implemented and they didn't literally nothing.
You claim that these games don't exist or they did things they did not.
This isn't about whether I liked the games or not. This is purely me saying that they didn't add all these additional features you keep talking about.
And I gave you direct examples of what even the most basic, bare-boned implementation of the feature would add.
No you didn't.
You gave examples of ADDITIONAL things beyond the most basic, bare-boned implementation would add.
Literallly, the most basic, bare-boned implementation adds... The screen is darker for a few minutes.
That's it. That's all. No NPC changes. No change of enemy spawns. No immersion. Just, every few minutes, the screen goes darker.
This is exactly how it's implemented in a game like Titan Quest. It adds nothing else. There are no NPC changes. No enemy spawn differences. No immersion. Just, the screen is darker. Not in a way where you get any cool visuals from things being lit up from well placed light sources to provide some nice visual aesthetic, no, just the screen is dark.
Anyway, I'm going over the entire conversation so far and I'm still not sure what you are trying to argue here.
Do you have a specific objection against Larian adding a day/night cycle to their next game or are you arguing for the sake of it?
My point, is that I don't want just a basic, bare-boned implementation just for the sake of implementation.
My point is that if a day/night cycle is implemented, I would want it to have actual things beyond just a darker screen. I want those things that give the mechanic meaning, things like proper aesthetic differences, immersion from the world feeling more real, NPC's that shift behavour or changes in enemy spawns.
Things that make the inclusion of such a mechanic relevant. Not just "Screen goes dark" and nothing more.