Originally Posted by Taril
Originally Posted by Tuco
I don't personally consider what Divinity "did before" particularly relevant in this case

You don't think a developers past iterations are relevant to their newest iteration of the same formula?

Strange.
I don't think they should DICTATE their future output, no.
ESPECIALLY when they declared themselves that they are going to delpoy an entirely now one for this game without recycling anything from their previous systems.

Originally Posted by Taril
Ehh... I don't put much stock in day/night cycles or resting as "World simulation"

I've played WAY too many games where such things existed and they added literally nothing to the world simulation at all,.
No, you didn't. It may be that you played them and you didn't appreciate what they added to the mix, on the other hand.

Flavor, cosmetic variety, immersion, NPC scheduling, varietty of possible encounters or what else.

Last edited by Tuco; 6 hours ago.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN