I guess I'm a little late, but everyone should watch this video for some insight into what exactly goes on in a game studio's art department



I watched this long before AI was an issue, but remember deflating my opinion of corporate art in gaming I suppose. Anyway, it's a good way of getting into the right mindset when a tool like 'AI' comes onto the scene. Larian has a house-style, and if you train an AI on that house-style is seems like a no-brainer to add that to the pipeline.

There doesn't seem to be much thoughtful discourse around AI on the internet right now, but I don't think that really extends to the public at large, who will view AI being used in games with probably some interest, and maybe even marvel.

I'm (still) willing to give Larian the benefit of the doubt, they fell into a trap of expanding BG3 beyond their initial scope, and it meant a little more railroading in the narrative than most people were hoping for, character quests were rewritten because of that feature creep, one of them was rewritten entirely. So I'm inclined to believe that with Divinity, they're going to do a little more work on matching their time-frame with the scope of the game. What I'm not so sure about is how much of a demand for the kind of game that I was hoping BG3 would have been, there is, and now even less so with the greatly expanded playerbase of people coming in from BG3 to Divinity.

Last edited by Sozz; 2 hours ago.