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Originally Posted by Holger1405
Originally Posted by Akorolin
First and foremost, huge thanks to the entire team. We know all too well how game studios, once they reach the top, tend to lose their edge and turn into factories churning out sterile, safe, meticulously calculated products.

Which is exactly why it’s so valuable to see that you haven’t just held onto your balls-to-the-wall energy — you’re deliberately flooring the gas pedal. While the industry lines itself up into neat rows of identical “correct” releases, you kick the door in and hurl sacrifices, orgies, and vomit-soaked imagery straight into the audience’s face. Loud. Filthy. Without apologies.

This is art that doesn’t ask to be loved — it provokes, irritates, repels, and at the same time refuses to let you look away. A constant walk along the razor’s edge of “this is too much” — and that’s exactly why it deserves gratitude.

Thank you for the courage to be uncomfortable, for the willingness to shock, and for staying alive in an industry where that’s becoming increasingly rare.

^^ Pretty much this!
The importance of this cannot be overstated.

Don't let cynical people who don't see the people behind the company discourage you. I agree to 100%.
Every company has people behind them, even EA.
That doesn't change that for many, Larian included, earning money takes priority over artistic integrity and so things get changed to cater to customers.

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Originally Posted by Ixal
Originally Posted by Holger1405
Originally Posted by Akorolin
First and foremost, huge thanks to the entire team. We know all too well how game studios, once they reach the top, tend to lose their edge and turn into factories churning out sterile, safe, meticulously calculated products.

Which is exactly why it’s so valuable to see that you haven’t just held onto your balls-to-the-wall energy — you’re deliberately flooring the gas pedal. While the industry lines itself up into neat rows of identical “correct” releases, you kick the door in and hurl sacrifices, orgies, and vomit-soaked imagery straight into the audience’s face. Loud. Filthy. Without apologies.

This is art that doesn’t ask to be loved — it provokes, irritates, repels, and at the same time refuses to let you look away. A constant walk along the razor’s edge of “this is too much” — and that’s exactly why it deserves gratitude.

Thank you for the courage to be uncomfortable, for the willingness to shock, and for staying alive in an industry where that’s becoming increasingly rare.

^^ Pretty much this!
The importance of this cannot be overstated.

Don't let cynical people who don't see the people behind the company discourage you. I agree to 100%.
Every company has people behind them, even EA.
That doesn't change that for many, Larian included, earning money takes priority over artistic integrity and so things get changed to cater to customers.

You've already made your point, I think? Why write same thing again and again? No need to repeatedly crash other people's party, imo... Suit yourself though. laugh

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Divinity is really not ‘tangible’ for me at the moment. Original Sins 1 has been on my GoG wish list for a long time, but I haven't bought it yet because other games have always come out or I've been busy with games that are in my ‘comfort zone’. Even though I had fun with Larian's Baldur's Gate 3 and will soon have fun with it again.
I don't have any ideas or expectations about the series yet, but it'll be a while before Divinity is ready. Sometimes the new instalment is just the right place to start. ^^

On the subject of gender options: this complex but somehow also very simple topic has been completely exaggerated and blown out of proportion (by several sides, I would say), just as Fifty Shades of Grey dealt with the actual topic back then. Not at all, and it put people in a completely false light. And billions have been and are being made on their backs by people who blush when they buy contraceptives.
Baldur's Gate 3 is one of the games that did it better. Offer the option and you're done. Without promoting or highlighting it as a special feature.
In Titan Quest, players could choose between male and female player character without IronLore explicitly highlighting the ‘female’ option, because similar games in the genre maybe did not yet offer this.

Last edited by ChaosDukemon; Yesterday at 02:00 PM.
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I see Larian is taking a middle ground, they don't want to upset anyone, but they also don't want to overdo it. I found all those options unnecessary, but I still think Larian's solution is good.

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I can't honestly say I care even remotely about the "gender options" of the character creator, past the basics. Make me able to create both male of female characters and I'll have basically all I need in that area.
But the more flexibility and options will be added to the actual character customization (look, physical build, voice, etc) the better.

For how I see it, the ultimate "litmus test" of a competent and flexible character creator would be the ability to pick a bunch of random popular characters from fiction/pop culture and being SOMEWHAT able to reproduce their equivalent in your game.
Can I make expies of an Aragorn, Bruce Lee or Hulk Hogan? Can I have a big corpulent guy that looks like Kingpin from the Marvel universe? Etc, etc. *

it's not exactly my main concern about the game, but I would definitely welcome more options and flexibility than what was offered in BG3.


*NOTE: To be clear, I picked these examples absolutely at random as they were the first thing that passed through my mind and I don't hold any of them as a "must have" in the game.
If you are going to comment something about not liking one of them let me tell you in advance that I simply don't care.
If you are thinking they don't sound particularly tangent to the Divinity lore, that would be precisely the point.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
I can't honestly say I care even remotely about the "gender options" of the character creator, past the basics. Make me able to create both male of female characters and I'll have basically all I need in that area.
But the more flexibility and options will be added to the actual character customization (look, physical build, voice, etc) the better.

For how I see it, the ultimate "litmus test" of a competent and flexible character creator would be the ability to pick a bunch of random popular characters from fiction/pop culture and being SOMEWHAT able to reproduce their equivalent in your game.
Can I make expies of an Aragorn, Bruce Lee or Hulk Hogan? Can I have a big corpulent guy that looks like Kingpin from the Marvel universe? Etc, etc. *

it's not exactly my main concern about the game, but I would definitely welcome more options and flexibility than what was offered in BG3.


*NOTE: To be clear, I picked these examples absolutely at random as they were the first thing that passed through my mind and I don't hold any of them as a "must have" in the game.
If you are going to comment something about not liking one of them let me tell you in advance that I simply don't care.
If you are thinking they don't sound particularly tangent to the Divinity lore, that would be precisely the point.

Give me dadbods and butchqueens or give me death!

Well, I agree with you, not really the end of my life. But it would be nice...please laezelapprove

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