I don’t expect Larian to change how they structure their game. Having big acts per zone has strong advantages, especially for the multiplayer. It’s also not my favourite, but it is also good. And unique. It is to Larian, what open worlds are to Bethesda.

@Taril In my view m, Larian could be smarter with scenarios they design. My impression of Baldurs Gate3 is that it is fairly constrained “BioWare style” story, that you can refuse to engage with and break. A low hanging fruit is the Artifact. Narrative assumes player will get their hands on the artefact, and if they don’t they find a way to force players to have it in more and more outlandish way, the more player resists it.

If there is an expected sequence of events that have to happen and consequences it will go against player freedom. I would rather have more content be like the goblin camp quest. The game doesn’t assume that something can happen. You can handle the situation in variety of ways and have outcomes that the game will respect. You are also free to use a wealth of scripted and systemic options.